diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java | 156 |
1 files changed, 110 insertions, 46 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java b/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java index 05eb67269..b6cff85f8 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java @@ -31,6 +31,7 @@ package com.jogamp.opengl.util; import javax.media.opengl.GL; import javax.media.opengl.GL2; import javax.media.opengl.GL2ES2; +import javax.media.opengl.GL2ES3; import javax.media.opengl.GL2GL3; import javax.media.opengl.GLException; @@ -39,64 +40,125 @@ import javax.media.opengl.GLException; * regardless of the GLProfile. */ public class GLPixelStorageModes { - private int[] savedGL2GL3Modes = new int[8]; - private int[] savedAlignment = new int[2]; + private final int[] savedGL2GL3Modes = new int[8]; + private final int[] savedAlignment = new int[2]; private boolean saved = false; + /** Create instance w/o {@link #save(GL)} */ + public GLPixelStorageModes() {} + + /** Create instance w/ {@link #save(GL)} */ + public GLPixelStorageModes(GL gl) { save(gl); } + /** - * Sets the {@link GL2ES2.GL_PACK_ALIGNMENT}. Saves the pixel storage modes if not saved yet. + * Sets the {@link GL#GL_PACK_ALIGNMENT}. + * <p> + * Saves the pixel storage modes if not saved yet. + * </p> */ public final void setPackAlignment(GL gl, int packAlignment) { - if(!saved) { save(gl); } - gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, packAlignment); + save(gl); + gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, packAlignment); } /** - * Sets the {@link GL2ES2.GL_UNPACK_ALIGNMENT}. Saves the pixel storage modes if not saved yet. + * Sets the {@link GL#GL_UNPACK_ALIGNMENT}. + * <p> + * Saves the pixel storage modes if not saved yet. + * </p> */ public final void setUnpackAlignment(GL gl, int unpackAlignment) { - if(!saved) { save(gl); } - gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, unpackAlignment); + save(gl); + gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, unpackAlignment); } - + /** - * Sets the {@link GL2ES2.GL_PACK_ALIGNMENT} and {@link GL2ES2.GL_UNPACK_ALIGNMENT}. + * Sets the {@link GL#GL_PACK_ALIGNMENT} and {@link GL#GL_UNPACK_ALIGNMENT}. + * <p> * Saves the pixel storage modes if not saved yet. + * </p> */ public final void setAlignment(GL gl, int packAlignment, int unpackAlignment) { setPackAlignment(gl, packAlignment); setUnpackAlignment(gl, unpackAlignment); } - - private final void save(GL gl) { - if(gl.isGL2GL3()) { - if(gl.isGL2()) { + + /** + * Sets the {@link GL2ES3#GL_PACK_ROW_LENGTH}. + * <p> + * Saves the pixel storage modes if not saved yet. + * </p> + */ + public final void setPackRowLength(GL2ES3 gl, int packRowLength) { + save(gl); + gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, packRowLength); + } + + /** + * Sets the {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. + * <p> + * Saves the pixel storage modes if not saved yet. + * </p> + */ + public final void setUnpackRowLength(GL2ES2 gl, int unpackRowLength) { + save(gl); + gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, unpackRowLength); + } + + /** + * Sets the {@link GL2ES3#GL_PACK_ROW_LENGTH} and {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. + * <p> + * Saves the pixel storage modes if not saved yet. + * </p> + */ + public final void setRowLength(GL2ES3 gl, int packRowLength, int unpackRowLength) { + setPackRowLength(gl, packRowLength); + setUnpackRowLength(gl, unpackRowLength); + } + + /** + * Save the pixel storage mode, if not saved yet. + * <p> + * Restore via {@link #restore(GL)} + * </p> + */ + public final void save(GL gl) { + if(saved) { + return; + } + + if( gl.isGL2ES3() ) { + if( gl.isGL2() ) { gl.getGL2().glPushClientAttrib(GL2.GL_CLIENT_PIXEL_STORE_BIT); } else { gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0); gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1); - gl.glGetIntegerv(GL2GL3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes, 0); - gl.glGetIntegerv(GL2GL3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes, 1); - gl.glGetIntegerv(GL2GL3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes, 2); - gl.glGetIntegerv(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes, 3); - gl.glGetIntegerv(GL2GL3.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes, 4); - gl.glGetIntegerv(GL2GL3.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes, 5); - gl.glGetIntegerv(GL2GL3.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes, 6); - gl.glGetIntegerv(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes, 7); + gl.glGetIntegerv(GL2ES3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes, 0); + gl.glGetIntegerv(GL2ES3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes, 1); + gl.glGetIntegerv(GL2ES3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes, 2); + gl.glGetIntegerv(GL2ES2.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes, 4); + gl.glGetIntegerv(GL2ES2.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes, 5); + gl.glGetIntegerv(GL2ES2.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes, 6); + if( gl.isGL2GL3() ) { + gl.glGetIntegerv(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes, 3); + gl.glGetIntegerv(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes, 7); + } + } + gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, 0); + gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_ROWS, 0); + gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_PIXELS, 0); + gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, 0); + gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, 0); + gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, 0); + if( gl.isGL2GL3() ) { + gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, 0); + gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, 0); } - gl.glPixelStorei(GL2GL3.GL_PACK_ROW_LENGTH, 0); - gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_ROWS, 0); - gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_PIXELS, 0); - gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, 0); - gl.glPixelStorei(GL2GL3.GL_UNPACK_ROW_LENGTH, 0); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_ROWS, 0); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_PIXELS, 0); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, 0); } else { - // embedded deals with pack/unpack alignment only + // ES1 or ES2 deals with pack/unpack alignment only gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0); gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1); - } + } saved = true; } @@ -108,29 +170,31 @@ public class GLPixelStorageModes { if(!saved) { throw new GLException("pixel storage modes not saved"); } - - if(gl.isGL2GL3()) { - if(gl.isGL2()) { + + if( gl.isGL2ES3() ) { + if( gl.isGL2() ) { gl.getGL2().glPopClientAttrib(); } else { gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]); gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]); - gl.glPixelStorei(GL2GL3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes[0]); - gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes[1]); - gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes[2]); - gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes[3]); - gl.glPixelStorei(GL2GL3.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes[4]); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes[5]); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes[6]); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes[7]); + gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes[0]); + gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes[1]); + gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes[2]); + gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes[4]); + gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes[5]); + gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes[6]); + if( gl.isGL2GL3() ) { + gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes[3]); + gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes[7]); + } } } else { - // embedded deals with pack/unpack alignment only + // ES1 or ES2 deals with pack/unpack alignment only gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]); gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]); - } + } saved = false; - } + } } |