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Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java | 488 |
1 files changed, 488 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java new file mode 100644 index 000000000..223c23ebb --- /dev/null +++ b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java @@ -0,0 +1,488 @@ +/** + * Copyright 2013 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.opengl.util; + +import java.nio.Buffer; +import java.nio.ByteBuffer; + +import javax.media.nativewindow.util.PixelFormat; +import javax.media.opengl.GL; +import javax.media.opengl.GL2; +import javax.media.opengl.GL2ES2; +import javax.media.opengl.GL2ES3; +import javax.media.opengl.GL2GL3; +import javax.media.opengl.GLContext; +import javax.media.opengl.GLException; +import javax.media.opengl.GLProfile; + +import com.jogamp.common.nio.Buffers; +import com.jogamp.opengl.util.texture.TextureData; + +/** + * OpenGL pixel data buffer, allowing user to provide buffers via their {@link GLPixelBufferProvider} implementation. + * <p> + * {@link GLPixelBufferProvider} produces a {@link GLPixelBuffer}. + * </p> + * <p> + * You may use {@link #defaultProviderNoRowStride}. + * </p> + */ +public class GLPixelBuffer { + + /** Allows user to interface with another toolkit to define {@link GLPixelAttributes} and memory buffer to produce {@link TextureData}. */ + public static interface GLPixelBufferProvider { + /** Allow {@link GL2ES3#GL_PACK_ROW_LENGTH}, or {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. */ + boolean getAllowRowStride(); + + /** Called first to determine {@link GLPixelAttributes}. */ + GLPixelAttributes getAttributes(GL gl, int componentCount); + + /** + * Allocates a new {@link GLPixelBuffer} object. + * <p> + * Being called to gather the initial {@link GLPixelBuffer}, + * or a new replacement {@link GLPixelBuffer} if {@link GLPixelBuffer#requiresNewBuffer(GL, int, int, int)}. + * </p> + * <p> + * The minimum required {@link Buffer#remaining() remaining} byte size equals to <code>minByteSize</code>, if > 0, + * otherwise utilize {@link GLBuffers#sizeof(GL, int[], int, int, int, int, int, boolean)} + * to calculate it. + * </p> + * + * @param gl the corresponding current GL context object + * @param pixelAttributes the desired {@link GLPixelAttributes} + * @param width in pixels + * @param height in pixels + * @param depth in pixels + * @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU + * @param minByteSize if > 0, the pre-calculated minimum byte-size for the resulting buffer, otherwise ignore. + */ + GLPixelBuffer allocate(GL gl, GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, int minByteSize); + } + + /** Single {@link GLPixelBuffer} provider. */ + public static interface SingletonGLPixelBufferProvider extends GLPixelBufferProvider { + /** Return the last {@link #allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocated} {@link GLPixelBuffer} w/ {@link GLPixelAttributes#componentCount}. */ + GLPixelBuffer getSingleBuffer(GLPixelAttributes pixelAttributes); + /** + * Initializes the single {@link GLPixelBuffer} w/ a given size, if not yet {@link #allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocated}. + * @return the newly initialized single {@link GLPixelBuffer}, or null if already allocated. + */ + GLPixelBuffer initSingleton(int componentCount, int width, int height, int depth, boolean pack); + } + + public static class DefaultGLPixelBufferProvider implements GLPixelBufferProvider { + private final boolean allowRowStride; + + /** + * @param allowRowStride If <code>true</code>, allow row-stride, otherwise not. + * See {@link #getAllowRowStride()} and {@link GLPixelBuffer#requiresNewBuffer(GL, int, int, int)}. + */ + public DefaultGLPixelBufferProvider(boolean allowRowStride) { + this.allowRowStride = allowRowStride; + } + + @Override + public boolean getAllowRowStride() { return allowRowStride; } + + @Override + public GLPixelAttributes getAttributes(GL gl, int componentCount) { + final GLContext ctx = gl.getContext(); + final int dFormat, dType; + + if( 1 == componentCount ) { + if( gl.isGL3ES3() ) { + // RED is supported on ES3 and >= GL3 [core]; ALPHA is deprecated on core + dFormat = GL2ES2.GL_RED; + } else { + // ALPHA is supported on ES2 and GL2, i.e. <= GL3 [core] or compatibility + dFormat = GL2ES2.GL_ALPHA; + } + dType = GL.GL_UNSIGNED_BYTE; + } else if( 3 == componentCount ) { + dFormat = GL.GL_RGB; + dType = GL.GL_UNSIGNED_BYTE; + } else if( 4 == componentCount ) { + int _dFormat = ctx.getDefaultPixelDataFormat(); + final int dComps = GLBuffers.componentCount(_dFormat); + if( dComps == componentCount ) { + dFormat = _dFormat; + dType = ctx.getDefaultPixelDataType(); + } else { + dFormat = GL.GL_RGBA; + dType = GL.GL_UNSIGNED_BYTE; + } + } else { + throw new GLException("Unsupported componentCount "+componentCount+", contact maintainer to enhance"); + } + return new GLPixelAttributes(componentCount, dFormat, dType); + } + + /** + * {@inheritDoc} + * <p> + * Returns an NIO {@link ByteBuffer}. + * </p> + */ + @Override + public GLPixelBuffer allocate(GL gl, GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, int minByteSize) { + if( minByteSize > 0 ) { + return new GLPixelBuffer(pixelAttributes, width, height, depth, pack, Buffers.newDirectByteBuffer(minByteSize), getAllowRowStride()); + } else { + int[] tmp = { 0 }; + final int byteSize = GLBuffers.sizeof(gl, tmp, pixelAttributes.bytesPerPixel, width, height, depth, pack); + return new GLPixelBuffer(pixelAttributes, width, height, depth, pack, Buffers.newDirectByteBuffer(byteSize), getAllowRowStride()); + } + } + } + + /** + * Default {@link GLPixelBufferProvider} with {@link GLPixelBufferProvider#getAllowRowStride()} == <code>false</code>, + * utilizing best match for {@link GLPixelAttributes} + * and {@link GLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocating} a {@link ByteBuffer}. + */ + public static GLPixelBufferProvider defaultProviderNoRowStride = new DefaultGLPixelBufferProvider(false); + + /** + * Default {@link GLPixelBufferProvider} with {@link GLPixelBufferProvider#getAllowRowStride()} == <code>true</code>, + * utilizing best match for {@link GLPixelAttributes} + * and {@link GLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocating} a {@link ByteBuffer}. + */ + public static GLPixelBufferProvider defaultProviderWithRowStride = new DefaultGLPixelBufferProvider(true); + + /** Pixel attributes. */ + public static class GLPixelAttributes { + /** Undefined instance of {@link GLPixelAttributes}, having componentCount:=0, format:=0 and type:= 0. */ + public static final GLPixelAttributes UNDEF = new GLPixelAttributes(0, 0, 0, false); + + /** Pixel <i>source</i> component count, i.e. number of meaningful components. */ + public final int componentCount; + /** The OpenGL pixel data format */ + public final int format; + /** The OpenGL pixel data type */ + public final int type; + /** The OpenGL pixel size in bytes */ + public final int bytesPerPixel; + + /** + * Deriving {@link #componentCount} via GL <code>dataFormat</code>, i.e. {@link GLBuffers#componentCount(int)} if > 0. + * @param dataFormat GL data format + * @param dataType GL data type + */ + public GLPixelAttributes(int dataFormat, int dataType) { + this(0 < dataFormat ? GLBuffers.componentCount(dataFormat) : 0, dataFormat, dataType); + } + /** + * Using user specified source {@link #componentCount}. + * @param componentCount source component count + * @param dataFormat GL data format + * @param dataType GL data type + */ + public GLPixelAttributes(int componentCount, int dataFormat, int dataType) { + this(componentCount, dataFormat, dataType, true); + } + + /** + * Returns the matching {@link GLPixelAttributes} for the given {@link PixelFormat} and {@link GLProfile} if exists, + * otherwise returns <code>null</code>. + */ + public static final GLPixelAttributes convert(PixelFormat pixFmt, GLProfile glp) { + int df = 0; // format + int dt = GL.GL_UNSIGNED_BYTE; // data type + switch(pixFmt) { + case LUMINANCE: + if( glp.isGL3ES3() ) { + // RED is supported on ES3 and >= GL3 [core]; ALPHA/LUMINANCE is deprecated on core + df = GL2ES2.GL_RED; + } else { + // ALPHA/LUMINANCE is supported on ES2 and GL2, i.e. <= GL3 [core] or compatibility + df = GL2ES2.GL_LUMINANCE; + } + break; + case BGR888: + if( glp.isGL2GL3() ) { + df = GL2GL3.GL_BGR; + } + break; + case RGB888: + df = GL.GL_RGB; + break; + case RGBA8888: + df = GL.GL_RGBA; + break; + case ABGR8888: + if( glp.isGL2GL3() ) { + df = GL.GL_RGBA; dt = GL2GL3.GL_UNSIGNED_INT_8_8_8_8; + } + break; + case BGRA8888: + df = GL.GL_BGRA; + break; + case ARGB8888: + if( glp.isGL2GL3() ) { + df = GL.GL_BGRA; dt = GL2GL3.GL_UNSIGNED_INT_8_8_8_8; + } + break; + default: + break; + } + if( 0 != df ) { + return new GLPixelAttributes(pixFmt.componentCount, df, dt, true); + } + return null; + } + private GLPixelAttributes(int componentCount, int dataFormat, int dataType, boolean checkArgs) { + this.componentCount = componentCount; + this.format = dataFormat; + this.type = dataType; + this.bytesPerPixel = ( 0 < dataFormat && 0 < dataType ) ? GLBuffers.bytesPerPixel(dataFormat, dataType) : 0; + if( checkArgs ) { + if( 0 == componentCount || 0 == format || 0 == type ) { + throw new GLException("Zero components, format and/or type: "+this); + } + if( 0 == bytesPerPixel ) { + throw new GLException("Zero bytesPerPixel: "+this); + } + } + } + + /** + * Returns the matching {@link PixelFormat} of this {@link GLPixelAttributes} if exists, + * otherwise returns <code>null</code>. + */ + public final PixelFormat getPixelFormat() { + final PixelFormat pixFmt; + // FIXME: Take 'type' into consideration and complete mapping! + switch(format) { + case GL.GL_ALPHA: + case GL.GL_LUMINANCE: + case GL2ES2.GL_RED: + pixFmt = PixelFormat.LUMINANCE; + break; + case GL.GL_RGB: + pixFmt = PixelFormat.RGB888; + break; + case GL.GL_RGBA: + pixFmt = PixelFormat.RGBA8888; + break; + case GL2.GL_BGR: + pixFmt = PixelFormat.BGR888; + break; + case GL.GL_BGRA: + pixFmt = PixelFormat.BGRA8888; + break; + default: + switch( bytesPerPixel ) { + case 1: + pixFmt = PixelFormat.LUMINANCE; + break; + case 3: + pixFmt = PixelFormat.RGB888; + break; + case 4: + pixFmt = PixelFormat.RGBA8888; + break; + default: + pixFmt = null; + break; + } + break; + } + return pixFmt; + } + + @Override + public String toString() { + return "PixelAttributes[comp "+componentCount+", fmt 0x"+Integer.toHexString(format)+", type 0x"+Integer.toHexString(type)+", bytesPerPixel "+bytesPerPixel+"]"; + } + } + + /** The {@link GLPixelAttributes}. */ + public final GLPixelAttributes pixelAttributes; + /** + * Width in pixels, representing {@link #buffer}'s {@link #byteSize}. + * <p> + * May not represent actual image width as user may re-use buffer for different dimensions, see {@link #requiresNewBuffer(GL, int, int, int)}. + * </p> + */ + public final int width; + /** + * Height in pixels, representing {@link #buffer}'s {@link #byteSize}. + * <p> + * May not represent actual image height as user may re-use buffer for different dimensions, see {@link #requiresNewBuffer(GL, int, int, int)}. + * </p> + */ + public final int height; + /** Depth in pixels. */ + public final int depth; + /** Data packing direction. If <code>true</code> for read mode GPU -> CPU, <code>false</code> for write mode CPU -> GPU. */ + public final boolean pack; + /** Byte size of the buffer. Actually the number of {@link Buffer#remaining()} bytes when passed in ctor. */ + public final int byteSize; + /** + * Buffer holding the pixel data. If {@link #rewind()}, it holds <code>byteSize</code> {@link Buffer#remaining()} bytes. + * <p> + * By default the {@link Buffer} is a {@link ByteBuffer}, due to {@link DefProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int)}. + * However, other {@link GLPixelBufferProvider} may utilize different {@link Buffer} types. + * </p> + */ + public final Buffer buffer; + /** Buffer element size in bytes. */ + public final int bufferElemSize; + + /** Allow {@link GL2ES3#GL_PACK_ROW_LENGTH}, or {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. See {@link #requiresNewBuffer(GL, int, int, int)}. */ + public final boolean allowRowStride; + + private boolean disposed = false; + + public StringBuilder toString(StringBuilder sb) { + if(null == sb) { + sb = new StringBuilder(); + } + sb.append(pixelAttributes).append(", dim ").append(width).append("x").append(height).append("x").append(depth).append(", pack ").append(pack) + .append(", disposed ").append(disposed).append(", valid ").append(isValid()) + .append(", buffer[bytes ").append(byteSize).append(", elemSize ").append(bufferElemSize).append(", ").append(buffer).append("]"); + return sb; + } + @Override + public String toString() { + return "GLPixelBuffer["+toString(null).toString()+"]"; + } + + /** + * @param pixelAttributes the desired {@link GLPixelAttributes} + * @param width in pixels + * @param height in pixels + * @param depth in pixels + * @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU + * @param buffer the backing array + * @param allowRowStride If <code>true</code>, allow row-stride, otherwise not. See {@link #requiresNewBuffer(GL, int, int, int)}. + */ + public GLPixelBuffer(GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, Buffer buffer, boolean allowRowStride) { + this.pixelAttributes = pixelAttributes; + this.width = width; + this.height = height; + this.depth = depth; + this.pack = pack; + this.buffer = buffer; + this.byteSize = Buffers.remainingBytes(buffer); + this.bufferElemSize = Buffers.sizeOfBufferElem(buffer); + this.allowRowStride = allowRowStride; + } + + /** Allow {@link GL2ES3#GL_PACK_ROW_LENGTH}, or {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. */ + public final boolean getAllowRowStride() { return allowRowStride; } + + /** Is not {@link #dispose() disposed} and has {@link #byteSize} > 0. */ + public boolean isValid() { + return !disposed && 0 < byteSize; + } + + /** See {@link Buffer#rewind()}. */ + public Buffer rewind() { + return buffer.rewind(); + } + + /** Returns the byte position of the {@link #buffer}. */ + public int position() { + return buffer.position() * bufferElemSize; + } + + /** Sets the byte position of the {@link #buffer}. */ + public Buffer position(int bytePos) { + return buffer.position( bytePos / bufferElemSize ); + } + + /** Returns the byte capacity of the {@link #buffer}. */ + public int capacity() { + return buffer.capacity() * bufferElemSize; + } + + /** Returns the byte limit of the {@link #buffer}. */ + public int limit() { + return buffer.limit() * bufferElemSize; + } + + /** See {@link Buffer#flip()}. */ + public Buffer flip() { + return buffer.flip(); + } + + /** See {@link Buffer#clear()}. */ + public Buffer clear() { + return buffer.clear(); + } + + /** + * Returns true, if {@link #isValid() invalid} or implementation requires a new buffer based on the new size + * due to pixel alignment or byte size, otherwise false. + * <p> + * It is assumed that <code>pixelAttributes</code>, <code>depth</code> and <code>pack</code> stays the same! + * </p> + * <p> + * The minimum required byte size equals to <code>minByteSize</code>, if > 0, + * otherwise {@link GLBuffers#sizeof(GL, int[], int, int, int, int, int, boolean) GLBuffers.sizeof(..)} + * is being used to calculate it. This value is referred to <i>newByteSize</i>. + * </p> + * <p> + * If <code>{@link #allowRowStride} = false</code>, + * method returns <code>true</code> if the <i>newByteSize</i> > <i>currentByteSize</i> + * or the <code>newWidth</code> != <code>currentWidth</code>. + * </p> + * <p> + * If <code>{@link #allowRowStride} = true</code>, see {@link GLPixelBufferProvider#getAllowRowStride()}, + * method returns <code>true</code> only if the <i>newByteSize</i> > <i>currentByteSize</i>. + * Assuming user utilizes the row-stride when dealing w/ the data, i.e. {@link GL2ES3#GL_PACK_ROW_LENGTH}. + * </p> + * @param gl the corresponding current GL context object + * @param newWidth new width in pixels + * @param newHeight new height in pixels + * @param newByteSize if > 0, the pre-calculated minimum byte-size for the resulting buffer, otherwise ignore. + * @see GLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int) + */ + public boolean requiresNewBuffer(GL gl, int newWidth, int newHeight, int newByteSize) { + if( !isValid() ) { + return true; + } + if( 0 >= newByteSize ) { + final int[] tmp = { 0 }; + newByteSize = GLBuffers.sizeof(gl, tmp, pixelAttributes.bytesPerPixel, newWidth, newHeight, 1, true); + } + if( allowRowStride ) { + return byteSize < newByteSize; + } + return byteSize < newByteSize || width != newWidth; + } + + /** Dispose resources. See {@link #isValid()}. */ + public void dispose() { + disposed = true; + buffer.clear(); + } +} + |