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Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java new file mode 100644 index 000000000..b2e0af2b5 --- /dev/null +++ b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java @@ -0,0 +1,253 @@ +/** + * Copyright 2013 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.opengl.util; + +import java.nio.Buffer; +import java.nio.ByteBuffer; + +import javax.media.opengl.GL; +import javax.media.opengl.GLContext; + +import com.jogamp.common.nio.Buffers; +import com.jogamp.opengl.util.texture.TextureData; + +/** + * OpenGL pixel data buffer, allowing user to provide buffers via their {@link GLPixelBufferProvider} implementation. + * <p> + * {@link GLPixelBufferProvider} produces a {@link GLPixelBuffer}. + * </p> + * <p> + * You may use {@link #defaultProvider}. + * </p> + */ +public class GLPixelBuffer { + + /** Allows user to interface with another toolkit to define {@link GLPixelAttributes} and memory buffer to produce {@link TextureData}. */ + public static interface GLPixelBufferProvider { + /** Called first to determine {@link GLPixelAttributes}. */ + GLPixelAttributes getAttributes(GL gl, int componentCount); + + /** + * Allocates a new {@link GLPixelBuffer} object. + * <p> + * Being called to gather the initial {@link GLPixelBuffer}, + * or a new replacement {@link GLPixelBuffer} if {@link GLPixelBuffer#requiresNewBuffer(GL, int, int, int)}. + * </p> + * <p> + * The minimum required {@link Buffer#remaining() remaining} byte size equals to <code>minByteSize</code>, if > 0, + * otherwise utilize {@link GLBuffers#sizeof(GL, int[], int, int, int, int, int, boolean)} + * to calculate it. + * </p> + * + * @param gl the corresponding current GL context object + * @param pixelAttributes the desired {@link GLPixelAttributes} + * @param width in pixels + * @param height in pixels + * @param depth in pixels + * @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU + * @param minByteSize if > 0, the pre-calculated minimum byte-size for the resulting buffer, otherwise ignore. + */ + GLPixelBuffer allocate(GL gl, GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, int minByteSize); + } + /** + * Default {@link GLPixelBufferProvider} utilizing best match for {@link GLPixelAttributes} + * and {@link GLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocating} a {@link ByteBuffer}. + */ + public static GLPixelBufferProvider defaultProvider = new GLPixelBufferProvider() { + + @Override + public GLPixelAttributes getAttributes(GL gl, int componentCount) { + final GLContext ctx = gl.getContext(); + final int dFormat, dType; + + if(gl.isGL2GL3() && 3 == componentCount) { + dFormat = GL.GL_RGB; + dType = GL.GL_UNSIGNED_BYTE; + } else { + dFormat = ctx.getDefaultPixelDataFormat(); + dType = ctx.getDefaultPixelDataType(); + } + return new GLPixelAttributes(componentCount, dFormat, dType); + } + + /** + * {@inheritDoc} + * <p> + * Returns an NIO {@link ByteBuffer}. + * </p> + */ + @Override + public GLPixelBuffer allocate(GL gl, GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, int minByteSize) { + if( minByteSize > 0 ) { + return new GLPixelBuffer(pixelAttributes, width, height, depth, pack, Buffers.newDirectByteBuffer(minByteSize)); + } else { + int[] tmp = { 0 }; + final int byteSize = GLBuffers.sizeof(gl, tmp, pixelAttributes.bytesPerPixel, width, height, depth, pack); + return new GLPixelBuffer(pixelAttributes, width, height, depth, pack, Buffers.newDirectByteBuffer(byteSize)); + } + } + }; + + /** Pixel attributes. */ + public static class GLPixelAttributes { + /** Undefined instance of {@link GLPixelAttributes}, having componentCount:=0, format:=0 and type:= 0. */ + public static final GLPixelAttributes UNDEF = new GLPixelAttributes(0, 0, 0); + + /** Pixel component count */ + public final int componentCount; + /** The OpenGL pixel data format */ + public final int format; + /** The OpenGL pixel data type */ + public final int type; + /** The OpenGL pixel size in bytes */ + public final int bytesPerPixel; + + /** + * Deriving {@link #componentCount} via GL <code>dataFormat</code>, i.e. {@link GLBuffers#componentCount(int)} if > 0. + * @param dataFormat GL data format + * @param dataType GL data type + */ + public GLPixelAttributes(int dataFormat, int dataType) { + this(0 < dataFormat ? GLBuffers.componentCount(dataFormat) : 0, dataFormat, dataType); + } + /** + * Using user specified source {@link #componentCount}. + * @param componentCount source component count + * @param dataFormat GL data format + * @param dataType GL data type + */ + public GLPixelAttributes(int componentCount, int dataFormat, int dataType) { + this.componentCount = componentCount; + this.format = dataFormat; + this.type = dataType; + this.bytesPerPixel = ( 0 < dataFormat && 0 < dataType ) ? GLBuffers.bytesPerPixel(dataFormat, dataType) : 0; + } + public String toString() { + return "PixelAttributes[comp "+componentCount+", fmt 0x"+Integer.toHexString(format)+", type 0x"+Integer.toHexString(type)+", bytesPerPixel "+bytesPerPixel+"]"; + } + } + + /** The {@link GLPixelAttributes}. */ + public final GLPixelAttributes pixelAttributes; + /** Width in pixels. */ + public final int width; + /** Height in pixels. */ + public final int height; + /** Depth in pixels. */ + public final int depth; + /** Data packing direction. If <code>true</code> for read mode GPU -> CPU, <code>false</code> for write mode CPU -> GPU. */ + public final boolean pack; + /** Byte size of the buffer. Actually the number of {@link Buffer#remaining()} bytes when passed in ctor. */ + public final int byteSize; + /** + * Buffer holding the pixel data. If {@link #rewind()}, it holds <code>byteSize</code> {@link Buffer#remaining()} bytes. + * <p> + * By default the {@link Buffer} is a {@link ByteBuffer}, due to {@link DefProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int)}. + * However, other {@link GLPixelBufferProvider} may utilize different {@link Buffer} types. + * </p> + */ + public final Buffer buffer; + /** Buffer element size in bytes. */ + public final int bufferElemSize; + + public StringBuffer toString(StringBuffer sb) { + if(null == sb) { + sb = new StringBuffer(); + } + sb.append(pixelAttributes).append(", dim ").append(width).append("x").append(height).append("x").append(depth).append(", pack ").append(pack) + .append(", buffer[sz [bytes ").append(byteSize).append(", elemSize ").append(bufferElemSize).append(", ").append(buffer).append("]"); + return sb; + } + public String toString() { + return "GLPixelBuffer["+toString(null).toString()+"]"; + } + + public GLPixelBuffer(GLPixelAttributes pixelAttributes, int width, int height, int depth, boolean pack, Buffer buffer) { + this.pixelAttributes = pixelAttributes; + this.width = width; + this.height = height; + this.depth = depth; + this.pack = pack; + this.buffer = buffer; + this.byteSize = Buffers.remainingBytes(buffer); + this.bufferElemSize = Buffers.sizeOfBufferElem(buffer); + } + + public boolean isValid() { + return 0 < byteSize; + } + + public Buffer rewind() { + return buffer.rewind(); + } + + /** Returns the byte position of the {@link #buffer}. */ + public int position() { + return buffer.position() * bufferElemSize; + } + + /** Sets the byte position of the {@link #buffer}. */ + public Buffer position(int bytePos) { + return buffer.position( bytePos / bufferElemSize ); + } + + public Buffer flip() { + return buffer.flip(); + } + + public Buffer clear() { + return buffer.clear(); + } + + /** + * Returns true, if implementation requires a new buffer based on the new size + * due to pixel alignment or byte size, otherwise false. + * <p> + * It is assumed that <code>pixelAttributes</code>, <code>depth</code> and <code>pack</code> stays the same! + * </p> + * <p> + * The minimum required byte size equals to <code>minByteSize</code>, if > 0, + * otherwise utilize {@link GLBuffers#sizeof(GL, int[], int, int, int, int, int, boolean) GLBuffers.sizeof(..)} + * to calculate it. + * </p> + * @param gl the corresponding current GL context object + * @param newWidth new width in pixels + * @param newHeight new height in pixels + * @param minByteSize if > 0, the pre-calculated minimum byte-size for the resulting buffer, otherwise ignore. + * @see GLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int) + */ + public boolean requiresNewBuffer(GL gl, int newWidth, int newHeight, int minByteSize) { + return this.byteSize < minByteSize; + } + + /** Dispose resources. */ + public void dispose() { + buffer.clear(); + } +} + |