diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java | 664 |
1 files changed, 444 insertions, 220 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java b/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java index 32391c650..b9903ac6d 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java @@ -1,21 +1,21 @@ /* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. - * + * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: - * + * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. - * + * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. - * + * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. - * + * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A @@ -28,55 +28,110 @@ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * + * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. - * + * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.jogamp.opengl.util; -import com.jogamp.common.nio.Buffers; +import java.nio.Buffer; +import java.nio.ByteBuffer; + import javax.media.opengl.GL; import javax.media.opengl.GL2; import javax.media.opengl.GL2ES2; import javax.media.opengl.GL2GL3; +import javax.media.opengl.GLES2; import javax.media.opengl.GLException; -import java.nio.*; +import com.jogamp.common.nio.Buffers; /** * Utility routines for dealing with direct buffers. - * + * * @author Kenneth Russel, et.al. */ public class GLBuffers extends Buffers { /** - * @param glType shall be one of - * GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, - * GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, - * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, - * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, - * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, - * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, - * GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, - * GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV - * GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, - * GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, - * GL_HILO16_NV, GL_SIGNED_HILO16_NV (27) - * @return -1 if glType is unhandled, otherwise the actual value > 0 + * @param glType GL primitive type + * @return false if one of GL primitive unsigned types, otherwise true + * GL_UNSIGNED_BYTE, <br/> + * GL_UNSIGNED_SHORT, <br/> + * GL_UNSIGNED_INT, <br/> + * GL_HILO16_NV <br/> + */ + public static final boolean isSignedGLType(int glType) { + switch (glType) { // 29 + case GL.GL_UNSIGNED_BYTE: + case GL.GL_UNSIGNED_SHORT: + case GL.GL_UNSIGNED_INT: + case GL2.GL_HILO16_NV: + return false; + + } + return true; + } + + /** + * @param glType GL primitive type + * @return false if one of GL primitive floating point types, otherwise true + * GL_FLOAT, <br/> + * GL_HALF_FLOAT, <br/> + * GL_HALF_FLOAT_OES, <br/> + * GL_DOUBLE <br/> + */ + public static final boolean isGLTypeFixedPoint(int glType) { + switch(glType) { + case GL.GL_FLOAT: + case GL.GL_HALF_FLOAT: + case GLES2.GL_HALF_FLOAT_OES: + case GL2GL3.GL_DOUBLE: + return false; + + default: + return true; + } + } + + /** + * @param glType shall be one of (31) <br/> + * GL_BYTE, GL_UNSIGNED_BYTE, <br/> + * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/> + * <br/> + * GL_SHORT, GL_UNSIGNED_SHORT, <br/> + * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/> + * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/> + * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/> + * GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, <br/> + * GL.GL_HALF_FLOAT, GLES2.GL_HALF_FLOAT_OES: <br/> + * <br/> + * GL_FIXED, GL_INT <br/> + * GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/> + * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/> + * GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/> + * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/> + * GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/> + * <br/> + * GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/> + * <br/> + * GL_FLOAT, GL_DOUBLE <br/> + * + * @return -1 if glType is unhandled, otherwise the actual value > 0 */ public static final int sizeOfGLType(int glType) { - switch (glType) { // 25 + switch (glType) { // 29 + // case GL2.GL_BITMAP: case GL.GL_BYTE: case GL.GL_UNSIGNED_BYTE: case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: return SIZEOF_BYTE; - + case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_UNSIGNED_SHORT_5_6_5: @@ -85,57 +140,71 @@ public class GLBuffers extends Buffers { case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: + case GL2.GL_UNSIGNED_SHORT_8_8_APPLE: + case GL2.GL_UNSIGNED_SHORT_8_8_REV_APPLE: + case GL.GL_HALF_FLOAT: + case GLES2.GL_HALF_FLOAT_OES: return SIZEOF_SHORT; - + case GL.GL_FIXED: case GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: case GL2GL3.GL_UNSIGNED_INT_10_10_10_2: - case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV: + case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV: case GL2GL3.GL_UNSIGNED_INT_24_8: case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV: case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV: case GL2.GL_HILO16_NV: case GL2.GL_SIGNED_HILO16_NV: return SIZEOF_INT; - + case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return SIZEOF_LONG; - + case GL.GL_FLOAT: return SIZEOF_FLOAT; - - case GL2.GL_DOUBLE: + + case GL2GL3.GL_DOUBLE: return SIZEOF_DOUBLE; } return -1; } - + /** - * @param glType shall be one of - * GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, - * GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, - * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, - * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, - * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, - * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, - * GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, - * GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV - * GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, - * GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, - * GL_HILO16_NV, GL_SIGNED_HILO16_NV (27) - * @return null if glType is unhandled, otherwise the new Buffer object + * @param glType shall be one of (31) <br/> + * GL_BYTE, GL_UNSIGNED_BYTE, <br/> + * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/> + * <br/> + * GL_SHORT, GL_UNSIGNED_SHORT, <br/> + * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/> + * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/> + * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/> + * GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, <br/> + * GL_HALF_FLOAT, GL_HALF_FLOAT_OES <br/> + * <br/> + * GL_FIXED, GL_INT <br/> + * GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/> + * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/> + * GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/> + * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/> + * GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/> + * <br/> + * GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/> + * <br/> + * GL_FLOAT, GL_DOUBLE <br/> + * + * @return null if glType is unhandled, otherwise the new Buffer object */ public static final Buffer newDirectGLBuffer(int glType, int numElements) { - switch (glType) { + switch (glType) { // 29 case GL.GL_BYTE: case GL.GL_UNSIGNED_BYTE: case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: return newDirectByteBuffer(numElements); - + case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_UNSIGNED_SHORT_5_6_5: @@ -144,8 +213,12 @@ public class GLBuffers extends Buffers { case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: + case GL2.GL_UNSIGNED_SHORT_8_8_APPLE: + case GL2.GL_UNSIGNED_SHORT_8_8_REV_APPLE: + case GL.GL_HALF_FLOAT: + case GLES2.GL_HALF_FLOAT_OES: return newDirectShortBuffer(numElements); - + case GL.GL_FIXED: case GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: @@ -159,13 +232,13 @@ public class GLBuffers extends Buffers { case GL2.GL_HILO16_NV: case GL2.GL_SIGNED_HILO16_NV: return newDirectIntBuffer(numElements); - + case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return newDirectLongBuffer(numElements); - + case GL.GL_FLOAT: return newDirectFloatBuffer(numElements); - + case GL2.GL_DOUBLE: return newDirectDoubleBuffer(numElements); } @@ -173,34 +246,48 @@ public class GLBuffers extends Buffers { } /** - * @param glType shall be one of - * GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, - * GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, - * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, - * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, - * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, - * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, - * GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, - * GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV - * GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, - * GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, - * GL_HILO16_NV, GL_SIGNED_HILO16_NV (27) - * @return null if glType is unhandled or parent is null or bufLen is 0, otherwise the new Buffer object + * @param glType shall be one of (31) <br/> + * GL_BYTE, GL_UNSIGNED_BYTE, <br/> + * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/> + * <br/> + * GL_SHORT, GL_UNSIGNED_SHORT, <br/> + * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/> + * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/> + * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/> + * GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, <br/> + * GL_HALF_FLOAT, GL_HALF_FLOAT_OES <br/> + * <br/> + * GL_FIXED, GL_INT <br/> + * GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/> + * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/> + * GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/> + * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/> + * GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/> + * <br/> + * GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/> + * <br/> + * GL_FLOAT, GL_DOUBLE <br/> + * @return null if glType is unhandled or parent is null or bufLen is 0, otherwise the new Buffer object */ public static final Buffer sliceGLBuffer(ByteBuffer parent, int bytePos, int byteLen, int glType) { if (parent == null || byteLen == 0) { return null; } + final int parentPos = parent.position(); + final int parentLimit = parent.limit(); + parent.position(bytePos); parent.limit(bytePos + byteLen); + Buffer res = null; - switch (glType) { + switch (glType) { // 29 case GL.GL_BYTE: case GL.GL_UNSIGNED_BYTE: case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: - return parent.slice(); - + res = parent.slice().order(parent.order()); // slice and duplicate may change byte order + break; + case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_UNSIGNED_SHORT_5_6_5: @@ -209,8 +296,13 @@ public class GLBuffers extends Buffers { case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: - return parent.asShortBuffer(); - + case GL2.GL_UNSIGNED_SHORT_8_8_APPLE: + case GL2.GL_UNSIGNED_SHORT_8_8_REV_APPLE: + case GL.GL_HALF_FLOAT: + case GLES2.GL_HALF_FLOAT_OES: + res = parent.slice().order(parent.order()).asShortBuffer(); // slice and duplicate may change byte order + break; + case GL.GL_FIXED: case GL2GL3.GL_INT: case GL2ES2.GL_UNSIGNED_INT: @@ -223,47 +315,52 @@ public class GLBuffers extends Buffers { case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV: case GL2.GL_HILO16_NV: case GL2.GL_SIGNED_HILO16_NV: - return parent.asIntBuffer(); - + res = parent.slice().order(parent.order()).asIntBuffer(); // slice and duplicate may change byte order + break; + case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: - return parent.asLongBuffer(); - + res = parent.slice().order(parent.order()).asLongBuffer(); // slice and duplicate may change byte order + break; + case GL.GL_FLOAT: - return parent.asFloatBuffer(); - + res = parent.slice().order(parent.order()).asFloatBuffer(); // slice and duplicate may change byte order + break; + case GL2.GL_DOUBLE: - return parent.asDoubleBuffer(); + res = parent.slice().order(parent.order()).asDoubleBuffer(); // slice and duplicate may change byte order + break; } - return null; + parent.position(parentPos).limit(parentLimit); + return res; } private static final int glGetInteger(GL gl, int pname, int[] tmp) { gl.glGetIntegerv(pname, tmp, 0); return tmp[0]; } - - /** + + /** * Returns the number of bytes required to read/write a memory buffer via OpenGL * using the current GL pixel storage state and the given parameters. - * + * * <p>This method is security critical, hence it throws an exception (fail-fast) - * in case of an invalid alignment. In case we forgot to handle - * proper values, please contact the maintainer.</p> - * + * in case of an invalid alignment. In case we forgot to handle + * proper values, please contact the maintainer.</p> + * * @param gl the current GL object - * + * * @param tmp a pass through integer array of size >= 1 used to store temp data (performance) - * - * @param bytesPerElement bytes per element + * + * @param bytesPerPixel bytes per pixel, i.e. via {@link #bytesPerPixel(int, int)}. * @param width in pixels * @param height in pixels * @param depth in pixels - * @param pack true for read mode GPU -> CPU (pack), otherwise false for write mode CPU -> GPU (unpack) + * @param pack true for read mode GPU -> CPU (pack), otherwise false for write mode CPU -> GPU (unpack) * @return required minimum size of the buffer in bytes * @throws GLException if alignment is invalid. Please contact the maintainer if this is our bug. */ - public static final int sizeof(GL gl, int tmp[], - int bytesPerElement, int width, int height, int depth, + public static final int sizeof(GL gl, int tmp[], + int bytesPerPixel, int width, int height, int depth, boolean pack) { int rowLength = 0; int skipRows = 0; @@ -271,31 +368,31 @@ public class GLBuffers extends Buffers { int alignment = 1; int imageHeight = 0; int skipImages = 0; - - if (pack) { + + if (pack) { alignment = glGetInteger(gl, GL.GL_PACK_ALIGNMENT, tmp); if(gl.isGL2GL3()) { rowLength = glGetInteger(gl, GL2GL3.GL_PACK_ROW_LENGTH, tmp); - skipRows = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_ROWS, tmp); + skipRows = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_ROWS, tmp); skipPixels = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_PIXELS, tmp); - if (depth > 1) { - imageHeight = glGetInteger(gl, GL2GL3.GL_PACK_IMAGE_HEIGHT, tmp); + if (depth > 1) { + imageHeight = glGetInteger(gl, GL2GL3.GL_PACK_IMAGE_HEIGHT, tmp); skipImages = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_IMAGES, tmp); } } - } else { + } else { alignment = glGetInteger(gl, GL.GL_UNPACK_ALIGNMENT, tmp); - if(gl.isGL2GL3 ()) { - rowLength = glGetInteger(gl, GL2GL3.GL_UNPACK_ROW_LENGTH, tmp); - skipRows = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_ROWS, tmp); + if(gl.isGL2GL3 ()) { + rowLength = glGetInteger(gl, GL2GL3.GL_UNPACK_ROW_LENGTH, tmp); + skipRows = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_ROWS, tmp); skipPixels = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_PIXELS, tmp); - if (depth > 1) { - imageHeight = glGetInteger(gl, GL2GL3.GL_UNPACK_IMAGE_HEIGHT, tmp); + if (depth > 1) { + imageHeight = glGetInteger(gl, GL2GL3.GL_UNPACK_IMAGE_HEIGHT, tmp); skipImages = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_IMAGES, tmp); } } } - + // Try to deal somewhat correctly with potentially invalid values width = Math.max(0, width ); height = Math.max(1, height); // min 1D @@ -304,13 +401,13 @@ public class GLBuffers extends Buffers { skipPixels = Math.max(0, skipPixels); alignment = Math.max(1, alignment); skipImages = Math.max(0, skipImages); - + imageHeight = ( imageHeight > 0 ) ? imageHeight : height; rowLength = ( rowLength > 0 ) ? rowLength : width; - - int rowLengthInBytes = rowLength * bytesPerElement; - int skipBytes = skipPixels * bytesPerElement; - + + int rowLengthInBytes = rowLength * bytesPerPixel; + int skipBytes = skipPixels * bytesPerPixel; + switch(alignment) { case 1: break; @@ -326,151 +423,195 @@ public class GLBuffers extends Buffers { if (remainder > 0) { skipBytes += alignment - remainder; } - } + } break; default: - throw new GLException("Invalid alignment "+alignment+", must be 2**n (1,2,4,8). Pls notify the maintainer in case this is our bug."); + throw new GLException("Invalid alignment "+alignment+", must be 2**n (1,2,4,8). Pls notify the maintainer in case this is our bug."); } - + /** * skipImages, depth, skipPixels and skipRows are static offsets. * * skipImages and depth are in multiples of image size. * * skipBytes and rowLengthInBytes are aligned - * - * rowLengthInBytes is the aligned byte offset + * + * rowLengthInBytes is the aligned byte offset * from line n to line n+1 at the same x-axis position. */ return skipBytes + // aligned skipPixels * bpp - ( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // aligned whole images + ( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // aligned whole images ( skipRows + height - 1 ) * rowLengthInBytes + // aligned lines - width * bytesPerElement; // last line + width * bytesPerPixel; // last line } - - /** + + /** * Returns the number of bytes required to read/write a memory buffer via OpenGL * using the current GL pixel storage state and the given parameters. - * + * * <p>This method is security critical, hence it throws an exception (fail-fast) - * in case either the format, type or alignment is unhandled. In case we forgot to handle - * proper values, please contact the maintainer.</p> - * + * in case either the format, type or alignment is unhandled. In case we forgot to handle + * proper values, please contact the maintainer.</p> + * + * <p> See {@link #bytesPerPixel(int, int)}. </p> + * * @param gl the current GL object - * + * * @param tmp a pass through integer array of size >= 1 used to store temp data (performance) - * - * @param format must be one of - * GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, - * GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, - * GL_RG, GL_LUMINANCE_ALPHA, - * GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_ABGR_EXT, - * GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, - * GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, - * GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_HILO_NV, GL_SIGNED_HILO_NV (26) - * - * @param type must be one of - * GL_BITMAP, - * GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, - * GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, - * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, - * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, - * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, - * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, - * GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, - * GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV - * GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, - * GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, - * GL_HILO16_NV, GL_SIGNED_HILO16_NV (28) - * + * + * @param format must be one of (27) <br/> + * GL_COLOR_INDEX GL_STENCIL_INDEX <br/> + * GL_DEPTH_COMPONENT GL_DEPTH_STENCIL <br/> + * GL_RED GL_RED_INTEGER <br/> + * GL_GREEN GL_GREEN_INTEGER <br/> + * GL_BLUE GL_BLUE_INTEGER <br/> + * GL_ALPHA GL_LUMINANCE (12) <br/> + * <br/> + * GL_LUMINANCE_ALPHA GL_RG <br/> + * GL_RG_INTEGER GL_HILO_NV <br/> + * GL_SIGNED_HILO_NV (5) <br/> + * <br/> + * GL_YCBCR_422_APPLE <br/> + * <br/> + * GL_RGB GL_RGB_INTEGER <br/> + * GL_BGR GL_BGR_INTEGER (4)<br/> + * <br/> + * GL_RGBA GL_RGBA_INTEGER <br/> + * GL_BGRA GL_BGRA_INTEGER <br/> + * GL_ABGR_EXT (5)<br/> + * + * @param type must be one of (32) <br/> + * GL_BITMAP, <br/> + * GL_BYTE, GL_UNSIGNED_BYTE, <br/> + * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/> + * <br/> + * GL_SHORT, GL_UNSIGNED_SHORT, <br/> + * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/> + * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/> + * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/> + * GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, <br/> + * GL_HALF_FLOAT, GL_HALF_FLOAT_OES <br/> + * <br/> + * GL_FIXED, GL_INT <br/> + * GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/> + * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/> + * GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/> + * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/> + * GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/> + * <br/> + * GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/> + * <br/> + * GL_FLOAT, GL_DOUBLE <br/> + * * @param width in pixels * @param height in pixels * @param depth in pixels - * @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU + * @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU * @return required minimum size of the buffer in bytes * @throws GLException if format, type or alignment is not handled. Please contact the maintainer if this is our bug. */ - public static final int sizeof(GL gl, int tmp[], + public static final int sizeof(GL gl, int tmp[], int format, int type, int width, int height, int depth, boolean pack) throws GLException { - int elements = 0; - int esize = 0; - if (width < 0) return 0; if (height < 0) return 0; if (depth < 0) return 0; - - switch (format) /* 24 */ { - case GL2.GL_COLOR_INDEX: - case GL2GL3.GL_STENCIL_INDEX: - case GL2GL3.GL_DEPTH_COMPONENT: - case GL2GL3.GL_DEPTH_STENCIL: - case GL2GL3.GL_RED: - case GL2GL3.GL_RED_INTEGER: - case GL2GL3.GL_GREEN: - case GL2GL3.GL_GREEN_INTEGER: - case GL2GL3.GL_BLUE: - case GL2GL3.GL_BLUE_INTEGER: - case GL.GL_ALPHA: - case GL.GL_LUMINANCE: - elements = 1; - break; - case GL.GL_LUMINANCE_ALPHA: - case GL2GL3.GL_RG: - case GL2GL3.GL_RG_INTEGER: - case GL2.GL_HILO_NV: - case GL2.GL_SIGNED_HILO_NV: - elements = 2; - break; - case GL.GL_RGB: - case GL2GL3.GL_RGB_INTEGER: - case GL2GL3.GL_BGR: - case GL2GL3.GL_BGR_INTEGER: - elements = 3; - break; - case GL.GL_RGBA: - case GL2GL3.GL_RGBA_INTEGER: - case GL.GL_BGRA: - case GL2GL3.GL_BGRA_INTEGER: - case GL2.GL_ABGR_EXT: - elements = 4; - break; - /* FIXME ?? - case GL.GL_HILO_NV: - elements = 2; - break; */ - default: - throw new GLException("format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug."); - } - - switch (type) /* 26 */ { + + final int bytesPerPixel = bytesPerPixel(format, type); + return sizeof(gl, tmp, bytesPerPixel, width, height, depth, pack); + } + + /** + * Returns the number of bytes required for one pixel with the the given OpenGL format and type. + * + * <p>This method is security critical, hence it throws an exception (fail-fast) + * in case either the format, type or alignment is unhandled. In case we forgot to handle + * proper values, please contact the maintainer.</p> + * + * <p> See {@link #componentCount(int)}. </p> + * + * @param format must be one of (27) <br/> + * GL_COLOR_INDEX GL_STENCIL_INDEX <br/> + * GL_DEPTH_COMPONENT GL_DEPTH_STENCIL <br/> + * GL_RED GL_RED_INTEGER <br/> + * GL_GREEN GL_GREEN_INTEGER <br/> + * GL_BLUE GL_BLUE_INTEGER <br/> + * GL_ALPHA GL_LUMINANCE (12) <br/> + * <br/> + * GL_LUMINANCE_ALPHA GL_RG <br/> + * GL_RG_INTEGER GL_HILO_NV <br/> + * GL_SIGNED_HILO_NV (5) <br/> + * <br/> + * GL_YCBCR_422_APPLE <br/> + * <br/> + * GL_RGB GL_RGB_INTEGER <br/> + * GL_BGR GL_BGR_INTEGER (4)<br/> + * <br/> + * GL_RGBA GL_RGBA_INTEGER <br/> + * GL_BGRA GL_BGRA_INTEGER <br/> + * GL_ABGR_EXT (5)<br/> + * + * @param type must be one of (32) <br/> + * GL_BITMAP, <br/> + * GL_BYTE, GL_UNSIGNED_BYTE, <br/> + * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/> + * <br/> + * GL_SHORT, GL_UNSIGNED_SHORT, <br/> + * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/> + * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/> + * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/> + * GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, <br/> + * GL_HALF_FLOAT, GL_HALF_FLOAT_OES <br/> + * <br/> + * GL_FIXED, GL_INT <br/> + * GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/> + * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/> + * GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/> + * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/> + * GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/> + * <br/> + * GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/> + * <br/> + * GL_FLOAT, GL_DOUBLE <br/> + * + * @return required size of one pixel in bytes + * @throws GLException if format or type alignment is not handled. Please contact the maintainer if this is our bug. + */ + public static final int bytesPerPixel(int format, int type) throws GLException { + int compSize = 0; + + int compCount = componentCount(format); + + switch (type) /* 30 */ { case GL2.GL_BITMAP: if (GL2.GL_COLOR_INDEX == format || GL2GL3.GL_STENCIL_INDEX == format) { - return (depth * (height * ((width+7)/8))); + compSize = 1; } case GL.GL_BYTE: - case GL.GL_UNSIGNED_BYTE: - esize = 1; + case GL.GL_UNSIGNED_BYTE: + compSize = 1; break; case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_HALF_FLOAT: - esize = 2; + case GLES2.GL_HALF_FLOAT_OES: + compSize = 2; break; + case GL.GL_FIXED: case GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: case GL.GL_FLOAT: - esize = 4; + compSize = 4; break; case GL2GL3.GL_DOUBLE: - esize = 8; + compSize = 8; break; - + case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: - esize = 1; - elements = 1; + compSize = 1; + compCount = 1; break; case GL.GL_UNSIGNED_SHORT_5_6_5: case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV: @@ -478,14 +619,16 @@ public class GLBuffers extends Buffers { case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: - esize = 2; - elements = 1; + case GL2.GL_UNSIGNED_SHORT_8_8_APPLE: + case GL2.GL_UNSIGNED_SHORT_8_8_REV_APPLE: + compSize = 2; + compCount = 1; break; case GL2.GL_HILO16_NV: case GL2.GL_SIGNED_HILO16_NV: - esize = 2; - elements = 2; - break; + compSize = 2; + compCount = 2; + break; case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: case GL2GL3.GL_UNSIGNED_INT_10_10_10_2: @@ -493,21 +636,102 @@ public class GLBuffers extends Buffers { case GL2GL3.GL_UNSIGNED_INT_24_8: case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV: case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV: - esize = 4; - elements = 1; - break; + compSize = 4; + compCount = 1; + break; case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: - esize = 8; - elements = 1; - break; - + compSize = 8; + compCount = 1; + break; + default: throw new GLException("type 0x"+Integer.toHexString(type)+"/"+"format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug."); } - - return sizeof(gl, tmp, elements * esize, width, height, depth, pack); + return compCount * compSize; + } + + /** + * Returns the number of components required for the given OpenGL format. + * + * <p>This method is security critical, hence it throws an exception (fail-fast) + * in case either the format, type or alignment is unhandled. In case we forgot to handle + * proper values, please contact the maintainer.</p> + * + * @param format must be one of (27) <br/> + * GL_COLOR_INDEX GL_STENCIL_INDEX <br/> + * GL_DEPTH_COMPONENT GL_DEPTH_STENCIL <br/> + * GL_RED GL_RED_INTEGER <br/> + * GL_GREEN GL_GREEN_INTEGER <br/> + * GL_BLUE GL_BLUE_INTEGER <br/> + * GL_ALPHA GL_LUMINANCE (12) <br/> + * <br/> + * GL_LUMINANCE_ALPHA GL_RG <br/> + * GL_RG_INTEGER GL_HILO_NV <br/> + * GL_SIGNED_HILO_NV (5) <br/> + * <br/> + * GL_YCBCR_422_APPLE <br/> + * <br/> + * GL_RGB GL_RGB_INTEGER <br/> + * GL_BGR GL_BGR_INTEGER (4)<br/> + * <br/> + * GL_RGBA GL_RGBA_INTEGER <br/> + * GL_BGRA GL_BGRA_INTEGER <br/> + * GL_ABGR_EXT (5)<br/> + * + * @return number of components required for the given OpenGL format + * @throws GLException if format is not handled. Please contact the maintainer if this is our bug. + */ + public static final int componentCount(int format) throws GLException { + final int compCount; + + switch (format) /* 26 */ { + case GL2.GL_COLOR_INDEX: + case GL2GL3.GL_STENCIL_INDEX: + case GL2GL3.GL_DEPTH_COMPONENT: + case GL2GL3.GL_DEPTH_STENCIL: + case GL2GL3.GL_RED: + case GL2GL3.GL_RED_INTEGER: + case GL2GL3.GL_GREEN: + case GL2GL3.GL_GREEN_INTEGER: + case GL2GL3.GL_BLUE: + case GL2GL3.GL_BLUE_INTEGER: + case GL.GL_ALPHA: + case GL.GL_LUMINANCE: + compCount = 1; + break; + case GL.GL_LUMINANCE_ALPHA: + case GL2GL3.GL_RG: + case GL2GL3.GL_RG_INTEGER: + case GL2.GL_HILO_NV: + case GL2.GL_SIGNED_HILO_NV: + compCount = 2; + break; + case GL.GL_RGB: + case GL2GL3.GL_RGB_INTEGER: + case GL2GL3.GL_BGR: + case GL2GL3.GL_BGR_INTEGER: + compCount = 3; + break; + case GL2.GL_YCBCR_422_APPLE: + compCount = 3; + break; + case GL.GL_RGBA: + case GL2GL3.GL_RGBA_INTEGER: + case GL.GL_BGRA: + case GL2GL3.GL_BGRA_INTEGER: + case GL2.GL_ABGR_EXT: + compCount = 4; + break; + /* FIXME ?? + case GL.GL_HILO_NV: + elements = 2; + break; */ + default: + throw new GLException("format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug."); + } + return compCount; } - + public static final int getNextPowerOf2(int number) { if (((number-1) & number) == 0) { //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0 @@ -519,8 +743,8 @@ public class GLBuffers extends Buffers { power++; } return (1<<power); - } - + } + //---------------------------------------------------------------------- // Conversion routines // |