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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java337
1 files changed, 258 insertions, 79 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
index 4a12ff1ae..833f1ccda 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
@@ -29,11 +29,15 @@
package com.jogamp.opengl.util;
import java.nio.Buffer;
+import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.nio.ShortBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLArrayData;
+import javax.media.opengl.GLBufferStorage;
import javax.media.opengl.GLException;
import javax.media.opengl.fixedfunc.GLPointerFuncUtil;
@@ -68,23 +72,23 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* see {@link GLPointerFuncUtil#getPredefinedArrayIndexName(int)}.
*
* @param index The GL array index
- * @param comps The array component number
- * @param dataType The array index GL data type
+ * @param compsPerElement component count per element
+ * @param dataType The component's OpenGL data type
* @param normalized Whether the data shall be normalized
- * @param stride
+ * @param stride in bytes from one element to the other. If zero, compsPerElement * compSizeInBytes
* @param buffer the user define data
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
*/
- public static GLArrayDataServer createFixed(int index, int comps, int dataType, boolean normalized, int stride,
+ public static GLArrayDataServer createFixed(int index, int compsPerElement, int dataType, boolean normalized, int stride,
Buffer buffer, int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads);
- ads.init(null, index, comps, dataType, normalized, stride, buffer, buffer.limit(), false, glArrayHandler,
- 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false);
+ ads.init(null, index, compsPerElement, dataType, normalized, stride, buffer, buffer.limit(), 0 /* mappedElementCount */, false,
+ glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false);
return ads;
}
@@ -101,22 +105,22 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* see {@link GLPointerFuncUtil#getPredefinedArrayIndexName(int)}.
*
* @param index The GL array index
- * @param comps The array component number
- * @param dataType The array index GL data type
+ * @param compsPerElement component count per element
+ * @param dataType The component's OpenGL data type
* @param normalized Whether the data shall be normalized
* @param initialElementCount
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
*/
- public static GLArrayDataServer createFixed(int index, int comps, int dataType, boolean normalized, int initialElementCount,
+ public static GLArrayDataServer createFixed(int index, int compsPerElement, int dataType, boolean normalized, int initialElementCount,
int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads);
- ads.init(null, index, comps, dataType, normalized, 0, null, initialElementCount, false, glArrayHandler,
- 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false);
+ ads.init(null, index, compsPerElement, dataType, normalized, 0, null, initialElementCount, 0 /* mappedElementCount */, false,
+ glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false);
return ads;
}
@@ -124,20 +128,42 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* Create a VBO, using a custom GLSL array attribute name
* and starting with a new created Buffer object with initialElementCount size
* @param name The custom name for the GL attribute
- * @param comps The array component number
- * @param dataType The array index GL data type
+ * @param compsPerElement component count per element
+ * @param dataType The component's OpenGL data type
* @param normalized Whether the data shall be normalized
* @param initialElementCount
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
- public static GLArrayDataServer createGLSL(String name, int comps,
+ public static GLArrayDataServer createGLSL(String name, int compsPerElement,
int dataType, boolean normalized, int initialElementCount, int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLSLArrayHandler(ads);
- ads.init(name, -1, comps, dataType, normalized, 0, null, initialElementCount,
- true, glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
+ ads.init(name, -1, compsPerElement, dataType, normalized, 0, null, initialElementCount,
+ 0 /* mappedElementCount */, true, glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
+ return ads;
+ }
+
+ /**
+ * Create a VBO, using a custom GLSL array attribute name
+ * intended for GPU buffer storage mapping, see {@link GLBufferStorage}, via {@link #mapStorage(GL, int)} and {@link #mapStorage(GL, long, long, int)}.
+ * @param name The custom name for the GL attribute
+ * @param compsPerElement component count per element
+ * @param dataType The component's OpenGL data type
+ * @param normalized Whether the data shall be normalized
+ * @param mappedElementCount
+ * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
+ */
+ public static GLArrayDataServer createGLSLMapped(String name, int compsPerElement,
+ int dataType, boolean normalized, int mappedElementCount, int vboUsage)
+ throws GLException
+ {
+ GLArrayDataServer ads = new GLArrayDataServer();
+ GLArrayHandler glArrayHandler = new GLSLArrayHandler(ads);
+ ads.init(name, -1, compsPerElement, dataType, normalized, 0, null, 0 /* initialElementCount */,
+ mappedElementCount, true, glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
+ ads.seal(true);
return ads;
}
@@ -145,22 +171,22 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* Create a VBO, using a custom GLSL array attribute name
* and starting with a given Buffer object incl it's stride
* @param name The custom name for the GL attribute
- * @param comps The array component number
- * @param dataType The array index GL data type
+ * @param compsPerElement component count per element
+ * @param dataType The component's OpenGL data type
* @param normalized Whether the data shall be normalized
- * @param stride
+ * @param stride in bytes from one element to the other. If zero, compsPerElement * compSizeInBytes
* @param buffer the user define data
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
- public static GLArrayDataServer createGLSL(String name, int comps,
+ public static GLArrayDataServer createGLSL(String name, int compsPerElement,
int dataType, boolean normalized, int stride, Buffer buffer,
int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLSLArrayHandler(ads);
- ads.init(name, -1, comps, dataType, normalized, stride, buffer, buffer.limit(), true, glArrayHandler,
- 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
+ ads.init(name, -1, compsPerElement, dataType, normalized, stride, buffer, buffer.limit(), 0 /* mappedElementCount */, true,
+ glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
return ads;
}
@@ -169,22 +195,22 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
*
* Hence no index, name for a fixed function pipeline nor vertex attribute is given.
*
- * @param comps The array component number
- * @param dataType The array index GL data type
- * @param stride
+ * @param compsPerElement component count per element
+ * @param dataType The component's OpenGL data type
+ * @param stride in bytes from one element to the other. If zero, compsPerElement * compSizeInBytes
* @param buffer the user define data
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
* @param vboTarget {@link GL#GL_ELEMENT_ARRAY_BUFFER}, ..
* {@link GL#glGenBuffers(int, int[], int)
*/
- public static GLArrayDataServer createData(int comps, int dataType, int stride,
+ public static GLArrayDataServer createData(int compsPerElement, int dataType, int stride,
Buffer buffer, int vboUsage, int vboTarget)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLDataArrayHandler(ads);
- ads.init(null, -1, comps, dataType, false, stride, buffer, buffer.limit(), false, glArrayHandler,
- 0, 0, vboUsage, vboTarget, false);
+ ads.init(null, -1, compsPerElement, dataType, false, stride, buffer, buffer.limit(), 0 /* mappedElementCount */, false,
+ glArrayHandler, 0, 0, vboUsage, vboTarget, false);
return ads;
}
@@ -193,43 +219,89 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
*
* Hence no index, name for a fixed function pipeline nor vertex attribute is given.
*
- * @param comps The array component number
- * @param dataType The array index GL data type
+ * @param compsPerElement component count per element
+ * @param dataType The component's OpenGL data type
* @param initialElementCount
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
* @param vboTarget {@link GL#GL_ELEMENT_ARRAY_BUFFER}, ..
*/
- public static GLArrayDataServer createData(int comps, int dataType, int initialElementCount,
+ public static GLArrayDataServer createData(int compsPerElement, int dataType, int initialElementCount,
int vboUsage, int vboTarget)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLDataArrayHandler(ads);
- ads.init(null, -1, comps, dataType, false, 0, null, initialElementCount, false, glArrayHandler,
- 0, 0, vboUsage, vboTarget, false);
+ ads.init(null, -1, compsPerElement, dataType, false, 0, null, initialElementCount, 0 /* mappedElementCount */, false,
+ glArrayHandler, 0, 0, vboUsage, vboTarget, false);
return ads;
}
+ /**
+ * Create a VBO data object for any target w/o render pipeline association, i.e. {@link GL#GL_ELEMENT_ARRAY_BUFFER},
+ * intended for GPU buffer storage mapping, see {@link GLBufferStorage}, via {@link #mapStorage(GL, int)} and {@link #mapStorage(GL, long, long, int)}.
+ * <p>
+ * No index, name for a fixed function pipeline nor vertex attribute is given.
+ * </p>
+ *
+ * @param compsPerElement component count per element
+ * @param dataType The component's OpenGL data type
+ * @param initialElementCount
+ * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
+ * @param vboTarget {@link GL#GL_ELEMENT_ARRAY_BUFFER}, ..
+ */
+ public static GLArrayDataServer createDataMapped(int compsPerElement, int dataType, int mappedElementCount,
+ int vboUsage, int vboTarget)
+ throws GLException
+ {
+ GLArrayDataServer ads = new GLArrayDataServer();
+ GLArrayHandler glArrayHandler = new GLDataArrayHandler(ads);
+ ads.init(null, -1, compsPerElement, dataType, false, 0, null, 0 /* initialElementCount */, mappedElementCount, false,
+ glArrayHandler, 0, 0, vboUsage, vboTarget, false);
+ return ads;
+ }
/**
* Create a VBO for fixed function interleaved array data
* starting with a new created Buffer object with initialElementCount size.
* <p>User needs to <i>configure</i> the interleaved segments via {@link #addFixedSubArray(int, int, int)}.</p>
*
- * @param comps The total number of all interleaved components.
- * @param dataType The array index GL data type
+ * @param compsPerElement The total number of all interleaved components per element.
+ * @param dataType The component's OpenGL data type
* @param normalized Whether the data shall be normalized
- * @param initialElementCount
+ * @param initialElementCount The initial number of all interleaved elements
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
- public static GLArrayDataServer createFixedInterleaved(int comps, int dataType, boolean normalized, int initialElementCount,
+ public static GLArrayDataServer createFixedInterleaved(int compsPerElement, int dataType, boolean normalized, int initialElementCount,
int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLArrayHandlerInterleaved(ads);
- ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, comps, dataType, false, 0, null, initialElementCount, false, glArrayHandler,
- 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false);
+ ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, compsPerElement, dataType, false, 0, null, initialElementCount, 0 /* mappedElementCount */, false,
+ glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false);
+ return ads;
+ }
+
+ /**
+ * Create a VBO for fixed function interleaved array data
+ * intended for GPU buffer storage mapping, see {@link GLBufferStorage}, via {@link #mapStorage(GL, int)} and {@link #mapStorage(GL, long, long, int)}.
+ * <p>User needs to <i>configure</i> the interleaved segments via {@link #addFixedSubArray(int, int, int)}.</p>
+ *
+ * @param compsPerElement The total number of all interleaved components per element.
+ * @param dataType The component's OpenGL data type
+ * @param normalized Whether the data shall be normalized
+ * @param mappedElementCount The total number of all interleaved elements
+ * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
+ */
+ public static GLArrayDataServer createFixedInterleavedMapped(int compsPerElement, int dataType, boolean normalized, int mappedElementCount,
+ int vboUsage)
+ throws GLException
+ {
+ GLArrayDataServer ads = new GLArrayDataServer();
+ GLArrayHandler glArrayHandler = new GLArrayHandlerInterleaved(ads);
+ ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, compsPerElement, dataType, false, 0, null, 0 /* initialElementCount */, mappedElementCount, false,
+ glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false);
+ ads.seal(true);
return ads;
}
@@ -238,20 +310,21 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* starting with a given Buffer object incl it's stride
* <p>User needs to <i>configure</i> the interleaved segments via {@link #addFixedSubArray(int, int, int)}.</p>
*
- * @param comps The total number of all interleaved components.
- * @param dataType The array index GL data type
+ * @param compsPerElement The total number of all interleaved components per element.
+ * @param dataType The component's OpenGL data type
* @param normalized Whether the data shall be normalized
- * @param initialElementCount
+ * @param stride in bytes from one element of a sub-array to the other. If zero, compsPerElement * compSizeInBytes
+ * @param buffer The user define data of all interleaved elements
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
- public static GLArrayDataServer createFixedInterleaved(int comps, int dataType, boolean normalized, int stride, Buffer buffer,
+ public static GLArrayDataServer createFixedInterleaved(int compsPerElement, int dataType, boolean normalized, int stride, Buffer buffer,
int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLArrayHandlerInterleaved(ads);
- ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, comps, dataType, normalized, stride, buffer, buffer.limit(), false, glArrayHandler,
- 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false);
+ ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, compsPerElement, dataType, normalized, stride, buffer, buffer.limit(), 0 /* mappedElementCount */, false,
+ glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false);
return ads;
}
@@ -259,14 +332,14 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* Configure a segment of this fixed function interleaved array (see {@link #createFixedInterleaved(int, int, boolean, int, int)}).
* <p>
* This method may be called several times as long the sum of interleaved components does not
- * exceed the total number of components of the created interleaved array.</p>
+ * exceed the total component count of the created interleaved array.</p>
* <p>
* The memory of the the interleaved array is being used.</p>
* <p>
* Must be called before using the array, eg: {@link #seal(boolean)}, {@link #putf(float)}, .. </p>
*
* @param index The GL array index, maybe -1 if vboTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER}
- * @param comps This interleaved array segment's component number
+ * @param comps This interleaved array segment's component count per element
* @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
*/
public GLArrayData addFixedSubArray(int index, int comps, int vboTarget) {
@@ -277,10 +350,19 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
if(usesGLSL) {
throw new GLException("buffer uses GLSL");
}
- final GLArrayDataWrapper ad = GLArrayDataWrapper.createFixed(
- index, comps, getComponentType(),
- getNormalized(), getStride(), getBuffer(),
- getVBOName(), interleavedOffset, getVBOUsage(), vboTarget);
+ final int subStrideB = ( 0 == getStride() ) ? getComponentCount() * getComponentSizeInBytes() : getStride();
+ final GLArrayDataWrapper ad;
+ if( 0 < mappedElementCount ) {
+ ad = GLArrayDataWrapper.createFixed(
+ index, comps, getComponentType(),
+ getNormalized(), subStrideB, mappedElementCount,
+ getVBOName(), interleavedOffset, getVBOUsage(), vboTarget);
+ } else {
+ ad = GLArrayDataWrapper.createFixed(
+ index, comps, getComponentType(),
+ getNormalized(), subStrideB, getBuffer(),
+ getVBOName(), interleavedOffset, getVBOUsage(), vboTarget);
+ }
ad.setVBOEnabled(isVBO());
interleavedOffset += comps * getComponentSizeInBytes();
if(GL.GL_ARRAY_BUFFER == vboTarget) {
@@ -294,20 +376,42 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* starting with a new created Buffer object with initialElementCount size.
* <p>User needs to <i>configure</i> the interleaved segments via {@link #addGLSLSubArray(int, int, int)}.</p>
*
- * @param comps The total number of all interleaved components.
- * @param dataType The array index GL data type
+ * @param compsPerElement The total number of all interleaved components per element.
+ * @param dataType The component's OpenGL data type
* @param normalized Whether the data shall be normalized
- * @param initialElementCount
+ * @param initialElementCount The initial number of all interleaved elements
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
- public static GLArrayDataServer createGLSLInterleaved(int comps, int dataType, boolean normalized, int initialElementCount,
- int vboUsage)
+ public static GLArrayDataServer createGLSLInterleaved(int compsPerElement, int dataType, boolean normalized, int initialElementCount,
+ int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLSLArrayHandlerInterleaved(ads);
- ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, comps, dataType, false, 0, null, initialElementCount, false, glArrayHandler,
- 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
+ ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, compsPerElement, dataType, normalized, 0, null, initialElementCount, 0 /* mappedElementCount */, false,
+ glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
+ return ads;
+ }
+
+ /**
+ * Create a VBO for GLSL interleaved array data
+ * intended for GPU buffer storage mapping, see {@link GLBufferStorage}, via {@link #mapStorage(GL, int)} and {@link #mapStorage(GL, long, long, int)}.
+ * <p>User needs to <i>configure</i> the interleaved segments via {@link #addGLSLSubArray(int, int, int)}.</p>
+ *
+ * @param compsPerElement The total number of all interleaved components per element.
+ * @param dataType The component's OpenGL data type
+ * @param normalized Whether the data shall be normalized
+ * @param mappedElementCount The total number of all interleaved elements
+ * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
+ */
+ public static GLArrayDataServer createGLSLInterleavedMapped(int compsPerElement, int dataType, boolean normalized, int mappedElementCount, int vboUsage)
+ throws GLException
+ {
+ GLArrayDataServer ads = new GLArrayDataServer();
+ GLArrayHandler glArrayHandler = new GLSLArrayHandlerInterleaved(ads);
+ ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, compsPerElement, dataType, normalized, 0, null, 0 /* initialElementCount */, mappedElementCount, false,
+ glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
+ ads.seal(true);
return ads;
}
@@ -316,21 +420,21 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* starting with a given Buffer object incl it's stride
* <p>User needs to <i>configure</i> the interleaved segments via {@link #addGLSLSubArray(int, int, int)}.</p>
*
- * @param comps The total number of all interleaved components.
- * @param dataType The array index GL data type
+ * @param compsPerElement The total number of all interleaved components per element.
+ * @param dataType The component's OpenGL data type
* @param normalized Whether the data shall be normalized
- * @param stride
- * @param buffer the user define data
+ * @param stride in bytes from one element of a sub-array to the other. If zero, compsPerElement * compSizeInBytes
+ * @param buffer The user define data of all interleaved elements
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
- public static GLArrayDataServer createGLSLInterleaved(int comps, int dataType, boolean normalized, int stride, Buffer buffer,
- int vboUsage)
+ public static GLArrayDataServer createGLSLInterleaved(int compsPerElement, int dataType, boolean normalized, int stride, Buffer buffer,
+ int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLSLArrayHandlerInterleaved(ads);
- ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, comps, dataType, normalized, stride, buffer, buffer.limit(), false, glArrayHandler,
- 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
+ ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, compsPerElement, dataType, normalized, stride, buffer, buffer.limit(), 0 /* mappedElementCount */, false,
+ glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
return ads;
}
@@ -338,13 +442,13 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* Configure a segment of this GLSL interleaved array (see {@link #createGLSLInterleaved(int, int, boolean, int, int)}).
* <p>
* This method may be called several times as long the sum of interleaved components does not
- * exceed the total number of components of the created interleaved array.</p>
+ * exceed the total component count of the created interleaved array.</p>
* <p>
* The memory of the the interleaved array is being used.</p>
* <p>
* Must be called before using the array, eg: {@link #seal(boolean)}, {@link #putf(float)}, .. </p>
* @param name The custom name for the GL attribute, maybe null if vboTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER}
- * @param comps This interleaved array segment's component number
+ * @param comps This interleaved array segment's component count per element
* @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
*/
public GLArrayData addGLSLSubArray(String name, int comps, int vboTarget) {
@@ -355,10 +459,19 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
if(!usesGLSL) {
throw new GLException("buffer uses fixed function");
}
- final GLArrayDataWrapper ad = GLArrayDataWrapper.createGLSL(
- name, comps, getComponentType(),
- getNormalized(), getStride(), getBuffer(),
- getVBOName(), interleavedOffset, getVBOUsage(), vboTarget);
+ final int subStrideB = ( 0 == getStride() ) ? getComponentCount() * getComponentSizeInBytes() : getStride();
+ final GLArrayDataWrapper ad;
+ if( 0 < mappedElementCount ) {
+ ad = GLArrayDataWrapper.createGLSL(
+ name, comps, getComponentType(),
+ getNormalized(), subStrideB, mappedElementCount,
+ getVBOName(), interleavedOffset, getVBOUsage(), vboTarget);
+ } else {
+ ad = GLArrayDataWrapper.createGLSL(
+ name, comps, getComponentType(),
+ getNormalized(), subStrideB, getBuffer(),
+ getVBOName(), interleavedOffset, getVBOUsage(), vboTarget);
+ }
ad.setVBOEnabled(isVBO());
interleavedOffset += comps * getComponentSizeInBytes();
if(GL.GL_ARRAY_BUFFER == vboTarget) {
@@ -407,11 +520,73 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
* Only possible if buffer is defined.
*/
@Override
- public void setVBOEnabled(boolean vboUsage) {
+ public void setVBOEnabled(boolean vboUsage) {
checkSeal(false);
super.setVBOEnabled(vboUsage);
}
+ public GLBufferStorage mapStorage(GL gl, int access) {
+ if( null != this.getBuffer() ) {
+ throw new IllegalStateException("user buffer not null");
+ }
+ if( null != mappedStorage ) {
+ throw new IllegalStateException("already mapped: "+mappedStorage);
+ }
+ checkSeal(true);
+ bindBuffer(gl, true);
+ gl.glBufferData(getVBOTarget(), getSizeInBytes(), null, getVBOUsage());
+ final GLBufferStorage storage = gl.mapBuffer(getVBOTarget(), access);
+ setMappedBuffer(storage);
+ bindBuffer(gl, false);
+ seal(false);
+ rewind();
+ return storage;
+ }
+ public GLBufferStorage mapStorage(GL gl, long offset, long length, int access) {
+ if( null != this.getBuffer() ) {
+ throw new IllegalStateException("user buffer not null");
+ }
+ if( null != mappedStorage ) {
+ throw new IllegalStateException("already mapped: "+mappedStorage);
+ }
+ checkSeal(true);
+ bindBuffer(gl, true);
+ gl.glBufferData(getVBOTarget(), getSizeInBytes(), null, getVBOUsage());
+ final GLBufferStorage storage = gl.mapBufferRange(getVBOTarget(), offset, length, access);
+ setMappedBuffer(storage);
+ bindBuffer(gl, false);
+ seal(false);
+ rewind();
+ return storage;
+ }
+ private final void setMappedBuffer(GLBufferStorage storage) {
+ mappedStorage = storage;
+ final ByteBuffer bb = storage.getMappedBuffer();
+ if(componentClazz==ByteBuffer.class) {
+ buffer = bb;
+ } else if(componentClazz==ShortBuffer.class) {
+ buffer = bb.asShortBuffer();
+ } else if(componentClazz==IntBuffer.class) {
+ buffer = bb.asIntBuffer();
+ } else if(componentClazz==FloatBuffer.class) {
+ buffer = bb.asFloatBuffer();
+ } else {
+ throw new GLException("Given Buffer Class not supported: "+componentClazz+":\n\t"+this);
+ }
+ }
+
+ public void unmapStorage(GL gl) {
+ if( null == mappedStorage ) {
+ throw new IllegalStateException("not mapped");
+ }
+ mappedStorage = null;
+ buffer = null;
+ seal(true);
+ bindBuffer(gl, true);
+ gl.glUnmapBuffer(getVBOTarget());
+ bindBuffer(gl, false);
+ }
+
@Override
public String toString() {
return "GLArrayDataServer["+name+
@@ -423,9 +598,11 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
", dataType 0x"+Integer.toHexString(componentType)+
", bufferClazz "+componentClazz+
", elements "+getElementCount()+
- ", components "+components+
+ ", components "+componentsPerElement+
", stride "+strideB+"b "+strideL+"c"+
", initialElementCount "+initialElementCount+
+ ", mappedElementCount "+mappedElementCount+
+ ", mappedStorage "+mappedStorage+
", vboEnabled "+vboEnabled+
", vboName "+vboName+
", vboUsage 0x"+Integer.toHexString(vboUsage)+
@@ -445,13 +622,13 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
@Override
protected void init(String name, int index, int comps, int dataType, boolean normalized,
- int stride, Buffer data, int initialElementCount, boolean isVertexAttribute,
- GLArrayHandler glArrayHandler,
- int vboName, long vboOffset, int vboUsage, int vboTarget, boolean usesGLSL)
+ int stride, Buffer data, int initialElementCount, int mappedElementCount,
+ boolean isVertexAttribute,
+ GLArrayHandler glArrayHandler, int vboName, long vboOffset, int vboUsage, int vboTarget, boolean usesGLSL)
throws GLException
{
- super.init(name, index, comps, dataType, normalized, stride, data, initialElementCount, isVertexAttribute, glArrayHandler,
- vboName, vboOffset, vboUsage, vboTarget, usesGLSL);
+ super.init(name, index, comps, dataType, normalized, stride, data, initialElementCount, mappedElementCount, isVertexAttribute,
+ glArrayHandler, vboName, vboOffset, vboUsage, vboTarget, usesGLSL);
vboEnabled=true;
}
@@ -483,8 +660,10 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
public GLArrayDataServer(GLArrayDataServer src) {
super(src);
this.interleavedOffset = src.interleavedOffset;
+ this.mappedStorage = src.mappedStorage;
}
private int interleavedOffset = 0;
+ private GLBufferStorage mappedStorage = null;
}