diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java | 46 |
1 files changed, 36 insertions, 10 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java index bb22a4b7e..9a0f1cb37 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java @@ -14,7 +14,7 @@ import java.nio.*; public interface GLArrayDataEditable extends GLArrayData { public boolean sealed(); - + public boolean enabled(); /** @@ -31,6 +31,7 @@ public interface GLArrayDataEditable extends GLArrayData { // Data and GL state modification .. // + @Override public void destroy(GL gl); public void reset(GL gl); @@ -40,19 +41,24 @@ public interface GLArrayDataEditable extends GLArrayData { * * @see #seal(boolean) * @see #enableBuffer(GL, boolean) - * + * */ public void seal(GL gl, boolean seal); /** - * <p>Enables/disables the buffer, - * sets the client state, binds the VBO if used - * and transfers the data if necessary.</p> - * + * Enables the buffer if <code>enable</code> is <code>true</code>, + * and transfers the data if required. + * In case {@link #isVBO() VBO is used}, it is bound accordingly for the data transfer and association, + * i.e. it issued {@link #bindBuffer(GL, boolean)}. + * The VBO buffer is unbound when the method returns. + * <p> + * Disables the buffer if <code>enable</code> is <code>false</code>. + * </p> + * * <p>The action will only be executed, - * if the internal enable state differs, + * if the internal enable state differs, * or 'setEnableAlways' was called with 'true'.</b> - * + * * <p>It is up to the user to enable/disable the array properly, * ie in case of multiple data sets for the same vertex attribute (VA). * Meaning in such case usage of one set while expecting another one @@ -63,11 +69,31 @@ public interface GLArrayDataEditable extends GLArrayData { public void enableBuffer(GL gl, boolean enable); /** + * if <code>bind</code> is true and the data uses {@link #isVBO() VBO}, + * the latter will be bound and data written to the GPU if required. + * <p> + * If <code>bind</code> is false and the data uses {@link #isVBO() VBO}, + * the latter will be unbound. + * </p> + * <p> + * This method is exposed to allow data VBO arrays, i.e. {@link GL#GL_ELEMENT_ARRAY_BUFFER}, + * to be bounded and written while keeping the VBO bound. The latter is in contrast to {@link #enableBuffer(GL, boolean)}, + * which leaves the VBO unbound, since it's not required for vertex attributes or pointers. + * </p> + * + * @param gl current GL object + * @param bind true if VBO shall be bound and data written, + * otherwise clear VBO binding. + * @return true if data uses VBO and action was performed, otherwise false + */ + public boolean bindBuffer(GL gl, boolean bind); + + /** * Affects the behavior of 'enableBuffer'. * * The default is 'false' * - * This is useful when you mix up + * This is useful when you mix up * GLArrayData usage with conventional GL array calls * or in case of a buggy GL VBO implementation. * @@ -92,7 +118,7 @@ public interface GLArrayDataEditable extends GLArrayData { * ie position:=limit and limit:=capacity.</p> * * @see #seal(boolean) - */ + */ public void seal(boolean seal); public void rewind(); |