diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java | 472 |
1 files changed, 415 insertions, 57 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java index d65967da1..39643744a 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java +++ b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java @@ -28,8 +28,6 @@ package com.jogamp.opengl.util; -import com.jogamp.common.util.locks.LockFactory; -import com.jogamp.common.util.locks.RecursiveLock; import jogamp.opengl.Debug; import jogamp.opengl.FPSCounterImpl; @@ -38,6 +36,7 @@ import java.util.ArrayList; import javax.media.opengl.GLAnimatorControl; import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLException; import javax.media.opengl.GLProfile; /** @@ -52,68 +51,178 @@ import javax.media.opengl.GLProfile; public abstract class AnimatorBase implements GLAnimatorControl { protected static final boolean DEBUG = Debug.debug("Animator"); - private static int animatorCount = 0; + /** A 1s timeout while waiting for a native action response, limiting {@link #finishLifecycleAction(Condition, long)} */ + protected static final long TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION = 1000; + + protected static final long POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTION = 32; // 2 frames @ 60Hz + + /** + * If present in <code>modeBits</code> field and + * {@link GLProfile#isAWTAvailable() AWT is available}, + * implementation is aware of the AWT EDT, otherwise not. + * <p> + * This is the <i>default</i>. + * </p> + * @see #setModeBits(boolean, int) + */ + public static final int MODE_EXPECT_AWT_RENDERING_THREAD = 1 << 0; public interface AnimatorImpl { void display(ArrayList<GLAutoDrawable> drawables, boolean ignoreExceptions, boolean printExceptions); boolean blockUntilDone(Thread thread); } - protected ArrayList<GLAutoDrawable> drawables = new ArrayList<GLAutoDrawable>(); - protected boolean drawablesEmpty; + protected int modeBits; protected AnimatorImpl impl; protected String baseName; + + protected ArrayList<GLAutoDrawable> drawables = new ArrayList<GLAutoDrawable>(); + protected boolean drawablesEmpty; protected Thread animThread; protected boolean ignoreExceptions; protected boolean printExceptions; - protected FPSCounterImpl fpsCounter = new FPSCounterImpl(); - protected RecursiveLock stateSync = LockFactory.createRecursiveLock(); + protected boolean exclusiveContext; + protected Thread userExclusiveContextThread; + protected FPSCounterImpl fpsCounter = new FPSCounterImpl(); - /** Creates a new, empty Animator. */ - public AnimatorBase() { - if(GLProfile.isAWTAvailable()) { + private final static Class<?> awtAnimatorImplClazz; + static { + GLProfile.initSingleton(); + if( GLProfile.isAWTAvailable() ) { + Class<?> clazz; try { - impl = (AnimatorImpl) Class.forName("com.jogamp.opengl.util.AWTAnimatorImpl").newInstance(); - baseName = "AWTAnimator"; - } catch (Exception e) { e.printStackTrace(); } + clazz = Class.forName("com.jogamp.opengl.util.AWTAnimatorImpl"); + } catch (Exception e) { + clazz = null; + } + awtAnimatorImplClazz = clazz; + } else { + awtAnimatorImplClazz = null; } - if(null==impl) { - impl = new DefaultAnimatorImpl(); - baseName = "Animator"; + } + + /** + * Creates a new, empty Animator instance + * while expecting an AWT rendering thread if AWT is available. + * + * @see GLProfile#isAWTAvailable() + */ + public AnimatorBase() { + modeBits = MODE_EXPECT_AWT_RENDERING_THREAD; // default! + drawablesEmpty = true; + } + + private static final boolean useAWTAnimatorImpl(int modeBits) { + return 0 != ( MODE_EXPECT_AWT_RENDERING_THREAD & modeBits ) && null != awtAnimatorImplClazz; + } + + /** + * Initializes implementation details post setup, + * invoked at {@link #add(GLAutoDrawable)}, {@link #start()}, .. + * <p> + * Operation is a NOP if <code>force</code> is <code>false</code> + * and this instance is already initialized. + * </p> + * + * @throws GLException if Animator is {@link #isStarted()} + */ + protected final synchronized void initImpl(boolean force) { + if( force || null == impl ) { + if( useAWTAnimatorImpl( modeBits ) ) { + try { + impl = (AnimatorImpl) awtAnimatorImplClazz.newInstance(); + baseName = getBaseName("AWT"); + } catch (Exception e) { e.printStackTrace(); } + } + if( null == impl ) { + impl = new DefaultAnimatorImpl(); + baseName = getBaseName(""); + } + if(DEBUG) { + System.err.println("Animator.initImpl: baseName "+baseName+", implClazz "+impl.getClass().getName()+" - "+toString()+" - "+getThreadName()); + } } - synchronized (Animator.class) { - animatorCount++; - baseName = baseName.concat("-"+animatorCount); - drawablesEmpty = true; + } + protected abstract String getBaseName(String prefix); + + /** + * Enables or disables the given <code>bitValues</code> + * in this Animators <code>modeBits</code>. + * @param enable + * @param bitValues + * + * @throws GLException if Animator is {@link #isStarted()} and {@link #MODE_EXPECT_AWT_RENDERING_THREAD} about to change + * @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD + */ + public final synchronized void setModeBits(boolean enable, int bitValues) throws GLException { + final int _oldModeBits = modeBits; + if(enable) { + modeBits |= bitValues; + } else { + modeBits &= ~bitValues; + } + if( useAWTAnimatorImpl( _oldModeBits ) != useAWTAnimatorImpl( modeBits ) ) { + if( isStarted() ) { + throw new GLException("Animator already started"); + } + initImpl(true); } } + public synchronized int getModeBits() { return modeBits; } - protected abstract String getBaseName(String prefix); - public synchronized void add(GLAutoDrawable drawable) { + @Override + public final synchronized void add(final GLAutoDrawable drawable) { if(DEBUG) { - System.err.println("Animator add: "+drawable.hashCode()+" - "+Thread.currentThread().getName()); + System.err.println("Animator add: 0x"+Integer.toHexString(drawable.hashCode())+" - "+toString()+" - "+getThreadName()); + } + if( drawables.contains(drawable) ) { + throw new IllegalArgumentException("Drawable already added to animator: "+this+", "+drawable); + } + initImpl(false); + pause(); + if( isStarted() ) { + drawable.setExclusiveContextThread( exclusiveContext ? getExclusiveContextThread() : null ); // if already running .. } - boolean paused = pause(); drawables.add(drawable); drawablesEmpty = drawables.size() == 0; drawable.setAnimator(this); - if(paused) { + if( isPaused() ) { // either paused by pause() above, or if previously drawablesEmpty==true resume(); } - if(impl.blockUntilDone(animThread)) { - while(isStarted() && !isPaused() && !isAnimating()) { - try { - wait(); - } catch (InterruptedException ie) { } - } + final Condition waitForAnimatingAndECTCondition = new Condition() { + @Override + public boolean eval() { + final Thread dect = drawable.getExclusiveContextThread(); + return isStarted() && !isPaused() && !isAnimating() && ( exclusiveContext && null == dect || !exclusiveContext && null != dect ); + } }; + final boolean res = finishLifecycleAction(waitForAnimatingAndECTCondition, 0); + if(DEBUG) { + System.err.println("Animator add: Wait for Animating/ECT OK: "+res+", "+toString()+", dect "+drawable.getExclusiveContextThread()); } notifyAll(); } - public synchronized void remove(GLAutoDrawable drawable) { + @Override + public final synchronized void remove(final GLAutoDrawable drawable) { if(DEBUG) { - System.err.println("Animator remove: "+drawable.hashCode()+" - "+Thread.currentThread().getName() + ": "+toString()); + System.err.println("Animator remove: 0x"+Integer.toHexString(drawable.hashCode())+" - "+toString()+" - "+getThreadName()); + } + if( !drawables.contains(drawable) ) { + throw new IllegalArgumentException("Drawable not added to animator: "+this+", "+drawable); + } + + if( exclusiveContext && isAnimating() ) { + drawable.setExclusiveContextThread( null ); + final Condition waitForNullECTCondition = new Condition() { + @Override + public boolean eval() { + return null != drawable.getExclusiveContextThread(); + } }; + final boolean res = finishLifecycleAction(waitForNullECTCondition, POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTION); + if(DEBUG) { + System.err.println("Animator remove: Wait for Null-ECT OK: "+res+", "+toString()+", dect "+drawable.getExclusiveContextThread()); + } } boolean paused = pause(); @@ -123,79 +232,245 @@ public abstract class AnimatorBase implements GLAnimatorControl { if(paused) { resume(); } - if(impl.blockUntilDone(animThread)) { - while(isStarted() && drawablesEmpty && isAnimating()) { - try { - wait(); - } catch (InterruptedException ie) { } - } + final boolean res = finishLifecycleAction(waitForNotAnimatingIfEmptyCondition, 0); + if(DEBUG) { + System.err.println("Animator remove: Wait for !Animating-if-empty OK: "+res+", "+toString()); } notifyAll(); } + private final Condition waitForNotAnimatingIfEmptyCondition = new Condition() { + @Override + public boolean eval() { + return isStarted() && drawablesEmpty && isAnimating(); + } }; + + + /** + * Dedicate all {@link GLAutoDrawable}'s context to the given exclusive context thread. + * <p> + * The given thread will be exclusive to all {@link GLAutoDrawable}'s context while {@link #isAnimating()}. + * </p> + * <p> + * If already started and disabling, method waits + * until change is propagated to all {@link GLAutoDrawable} if not + * called from the animator thread or {@link #getExclusiveContextThread() exclusive context thread}. + * </p> + * <p> + * Note: Utilizing this feature w/ AWT could lead to an AWT-EDT deadlock, depending on the AWT implementation. + * Hence it is advised not to use it with native AWT GLAutoDrawable like GLCanvas. + * </p> + * + * @param enable + * @return previous value + * @see #setExclusiveContext(boolean) + * @see #getExclusiveContextThread() + * @see #isExclusiveContextEnabled() + */ + // @Override + public final synchronized Thread setExclusiveContext(Thread t) { + final boolean enable = null != t; + final Thread old = userExclusiveContextThread; + if( enable && t != animThread ) { // disable: will be cleared at end after propagation && filter out own animThread usae + userExclusiveContextThread=t; + } + setExclusiveContext(enable); + return old; + } + + /** + * Dedicate all {@link GLAutoDrawable}'s context to this animator thread. + * <p> + * The given thread will be exclusive to all {@link GLAutoDrawable}'s context while {@link #isAnimating()}. + * </p> + * <p> + * If already started and disabling, method waits + * until change is propagated to all {@link GLAutoDrawable} if not + * called from the animator thread or {@link #getExclusiveContextThread() exclusive context thread}. + * </p> + * <p> + * Note: Utilizing this feature w/ AWT could lead to an AWT-EDT deadlock, depending on the AWT implementation. + * Hence it is advised not to use it with native AWT GLAutoDrawable like GLCanvas. + * </p> + * + * @param enable + * @return previous value + * @see #setExclusiveContext(Thread) + * @see #getExclusiveContextThread() + * @see #isExclusiveContextEnabled() + */ + // @Override + public final boolean setExclusiveContext(boolean enable) { + final boolean propagateState; + final boolean oldExclusiveContext; + final Thread _exclusiveContextThread; + synchronized (AnimatorBase.this) { + propagateState = isStarted() && !drawablesEmpty; + _exclusiveContextThread = userExclusiveContextThread; + oldExclusiveContext = exclusiveContext; + exclusiveContext = enable; + if(DEBUG) { + System.err.println("AnimatorBase.setExclusiveContextThread: "+oldExclusiveContext+" -> "+exclusiveContext+", propagateState "+propagateState+", "+this); + } + } + final Thread dECT = enable ? ( null != userExclusiveContextThread ? userExclusiveContextThread : animThread ) : null ; + if( propagateState ) { + setDrawablesExclCtxState(enable); + if( !enable ) { + if( Thread.currentThread() == getThread() || Thread.currentThread() == _exclusiveContextThread ) { + display(); + } else { + final boolean resumed = isAnimating() ? false : resume(); + int counter = 10; + while( 0<counter && isAnimating() && !validateDrawablesExclCtxState(dECT) ) { + try { + Thread.sleep(20); + } catch (InterruptedException e) { } + counter--; + } + if(resumed) { + pause(); + } + } + synchronized(AnimatorBase.this) { + userExclusiveContextThread=null; + } + } + } + if(DEBUG) { + System.err.println("AnimatorBase.setExclusiveContextThread: all-GLAD Ok: "+validateDrawablesExclCtxState(dECT)+", "+this); + } + return oldExclusiveContext; + } + + /** + * Returns <code>true</code>, if the exclusive context thread is enabled, otherwise <code>false</code>. + * + * @see #setExclusiveContext(boolean) + * @see #setExclusiveContext(Thread) + */ + // @Override + public final synchronized boolean isExclusiveContextEnabled() { + return exclusiveContext; + } + + /** + * Returns the exclusive context thread if {@link #isExclusiveContextEnabled()} and {@link #isStarted()}, otherwise <code>null</code>. + * <p> + * If exclusive context is enabled via {@link #setExclusiveContext(boolean)} + * the {@link #getThread() animator thread} is returned if above conditions are met. + * </p> + * <p> + * If exclusive context is enabled via {@link #setExclusiveContext(Thread)} + * the user passed thread is returned if above conditions are met. + * </p> + * @see #setExclusiveContext(boolean) + * @see #setExclusiveContext(Thread) + */ + // @Override + public final synchronized Thread getExclusiveContextThread() { + return ( isStarted() && exclusiveContext ) ? ( null != userExclusiveContextThread ? userExclusiveContextThread : animThread ) : null ; + } + + /** + * Should be called at {@link #start()} and {@link #stop()} + * from within the animator thread. + * <p> + * At {@link #stop()} an additional {@link #display()} call shall be issued + * to allow propagation of releasing the exclusive thread. + * </p> + */ + protected final synchronized void setDrawablesExclCtxState(boolean enable) { + if(DEBUG) { + System.err.println("AnimatorBase.setExclusiveContextImpl exlusive "+exclusiveContext+": Enable "+enable+" for "+this+" - "+Thread.currentThread()); + // Thread.dumpStack(); + } + final Thread ect = getExclusiveContextThread(); + for (int i=0; i<drawables.size(); i++) { + try { + drawables.get(i).setExclusiveContextThread( enable ? ect : null ); + } catch (RuntimeException e) { + e.printStackTrace(); + } + } + } + protected final boolean validateDrawablesExclCtxState(Thread expected) { + for (int i=0; i<drawables.size(); i++) { + if( expected != drawables.get(i).getExclusiveContextThread() ) { + return false; + } + } + return true; + } + + @Override + public final synchronized Thread getThread() { + return animThread; + } /** Called every frame to cause redrawing of all of the GLAutoDrawables this Animator manages. Subclasses should call this to get the most optimized painting behavior for the set of components this Animator manages, in particular when multiple lightweight widgets are continually being redrawn. */ - protected void display() { + protected final void display() { impl.display(drawables, ignoreExceptions, printExceptions); fpsCounter.tickFPS(); } + @Override public final void setUpdateFPSFrames(int frames, PrintStream out) { fpsCounter.setUpdateFPSFrames(frames, out); } - + + @Override public final void resetFPSCounter() { fpsCounter.resetFPSCounter(); } + @Override public final int getUpdateFPSFrames() { return fpsCounter.getUpdateFPSFrames(); } - + + @Override public final long getFPSStartTime() { return fpsCounter.getFPSStartTime(); } + @Override public final long getLastFPSUpdateTime() { return fpsCounter.getLastFPSUpdateTime(); } + @Override public final long getLastFPSPeriod() { return fpsCounter.getLastFPSPeriod(); } - + + @Override public final float getLastFPS() { return fpsCounter.getLastFPS(); } - + + @Override public final int getTotalFPSFrames() { return fpsCounter.getTotalFPSFrames(); } + @Override public final long getTotalFPSDuration() { return fpsCounter.getTotalFPSDuration(); } - + + @Override public final float getTotalFPS() { return fpsCounter.getTotalFPS(); - } - - public final Thread getThread() { - stateSync.lock(); - try { - return animThread; - } finally { - stateSync.unlock(); - } } /** Sets a flag causing this Animator to ignore exceptions produced while redrawing the drawables. By default this flag is set to false, causing any exception thrown to halt the Animator. */ - public void setIgnoreExceptions(boolean ignoreExceptions) { + public final void setIgnoreExceptions(boolean ignoreExceptions) { this.ignoreExceptions = ignoreExceptions; } @@ -203,11 +478,94 @@ public abstract class AnimatorBase implements GLAnimatorControl { this Animator (see {@link #setIgnoreExceptions}), to print the exceptions' stack traces for diagnostic information. Defaults to false. */ - public void setPrintExceptions(boolean printExceptions) { + public final void setPrintExceptions(boolean printExceptions) { this.printExceptions = printExceptions; } + protected interface Condition { + /** + * @return true if branching (continue waiting, action), otherwise false + */ + boolean eval(); + } + + /** + * @param waitCondition method will wait until TO is reached or {@link Condition#eval() waitCondition.eval()} returns <code>false</code>. + * @param pollPeriod if <code>0</code>, method will wait until TO is reached or being notified. + * if > <code>0</code>, method will wait for the given <code>pollPeriod</code> in milliseconds. + * @return <code>true</code> if {@link Condition#eval() waitCondition.eval()} returned <code>false</code>, otherwise <code>false</code>. + */ + protected final synchronized boolean finishLifecycleAction(Condition waitCondition, long pollPeriod) { + /** + * It's hard to tell whether the thread which changes the lifecycle has + * dependencies on the Animator's internal thread. Currently we + * use a couple of heuristics to determine whether we should do + * the blocking wait(). + */ + initImpl(false); + final boolean blocking; + long remaining; + boolean nok; + if( impl.blockUntilDone(animThread) ) { + blocking = true; + remaining = TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION; + if( 0 >= pollPeriod ) { + pollPeriod = remaining; + } + nok = waitCondition.eval(); + while ( nok && remaining>0 ) { + final long t1 = System.currentTimeMillis(); + if( pollPeriod > remaining ) { pollPeriod = remaining; } + notifyAll(); + try { + wait(pollPeriod); + } catch (InterruptedException ie) { } + remaining -= System.currentTimeMillis() - t1 ; + nok = waitCondition.eval(); + } + } else { + /** + * Even though we are not able to block until operation is completed at this point, + * best effort shall be made to preserve functionality. + * Here: Issue notifyAll() if waitCondition still holds and test again. + * + * Non blocking reason could be utilizing AWT Animator while operation is performed on AWT-EDT. + */ + blocking = false; + remaining = 0; + nok = waitCondition.eval(); + if( nok ) { + notifyAll(); + nok = waitCondition.eval(); + } + } + if(DEBUG || blocking && nok) { // Info only if DEBUG or ( blocking && not-ok ) ; !blocking possible if AWT + if( blocking && remaining<=0 && nok ) { + System.err.println("finishLifecycleAction(" + waitCondition.getClass().getName() + "): ++++++ timeout reached ++++++ " + getThreadName()); + } + System.err.println("finishLifecycleAction(" + waitCondition.getClass().getName() + "): OK "+(!nok)+ + "- pollPeriod "+pollPeriod+", blocking "+blocking+ + ", waited " + (blocking ? ( TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION - remaining ) : 0 ) + "/" + TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION + + " - " + getThreadName()); + System.err.println(" - "+toString()); + if(nok) { + Thread.dumpStack(); + } + } + return !nok; + } + + @Override + public synchronized boolean isStarted() { + return animThread != null ; + } + + protected static String getThreadName() { return Thread.currentThread().getName(); } + + @Override public String toString() { - return getClass().getName()+"[started "+isStarted()+", animating "+isAnimating()+", paused "+isPaused()+", drawable "+drawables.size()+"]"; + return getClass().getName()+"[started "+isStarted()+", animating "+isAnimating()+", paused "+isPaused()+", drawable "+drawables.size()+ + ", totals[dt "+getTotalFPSDuration()+", frames "+getTotalFPSFrames()+", fps "+getTotalFPS()+ + "], modeBits "+modeBits+", init'ed "+(null!=impl)+", animThread "+getThread()+", exclCtxThread "+exclusiveContext+"("+getExclusiveContextThread()+")]"; } } |