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Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/math/Vec2f.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/math/Vec2f.java | 385 |
1 files changed, 0 insertions, 385 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Vec2f.java b/src/jogl/classes/com/jogamp/opengl/math/Vec2f.java deleted file mode 100644 index f504b960b..000000000 --- a/src/jogl/classes/com/jogamp/opengl/math/Vec2f.java +++ /dev/null @@ -1,385 +0,0 @@ -/** - * Copyright 2022-2023 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl.math; - -/** - * 2D Vector based upon two float components. - * - * Implementation borrowed from [gfxbox2](https://jausoft.com/cgit/cs_class/gfxbox2.git/tree/include/pixel/pixel2f.hpp#n29) - * and its data layout from JOAL's Vec3f. - */ -public final class Vec2f { - private float x; - private float y; - - public static Vec2f from_length_angle(final float magnitude, final float radians) { - return new Vec2f((float)(magnitude * Math.cos(radians)), (float)(magnitude * Math.sin(radians))); - } - - public Vec2f() {} - - public Vec2f(final Vec2f o) { - set(o); - } - - /** Creating new Vec2f using Vec3f, dropping z. */ - public Vec2f(final Vec3f o) { - set(o); - } - - public Vec2f copy() { - return new Vec2f(this); - } - - public Vec2f(final float[/*2*/] xy) { - set(xy); - } - - public Vec2f(final float x, final float y) { - set(x, y); - } - - /** this = o, returns this. */ - public void set(final Vec2f o) { - this.x = o.x; - this.y = o.y; - } - - /** this = o while dropping z, returns this. */ - public void set(final Vec3f o) { - this.x = o.x(); - this.y = o.y(); - } - - /** this = { x, y }, returns this. */ - public void set(final float x, final float y) { - this.x = x; - this.y = y; - } - - /** this = xy, returns this. */ - public Vec2f set(final float[/*2*/] xy) { - this.x = xy[0]; - this.y = xy[1]; - return this; - } - - /** Sets the ith component, 0 <= i < 2 */ - public void set(final int i, final float val) { - switch (i) { - case 0: x = val; break; - case 1: y = val; break; - default: throw new IndexOutOfBoundsException(); - } - } - - /** xy = this, returns xy. */ - public float[] get(final float[/*2*/] xy) { - xy[0] = this.x; - xy[1] = this.y; - return xy; - } - - /** Gets the ith component, 0 <= i < 2 */ - public float get(final int i) { - switch (i) { - case 0: return x; - case 1: return y; - default: throw new IndexOutOfBoundsException(); - } - } - - public float x() { return x; } - public float y() { return y; } - - public void setX(final float x) { this.x = x; } - public void setY(final float y) { this.y = y; } - - /** this = max(this, m), returns this. */ - public Vec2f max(final Vec2f m) { - this.x = Math.max(this.x, m.x); - this.y = Math.max(this.y, m.y); - return this; - } - /** this = min(this, m), returns this. */ - public Vec2f min(final Vec2f m) { - this.x = Math.min(this.x, m.x); - this.y = Math.min(this.y, m.y); - return this; - } - - /** Returns this * val; creates new vector */ - public Vec2f mul(final float val) { - return new Vec2f(this).scale(val); - } - - /** this = a * b, returns this. */ - public Vec2f mul(final Vec2f a, final Vec2f b) { - x = a.x * b.x; - y = a.y * b.y; - return this; - } - - /** this = this * s, returns this. */ - public Vec2f scale(final float s) { - x *= s; - y *= s; - return this; - } - - /** this = this * { sx, sy }, returns this. */ - public Vec2f scale(final float sx, final float sy) { - x *= sx; - y *= sy; - return this; - } - - /** this = this * { s.x, s.y }, returns this. */ - public Vec2f scale(final Vec2f s) { return scale(s.x, s.y); } - - /** Returns this + arg; creates new vector */ - public Vec2f plus(final Vec2f arg) { - return new Vec2f(this).add(arg); - } - - /** this = a + b, returns this. */ - public Vec2f plus(final Vec2f a, final Vec2f b) { - x = a.x + b.x; - y = a.y + b.y; - return this; - } - - /** this = this + { dx, dy }, returns this. */ - public Vec2f add(final float dx, final float dy) { - x += dx; - y += dy; - return this; - } - - /** this = this + b, returns this. */ - public Vec2f add(final Vec2f b) { - x += b.x; - y += b.y; - return this; - } - - /** Returns this - arg; creates new vector */ - public Vec2f minus(final Vec2f arg) { - return new Vec2f(this).sub(arg); - } - - /** this = a - b, returns this. */ - public Vec2f minus(final Vec2f a, final Vec2f b) { - x = a.x - b.x; - y = a.y - b.y; - return this; - } - - /** this = this - b, returns this. */ - public Vec2f sub(final Vec2f b) { - x -= b.x; - y -= b.y; - return this; - } - - /** Return true if all components are zero, i.e. it's absolute value < {@link #EPSILON}. */ - public boolean isZero() { - return FloatUtil.isZero(x) && FloatUtil.isZero(y); - } - - public void rotate(final float radians, final Vec2f ctr) { - final float cos = (float)Math.cos(radians); - final float sin = (float)Math.sin(radians); - rotate(sin, cos, ctr); - } - - public void rotate(final float sin, final float cos, final Vec2f ctr) { - final float x0 = x - ctr.x; - final float y0 = y - ctr.y; - final float tmp = x0 * cos - y0 * sin + ctr.x; - y = x0 * sin + y0 * cos + ctr.y; - x = tmp; - } - - /** - * Return the length of this vector, a.k.a the <i>norm</i> or <i>magnitude</i> - */ - public float length() { - return (float) Math.sqrt(lengthSq()); - } - - /** - * Return the squared length of this vector, a.k.a the squared <i>norm</i> or squared <i>magnitude</i> - */ - public float lengthSq() { - return x*x + y*y; - } - - /** - * Return the direction angle of this vector in radians - */ - public float angle() { - // Utilize atan2 taking y=sin(a) and x=cos(a), resulting in proper direction angle for all quadrants. - return (float) Math.atan2(y, x); - } - - /** - * Normalize this vector in place - */ - public Vec2f normalize() { - final float lengthSq = lengthSq(); - if ( FloatUtil.isZero( lengthSq ) ) { - x = 0.0f; - y = 0.0f; - } else { - final float invSqr = 1.0f / (float)Math.sqrt(lengthSq); - x *= invSqr; - y *= invSqr; - } - return this; - } - - /** - * Return the squared distance between this vector and the given one. - * <p> - * When comparing the relative distance between two points it is usually sufficient to compare the squared - * distances, thus avoiding an expensive square root operation. - * </p> - */ - public float distSq(final Vec2f o) { - final float dx = x - o.x; - final float dy = y - o.y; - return dx*dx + dy*dy; - } - - /** - * Return the distance between this vector and the given one. - */ - public float dist(final Vec2f o) { - return (float)Math.sqrt(distSq(o)); - } - - - /** - * Return the dot product of this vector and the given one - * @return the dot product as float - */ - public float dot(final Vec2f arg) { - return x * arg.x + y * arg.y; - } - - /** - * Returns cross product of this vectors and the given one, i.e. *this x o. - * - * The 2D cross product is identical with the 2D perp dot product. - * - * @return the resulting scalar - */ - public float cross(final Vec2f o) { - return x * o.y - y * o.x; - } - - /** - * Return the cosines of the angle between two vectors - */ - public float cosAngle(final Vec2f o) { - return dot(o) / ( length() * o.length() ) ; - } - - /** - * Return the angle between two vectors in radians - */ - public float angle(final Vec2f o) { - return (float) Math.acos( cosAngle(o) ); - } - - /** - * Return the counter-clock-wise (CCW) normal of this vector, i.e. perp(endicular) vector - */ - public Vec2f normal_ccw() { - return new Vec2f(-y, x); - } - - /** - * Equals check using a given {@link FloatUtil#EPSILON} value and {@link FloatUtil#isEqual(float, float, float)}. - * <p> - * Implementation considers following corner cases: - * <ul> - * <li>NaN == NaN</li> - * <li>+Inf == +Inf</li> - * <li>-Inf == -Inf</li> - * </ul> - * @param o comparison value - * @param epsilon consider using {@link FloatUtil#EPSILON} - * @return true if all components differ less than {@code epsilon}, otherwise false. - */ - public boolean isEqual(final Vec2f o, final float epsilon) { - if( this == o ) { - return true; - } else { - return FloatUtil.isEqual(x, o.x, epsilon) && - FloatUtil.isEqual(y, o.y, epsilon); - } - } - - /** - * Equals check using {@link FloatUtil#EPSILON} in {@link FloatUtil#isEqual(float, float)}. - * <p> - * Implementation considers following corner cases: - * <ul> - * <li>NaN == NaN</li> - * <li>+Inf == +Inf</li> - * <li>-Inf == -Inf</li> - * </ul> - * @param o comparison value - * @return true if all components differ less than {@link FloatUtil#EPSILON}, otherwise false. - */ - public boolean isEqual(final Vec2f o) { - if( this == o ) { - return true; - } else { - return FloatUtil.isEqual(x, o.x) && - FloatUtil.isEqual(y, o.y); - } - } - - @Override - public boolean equals(final Object o) { - if( o instanceof Vec2f ) { - return isEqual((Vec2f)o); - } else { - return false; - } - } - - @Override - public String toString() { - return x + " / " + y; - } -} |