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diff --git a/src/jogl/classes/com/jogamp/opengl/math/Ray.java b/src/jogl/classes/com/jogamp/opengl/math/Ray.java
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-/**
- * Copyright 2014-2023 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-package com.jogamp.opengl.math;
-
-import com.jogamp.opengl.math.geom.AABBox;
-
-/**
- * Simple compound denoting a ray.
- * <p>
- * A ray, also known as a half line, consists out of it's <i>origin</i>
- * and <i>direction</i>. Hence it is bound to only the <i>origin</i> side,
- * where the other end is +infinitive.
- * <pre>
- * R(t) = R0 + Rd * t with R0 origin, Rd direction and t > 0.0
- * </pre>
- * </p>
- * <p>
- * A {@link Ray} maybe used for <i>picking</i>
- * using a {@link AABBox bounding box} via
- * {@link AABBox#intersectsRay(Ray) fast probe} or
- * {@link AABBox#getRayIntersection(float[], Ray, float, boolean, float[], float[], float[]) returning the intersection}.
- * </p>
- */
-public class Ray {
- /** Origin of Ray. */
- public final Vec3f orig = new Vec3f();
-
- /** Normalized direction vector of ray. */
- public final Vec3f dir = new Vec3f();
-
- @Override
- public String toString() {
- return "Ray[orig["+orig+"], dir["+dir+"]]";
- }
-} \ No newline at end of file