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+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl;
+
+/**
+ * An animator control interface,
+ * which implementation may drive a {@link com.jogamp.opengl.GLAutoDrawable} animation.
+ */
+public interface GLAnimatorControl extends FPSCounter {
+ /**
+ * A {@link GLAnimatorControl#setUncaughtExceptionHandler(UncaughtExceptionHandler) registered}
+ * {@link UncaughtExceptionHandler} instance is invoked when an {@link GLAnimatorControl animator} abruptly {@link #stop() stops}
+ * due to an uncaught exception from one of its {@link GLAutoDrawable}s.
+ * @see #uncaughtException(GLAnimatorControl, GLAutoDrawable, Throwable)
+ * @see GLAnimatorControl#setUncaughtExceptionHandler(UncaughtExceptionHandler)
+ * @since 2.2
+ */
+ public static interface UncaughtExceptionHandler {
+ /**
+ * Method invoked when the given {@link GLAnimatorControl} is {@link GLAnimatorControl#stop() stopped} due to the
+ * given uncaught exception happened on the given {@link GLAutoDrawable}.
+ * <p>
+ * The animator thread can still be retrieved via {@link GLAnimatorControl#getThread()}.
+ * </p>
+ * <p>
+ * All {@link GLAnimatorControl} states already reflect its stopped state.
+ * </p>
+ * <p>
+ * After this handler method is called, the {@link GLAnimatorControl} is stopped.
+ * </p>
+ * <p>
+ * Any exception thrown by this method will be ignored.
+ * </p>
+ * @param animator the {@link GLAnimatorControl}
+ * @param drawable the causing {@link GLAutoDrawable}
+ * @param cause the uncaught exception
+ * @see GLAnimatorControl#setUncaughtExceptionHandler(UncaughtExceptionHandler)
+ * @since 2.2
+ */
+ void uncaughtException(final GLAnimatorControl animator, final GLAutoDrawable drawable, final Throwable cause);
+ }
+
+ /**
+ * Indicates whether this animator has been {@link #start() started}.
+ *
+ * @see #start()
+ * @see #stop()
+ * @see #isPaused()
+ * @see #pause()
+ * @see #resume()
+ */
+ boolean isStarted();
+
+ /**
+ * Indicates whether this animator {@link #isStarted() is started} and {@link #isPaused() is not paused}.
+ *
+ * @see #start()
+ * @see #stop()
+ * @see #pause()
+ * @see #resume()
+ */
+ boolean isAnimating();
+
+ /**
+ * Indicates whether this animator {@link #isStarted() is started}
+ * and either {@link #pause() manually paused} or paused
+ * automatically due to no {@link #add(GLAutoDrawable) added} {@link GLAutoDrawable}s.
+ *
+ * @see #start()
+ * @see #stop()
+ * @see #pause()
+ * @see #resume()
+ */
+ boolean isPaused();
+
+ /**
+ * @return The animation thread if running, otherwise null.
+ *
+ * @see #start()
+ * @see #stop()
+ */
+ Thread getThread();
+
+ /**
+ * Starts this animator, if not running.
+ * <p>
+ * In most situations this method blocks until
+ * completion, except when called from the animation thread itself
+ * or in some cases from an implementation-internal thread like the
+ * AWT event queue thread.
+ * </p>
+ * <p>
+ * Note that an animator w/o {@link #add(GLAutoDrawable) added drawables}
+ * will be paused automatically.
+ * </p>
+ * <p>
+ * If started, all counters (time, frames, ..) are reset to zero.
+ * </p>
+ *
+ * @return true is started due to this call,
+ * otherwise false, ie started already or unable to start.
+ *
+ * @see #stop()
+ * @see #isAnimating()
+ * @see #isPaused()
+ * @see #getThread()
+ */
+ boolean start();
+
+ /**
+ * Stops this animator.
+ * <p>
+ * In most situations this method blocks until
+ * completion, except when called from the animation thread itself
+ * or in some cases from an implementation-internal thread like the
+ * AWT event queue thread.
+ * </p>
+ *
+ * @return true is stopped due to this call,
+ * otherwise false, ie not started or unable to stop.
+ *
+ * @see #start()
+ * @see #isAnimating()
+ * @see #getThread()
+ */
+ boolean stop();
+
+ /**
+ * Pauses this animator.
+ * <p>
+ * In most situations this method blocks until
+ * completion, except when called from the animation thread itself
+ * or in some cases from an implementation-internal thread like the
+ * AWT event queue thread.
+ * </p>
+ *
+ * @return false if not started, already paused or failed to pause, otherwise true
+ *
+ * @see #resume()
+ * @see #isAnimating()
+ */
+ boolean pause();
+
+ /**
+ * Resumes animation if paused.
+ * <p>
+ * In most situations this method blocks until
+ * completion, except when called from the animation thread itself
+ * or in some cases from an implementation-internal thread like the
+ * AWT event queue thread.
+ * </p>
+ * <p>
+ * If resumed, all counters (time, frames, ..) are reset to zero.
+ * </p>
+ *
+ * @return false if not started, not paused or unable to resume, otherwise true
+ *
+ * @see #pause()
+ * @see #isAnimating()
+ */
+ boolean resume();
+
+ /**
+ * Adds a drawable to this animator's list of rendering drawables.
+ * <p>
+ * This allows the animator thread to become {@link #isAnimating() animating},
+ * in case the first drawable is added and the animator {@link #isStarted() is started}.
+ * </p>
+ *
+ * @param drawable the drawable to be added
+ * @throws IllegalArgumentException if drawable was already added to this animator
+ */
+ void add(GLAutoDrawable drawable);
+
+ /**
+ * Removes a drawable from the animator's list of rendering drawables.
+ * <p>
+ * This method should get called in case a drawable becomes invalid,
+ * and will not be recovered.
+ * </p>
+ * <p>
+ * This allows the animator thread to become {@link #isAnimating() not animating},
+ * in case the last drawable has been removed.
+ * </p>
+ *
+ * @param drawable the drawable to be removed
+ * @throws IllegalArgumentException if drawable was not added to this animator
+ */
+ void remove(GLAutoDrawable drawable);
+
+ /**
+ * Returns the {@link UncaughtExceptionHandler} invoked when this {@link GLAnimatorControl animator} abruptly {@link #stop() stops}
+ * due to an uncaught exception from one of its {@link GLAutoDrawable}s.
+ * <p>
+ * Default is <code>null</code>.
+ * </p>
+ * @since 2.2
+ */
+ UncaughtExceptionHandler getUncaughtExceptionHandler();
+
+ /**
+ * Set the handler invoked when this {@link GLAnimatorControl animator} abruptly {@link #stop() stops}
+ * due to an uncaught exception from one of its {@link GLAutoDrawable}s.
+ * @param handler the {@link UncaughtExceptionHandler} to use as this {@link GLAnimatorControl animator}'s uncaught exception
+ * handler. Pass <code>null</code> to unset the handler.
+ * @see UncaughtExceptionHandler#uncaughtException(GLAnimatorControl, GLAutoDrawable, Throwable)
+ * @since 2.2
+ */
+ void setUncaughtExceptionHandler(final UncaughtExceptionHandler handler);
+}