diff options
Diffstat (limited to 'src/graphui/classes/com/jogamp/graph/ui/GraphShape.java')
-rw-r--r-- | src/graphui/classes/com/jogamp/graph/ui/GraphShape.java | 26 |
1 files changed, 4 insertions, 22 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/GraphShape.java b/src/graphui/classes/com/jogamp/graph/ui/GraphShape.java index 65363fa2b..6f3b7bb71 100644 --- a/src/graphui/classes/com/jogamp/graph/ui/GraphShape.java +++ b/src/graphui/classes/com/jogamp/graph/ui/GraphShape.java @@ -58,7 +58,6 @@ public abstract class GraphShape extends Shape { protected int pass2TexUnit = GLRegion.DEFAULT_TWO_PASS_TEXTURE_UNIT; protected GLRegion region = null; protected float oshapeSharpness = OutlineShape.DEFAULT_SHARPNESS; - private int regionPass2Quality = Region.DEFAULT_AA_QUALITY; private final List<GLRegion> dirtyRegions = new ArrayList<GLRegion>(); /** @@ -86,23 +85,6 @@ public abstract class GraphShape extends Shape { */ public final int getRenderModes() { return renderModes; } - /** - * Sets the shape's Graph {@link Region}'s pass2 AA-quality parameter. Default is {@link Region#DEFAULT_AA_QUALITY}. - * @param v Graph {@link Region}'s pass2 AA-quality parameter, default is {@link Region#DEFAULT_AA_QUALITY}. - * @return this shape for chaining. - */ - public final GraphShape setAAQuality(final int v) { - this.regionPass2Quality = Region.clipAAQuality(v); - markStateDirty(); - return this; - } - - /** - * Return the shape's Graph {@link Region}'s quality parameter. - * @see #setAAQuality(int) - */ - public final int getAAQuality() { return regionPass2Quality; } - /** Set the 2nd pass texture unit. */ public void setTextureUnit(final int pass2TexUnit) { this.pass2TexUnit = pass2TexUnit; @@ -164,14 +146,14 @@ public abstract class GraphShape extends Shape { } @Override - protected final void drawImpl0(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount, final Vec4f rgba) { + protected final void drawImpl0(final GL2ES2 gl, final RegionRenderer renderer, final Vec4f rgba) { renderer.setColorStatic(rgba); - region.draw(gl, renderer, regionPass2Quality, sampleCount); + region.draw(gl, renderer); } @Override - protected final void drawToSelectImpl0(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) { - region.draw(gl, renderer, 0, sampleCount); + protected final void drawToSelectImpl0(final GL2ES2 gl, final RegionRenderer renderer) { + region.drawToSelect(gl, renderer); } /** |