diff options
Diffstat (limited to 'src/classes/com/sun/opengl/impl/windows/WindowsPbufferGLDrawable.java')
-rw-r--r-- | src/classes/com/sun/opengl/impl/windows/WindowsPbufferGLDrawable.java | 122 |
1 files changed, 13 insertions, 109 deletions
diff --git a/src/classes/com/sun/opengl/impl/windows/WindowsPbufferGLDrawable.java b/src/classes/com/sun/opengl/impl/windows/WindowsPbufferGLDrawable.java index 3874edfd6..1543f420d 100644 --- a/src/classes/com/sun/opengl/impl/windows/WindowsPbufferGLDrawable.java +++ b/src/classes/com/sun/opengl/impl/windows/WindowsPbufferGLDrawable.java @@ -143,9 +143,9 @@ public class WindowsPbufferGLDrawable extends WindowsGLDrawable { private void createPbuffer(long parentHdc, WGLExt wglExt) { int[] iattributes = new int [2*MAX_ATTRIBS]; - float[] fattributes = new float[2*MAX_ATTRIBS]; - int nfattribs = 0; - int niattribs = 0; + float[] fattributes = new float[1]; + int[] floatModeTmp = new int[1]; + int niattribs = 0; if (DEBUG) { System.out.println("Pbuffer parentHdc = " + toHexString(parentHdc)); @@ -155,120 +155,24 @@ public class WindowsPbufferGLDrawable extends WindowsGLDrawable { (capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : "")); } + if (!glCapabilities2iattributes(capabilities, + iattributes, + wglExt, + true, + floatModeTmp)) { + throw new GLException("Pbuffer-related extensions not supported"); + } + + floatMode = floatModeTmp[0]; boolean rtt = capabilities.getOffscreenRenderToTexture(); boolean rect = capabilities.getOffscreenRenderToTextureRectangle(); boolean useFloat = capabilities.getOffscreenFloatingPointBuffers(); boolean ati = false; - - // Since we are trying to create a pbuffer, the pixel format we - // request (and subsequently use) must be "p-buffer capable". - iattributes[niattribs++] = WGLExt.WGL_DRAW_TO_PBUFFER_ARB; - iattributes[niattribs++] = GL.GL_TRUE; - - if (rtt && !rect) { - throw new GLException("Render-to-texture-rectangle requires render-to-texture to be specified"); - } - - if (rect) { - if (!wglExt.isExtensionAvailable("GL_NV_texture_rectangle")) { - throw new GLException("Render-to-texture-rectangle requires GL_NV_texture_rectangle extension"); - } - } if (useFloat) { - if (!wglExt.isExtensionAvailable("WGL_ATI_pixel_format_float") && - !wglExt.isExtensionAvailable("WGL_NV_float_buffer")) { - throw new GLException("Floating-point pbuffers not supported by this hardware"); - } - - // Prefer NVidia extension over ATI - if (wglExt.isExtensionAvailable("WGL_NV_float_buffer")) { - ati = false; - floatMode = GLPbuffer.NV_FLOAT; - } else { - ati = true; - floatMode = GLPbuffer.ATI_FLOAT; - } - if (DEBUG) { - System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension"); - } - } - - if (useFloat && ati) { - if (rtt) { - throw new GLException("Render-to-floating-point-texture not supported on ATI hardware"); - } else { - iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB; - iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_FLOAT_ATI; - } - } else { - if (!rtt) { - // Currently we don't support non-truecolor visuals in the - // GLCapabilities, so we don't offer the option of making - // color-index pbuffers. - iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB; - iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_ARB; - } - } - - iattributes[niattribs++] = WGLExt.WGL_DOUBLE_BUFFER_ARB; - if (capabilities.getDoubleBuffered()) { - iattributes[niattribs++] = GL.GL_TRUE; - } else { - iattributes[niattribs++] = GL.GL_FALSE; - } - - iattributes[niattribs++] = WGLExt.WGL_DEPTH_BITS_ARB; - iattributes[niattribs++] = capabilities.getDepthBits(); - - iattributes[niattribs++] = WGLExt.WGL_RED_BITS_ARB; - iattributes[niattribs++] = capabilities.getRedBits(); - - iattributes[niattribs++] = WGLExt.WGL_GREEN_BITS_ARB; - iattributes[niattribs++] = capabilities.getGreenBits(); - - iattributes[niattribs++] = WGLExt.WGL_BLUE_BITS_ARB; - iattributes[niattribs++] = capabilities.getBlueBits(); - - iattributes[niattribs++] = WGLExt.WGL_ALPHA_BITS_ARB; - iattributes[niattribs++] = capabilities.getAlphaBits(); - - iattributes[niattribs++] = WGLExt.WGL_STENCIL_BITS_ARB; - if (capabilities.getStencilBits() > 0) { - iattributes[niattribs++] = GL.GL_TRUE; - } else { - iattributes[niattribs++] = GL.GL_FALSE; - } - - if (capabilities.getAccumRedBits() > 0 || - capabilities.getAccumGreenBits() > 0 || - capabilities.getAccumBlueBits() > 0) { - iattributes[niattribs++] = WGLExt.WGL_ACCUM_BITS_ARB; - iattributes[niattribs++] = GL.GL_TRUE; - } - - if (useFloat && !ati) { - iattributes[niattribs++] = WGLExt.WGL_FLOAT_COMPONENTS_NV; - iattributes[niattribs++] = GL.GL_TRUE; - } - - if (rtt) { - if (useFloat) { - assert(!ati); - if (!rect) { - throw new GLException("Render-to-floating-point-texture only supported on NVidia hardware with render-to-texture-rectangle"); - } - iattributes[niattribs++] = WGLExt.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV; - iattributes[niattribs++] = GL.GL_TRUE; - } else { - iattributes[niattribs++] = rect ? WGLExt.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : WGLExt.WGL_BIND_TO_TEXTURE_RGB_ARB; - iattributes[niattribs++] = GL.GL_TRUE; - } + ati = (floatMode == GLPbuffer.ATI_FLOAT); } - iattributes[niattribs++] = WGLExt.WGL_SUPPORT_OPENGL_ARB; - iattributes[niattribs++] = GL.GL_TRUE; - int[] pformats = new int[MAX_PFORMATS]; int nformats; int[] nformatsTmp = new int[1]; |