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Diffstat (limited to 'src/classes/com/sun/opengl/impl/macosx/MacOSXOnscreenGLContext.java')
-rw-r--r--src/classes/com/sun/opengl/impl/macosx/MacOSXOnscreenGLContext.java27
1 files changed, 7 insertions, 20 deletions
diff --git a/src/classes/com/sun/opengl/impl/macosx/MacOSXOnscreenGLContext.java b/src/classes/com/sun/opengl/impl/macosx/MacOSXOnscreenGLContext.java
index 9e20dd6dd..dedc5a0ee 100644
--- a/src/classes/com/sun/opengl/impl/macosx/MacOSXOnscreenGLContext.java
+++ b/src/classes/com/sun/opengl/impl/macosx/MacOSXOnscreenGLContext.java
@@ -54,13 +54,14 @@ public class MacOSXOnscreenGLContext extends MacOSXGLContext {
}
protected int makeCurrentImpl() throws GLException {
+ int lockRes = 0;
try {
- int lockRes = drawable.lockSurface();
+ lockRes = drawable.lockSurface();
if (lockRes == MacOSXOnscreenGLDrawable.LOCK_SURFACE_NOT_READY) {
return CONTEXT_NOT_CURRENT;
}
if (lockRes == MacOSXOnscreenGLDrawable.LOCK_SURFACE_CHANGED) {
- super.destroy();
+ destroyImpl();
}
int ret = super.makeCurrentImpl();
if ((ret == CONTEXT_CURRENT) ||
@@ -72,32 +73,18 @@ public class MacOSXOnscreenGLContext extends MacOSXGLContext {
// do this updating only upon reshape of this component or reshape or movement
// of an ancestor, but this also wasn't sufficient and left garbage on the
// screen in some situations.
- CGL.updateContext(nsContext, drawable.getView());
- } else {
- // View might not have been ready
- drawable.unlockSurface();
+ CGL.updateContext(nsContext);
}
return ret;
- } catch (RuntimeException e) {
- try {
+ } finally {
+ if (lockRes != MacOSXOnscreenGLDrawable.LOCK_SURFACE_NOT_READY) {
drawable.unlockSurface();
- } catch (Exception e2) {
- // do nothing if unlockSurface throws
}
- throw(e);
- }
- }
-
- protected void releaseImpl() throws GLException {
- try {
- super.releaseImpl();
- } finally {
- drawable.unlockSurface();
}
}
public void swapBuffers() throws GLException {
- if (!CGL.flushBuffer(nsContext, drawable.getView())) {
+ if (!CGL.flushBuffer(nsContext)) {
throw new GLException("Error swapping buffers");
}
}