diff options
author | Sven Gothel <[email protected]> | 2013-10-25 00:01:12 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-10-25 00:01:12 +0200 |
commit | dc2deb071ca192594426791e95804a208e030ce3 (patch) | |
tree | 2fce099878bb4b7eb0d902f994e38bc184ab7efd /src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java | |
parent | cbc641e89136098e0a9e79afe74b45203f828587 (diff) |
Bug 867 OSX [Common Code]: Trigger GLRendererQuirks.GL4NeedsGL3Request and make it sticky; Only alias profiles if HW-Accelerated!
Only alias profiles if HW-Accelerated!
GLContextImpl.mapGLVersions(..) shall not map a higher profile to a lower if it is a software renderer.
+++
GLContextImpl.mapGLVersions(..) attempts to trigger GLRendererQuirks.GL4NeedsGL3Request if OSX 10.9
by creating a GL3 core context first.
+++
GLContextImpl.setGLFunctionAvailability():
- On OSX 10.9: Detect GLRendererQuirks.GL4NeedsGL3Request and make it sticky (per device)
while 'withinGLVersionsMapping'
- Merge sticky quirks w/ local quirks
+++
TestGearsES2NEWT: Add cmdline '-gl2' to force GL2 profile.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java index d936308af..82be3e2b9 100644 --- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java +++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java @@ -325,7 +325,7 @@ public class WindowsWGLContext extends GLContextImpl { if ( !WGL.wglMakeCurrent(drawable.getHandle(), temp_ctx) ) { throw new GLException("Error making temp context current: 0x" + toHexString(temp_ctx) + ", werr: "+GDI.GetLastError()); } - setGLFunctionAvailability(true, 0, 0, CTX_PROFILE_COMPAT, false); // use GL_VERSION + setGLFunctionAvailability(true, 0, 0, CTX_PROFILE_COMPAT, false /* strictMatch */, false /* withinGLVersionsMapping */); // use GL_VERSION WGL.wglMakeCurrent(0, 0); // release temp context if( !createContextARBTried ) { |