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authorSven Gothel <[email protected]>2012-01-09 03:51:35 +0100
committerSven Gothel <[email protected]>2012-01-09 03:51:35 +0100
commitc49d29784986b1945343b9a90b5e0c9f3d95d937 (patch)
tree96f7b12b4e230555b199235a7981ff82e3203f37 /src/jogl/classes/jogamp/opengl/windows/wgl/WGLUtil.java
parent9e61d4529143ff3f6de15ce55f8e8747f67a86c9 (diff)
Dispatch the '5' GDI/WGL functions and allow using their 'wgl' variants. GDI is the default.
The following 5 GDI functions have their 'wgl' counterparts which 'shall' being used in case the OpenGL DLL is being loaded dynamically. (So reads the documentation & FAQ). This seems to be required only in case the std. opengl32.dll is not being used. This use case is called GDI/ICD. If using a non std. OpenGL DLL, is called MCD. We dynamically load the OpenGL DLL and fetch the address pointer. Since we generally use the std. opengl32.dll, our use of the GDI callbacks seems to be legal. However, to test using the 'wgl' method WGLUtil is introduced. You can test using the 'wgl' variants by defining the property: 'jogl.windows.useWGLVersionOf5WGLGDIFuncSet'. In case you have troubles, ie crashes within pixelformat setup etc, it might be interesting if this may impact your behavior. - ChoosePixelFormat(long, PIXELFORMATDESCRIPTOR) - DescribePixelFormat(long, int, int, PIXELFORMATDESCRIPTOR) - GetPixelFormat(long) - SetPixelFormat(long, int, PIXELFORMATDESCRIPTOR) - SwapBuffers(long)
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows/wgl/WGLUtil.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WGLUtil.java95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WGLUtil.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WGLUtil.java
new file mode 100644
index 000000000..845d749ba
--- /dev/null
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WGLUtil.java
@@ -0,0 +1,95 @@
+/**
+ * Copyright 2012 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package jogamp.opengl.windows.wgl;
+
+import java.security.AccessController;
+
+import jogamp.nativewindow.windows.GDI;
+import jogamp.nativewindow.windows.PIXELFORMATDESCRIPTOR;
+import jogamp.opengl.Debug;
+
+public class WGLUtil {
+ /**
+ * Switch to use the <code>wgl</code> variants of {@link jogamp.opengl.windows.wgl.WGL}
+ * to replace the following 5 GDI based functions (see below).
+ * <p>
+ * Disabled per default.
+ * </p>
+ * <p>
+ * You can enable it by defining the property <code>jogl.windows.useWGLVersionOf5WGLGDIFuncSet</code>.
+ * </p>
+ *
+ * @see jogamp.nativewindow.windows.GDI#ChoosePixelFormat(long, PIXELFORMATDESCRIPTOR)
+ * @see jogamp.nativewindow.windows.GDI#DescribePixelFormat(long, int, int, PIXELFORMATDESCRIPTOR)
+ * @see jogamp.nativewindow.windows.GDI#GetPixelFormat(long)
+ * @see jogamp.nativewindow.windows.GDI#SetPixelFormat(long, int, PIXELFORMATDESCRIPTOR)
+ * @see jogamp.nativewindow.windows.GDI#SwapBuffers(long)
+ */
+ public static final boolean USE_WGLVersion_Of_5WGLGDIFuncSet;
+
+ static {
+ USE_WGLVersion_Of_5WGLGDIFuncSet = Debug.isPropertyDefined("jogl.windows.useWGLVersionOf5WGLGDIFuncSet", true, AccessController.getContext());
+ System.err.println("USE_WGLVersion_Of_5WGLGDIFuncSet: "+USE_WGLVersion_Of_5WGLGDIFuncSet);
+ }
+
+ public static int ChoosePixelFormat(long hdc, PIXELFORMATDESCRIPTOR pfd) {
+ if(USE_WGLVersion_Of_5WGLGDIFuncSet) {
+ return WGL.wglChoosePixelFormat(hdc, pfd);
+ } else {
+ return GDI.ChoosePixelFormat(hdc, pfd);
+ }
+ }
+ public static int DescribePixelFormat(long hdc, int pfdid, int pfdSize, PIXELFORMATDESCRIPTOR pfd) {
+ if(USE_WGLVersion_Of_5WGLGDIFuncSet) {
+ return WGL.wglDescribePixelFormat(hdc, pfdid, pfdSize, pfd);
+ } else {
+ return GDI.DescribePixelFormat(hdc, pfdid, pfdSize, pfd);
+ }
+ }
+ public static int GetPixelFormat(long hdc) {
+ if(USE_WGLVersion_Of_5WGLGDIFuncSet) {
+ return WGL.wglGetPixelFormat(hdc);
+ } else {
+ return GDI.GetPixelFormat(hdc);
+ }
+ }
+ public static boolean SetPixelFormat(long hdc, int pfdid, PIXELFORMATDESCRIPTOR pfd) {
+ if(USE_WGLVersion_Of_5WGLGDIFuncSet) {
+ return WGL.wglSetPixelFormat(hdc, pfdid, pfd);
+ } else {
+ return GDI.SetPixelFormat(hdc, pfdid, pfd);
+ }
+ }
+ public static boolean SwapBuffers(long hdc) {
+ if(USE_WGLVersion_Of_5WGLGDIFuncSet) {
+ return WGL.wglSwapBuffers(hdc);
+ } else {
+ return GDI.SwapBuffers(hdc);
+ }
+ }
+}