diff options
author | Sven Gothel <[email protected]> | 2014-07-07 23:46:19 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-07-07 23:46:19 +0200 |
commit | 38e51e4a5f6f35c658df10f6d48a33e3ffaea2f3 (patch) | |
tree | 259024b16429986ab48fd49a9bd2667dad2b85eb /src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java | |
parent | 06fc570f70dc5ccfad7399d8426bdf224c239a5a (diff) |
Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in oculusvr-sdk java distortion-mesh calculation if available
StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer.
GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config
instance directly or by the device-index parameter:
- 0: monoscopi device: No post-processing
- 1: stereoscopic device SBS: No post-processing
- 2: stereoscopic device SBS + Lenses: Distortion post-processing
(only available w/ oculusvr-sdk sub-module)
Producing a 'GenericStereoDevice.Config' instance is self containing
and may extend if supporting more device types like top-bottom, interlaced etc.
StereoDemo01 handles all use-cases and may be used as a test-bed
to add and experiment with stereoscopy, devices and settings.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java | 605 |
1 files changed, 605 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java new file mode 100644 index 000000000..d957bd4e7 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java @@ -0,0 +1,605 @@ +/** + * Copyright 2014 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package jogamp.opengl.util.stereo; + +import java.nio.FloatBuffer; +import java.nio.ShortBuffer; + +import javax.media.nativewindow.util.Dimension; +import javax.media.nativewindow.util.DimensionImmutable; +import javax.media.nativewindow.util.RectangleImmutable; +import javax.media.opengl.GL; +import javax.media.opengl.GL2ES2; +import javax.media.opengl.GLArrayData; +import javax.media.opengl.GLException; +import javax.media.opengl.GLUniformData; + +import jogamp.common.os.PlatformPropsImpl; + +import com.jogamp.common.nio.Buffers; +import com.jogamp.common.os.Platform; +import com.jogamp.opengl.JoglVersion; +import com.jogamp.opengl.util.GLArrayDataServer; +import com.jogamp.opengl.util.glsl.ShaderCode; +import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.stereo.EyeParameter; +import com.jogamp.opengl.util.stereo.EyePose; +import com.jogamp.opengl.util.stereo.StereoDevice; +import com.jogamp.opengl.util.stereo.StereoDeviceRenderer; +import com.jogamp.opengl.util.stereo.StereoUtil; + +/** + * Generic Stereo Device Distortion and OpenGL Renderer Utility + */ +public class GenericStereoDeviceRenderer implements StereoDeviceRenderer { + private static final String shaderPrefix01 = "dist01"; + private static final String shaderTimewarpSuffix = "_timewarp"; + private static final String shaderChromaSuffix = "_chroma"; + private static final String shaderPlainSuffix = "_plain"; + + public static class GenericEye implements StereoDeviceRenderer.Eye { + private final int eyeName; + private final int distortionBits; + private final int vertexCount; + private final int indexCount; + private final RectangleImmutable viewport; + + private final GLUniformData eyeToSourceUVScale; + private final GLUniformData eyeToSourceUVOffset; + private final GLUniformData eyeRotationStart; + private final GLUniformData eyeRotationEnd; + + /** 2+2+2+2+2: { vec2 position, vec2 color, vec2 texCoordR, vec2 texCoordG, vec2 texCoordB } */ + private final GLArrayDataServer iVBO; + private final GLArrayData vboPos, vboParams, vboTexCoordsR, vboTexCoordsG, vboTexCoordsB; + private final GLArrayDataServer indices; + + private final EyeParameter eyeParameter; + + private final EyePose eyePose; + + @Override + public final RectangleImmutable getViewport() { return viewport; } + + @Override + public final EyeParameter getEyeParameter() { return eyeParameter; } + + @Override + public final EyePose getLastEyePose() { return eyePose; } + + private GenericEye(final GenericStereoDevice device, final int distortionBits, + final float[] eyePositionOffset, final EyeParameter eyeParam, + final DimensionImmutable textureSize, final RectangleImmutable eyeViewport) { + this.eyeName = eyeParam.number; + this.distortionBits = distortionBits; + this.viewport = eyeViewport; + + final boolean usePP = null != device.config.distortionMeshProducer && 0 != distortionBits; + + final boolean usesTimewarp = usePP && StereoUtil.usesTimewarpDistortion(distortionBits); + final FloatBuffer fstash = Buffers.newDirectFloatBuffer( 2 + 2 + ( usesTimewarp ? 16 + 16 : 0 ) ) ; + + if( usePP ) { + eyeToSourceUVScale = new GLUniformData("svr_EyeToSourceUVScale", 2, Buffers.slice2Float(fstash, 0, 2)); + eyeToSourceUVOffset = new GLUniformData("svr_EyeToSourceUVOffset", 2, Buffers.slice2Float(fstash, 2, 2)); + } else { + eyeToSourceUVScale = null; + eyeToSourceUVOffset = null; + } + + if( usesTimewarp ) { + eyeRotationStart = new GLUniformData("svr_EyeRotationStart", 4, 4, Buffers.slice2Float(fstash, 4, 16)); + eyeRotationEnd = new GLUniformData("svr_EyeRotationEnd", 4, 4, Buffers.slice2Float(fstash, 20, 16)); + } else { + eyeRotationStart = null; + eyeRotationEnd = null; + } + + this.eyeParameter = eyeParam; + + this.eyePose = new EyePose(eyeName); + + updateEyePose(device); // 1st init + + // Setup: eyeToSourceUVScale, eyeToSourceUVOffset + if( usePP ) { + final ScaleAndOffset2D textureScaleAndOffset = new ScaleAndOffset2D(eyeParam.fovhv, textureSize, eyeViewport); + if( StereoDevice.DEBUG ) { + System.err.println("XXX."+eyeName+": eyeParam "+eyeParam); + System.err.println("XXX."+eyeName+": uvScaleOffset "+textureScaleAndOffset); + System.err.println("XXX."+eyeName+": textureSize "+textureSize); + System.err.println("XXX."+eyeName+": viewport "+eyeViewport); + } + final FloatBuffer eyeToSourceUVScaleFB = eyeToSourceUVScale.floatBufferValue(); + eyeToSourceUVScaleFB.put(0, textureScaleAndOffset.scale[0]); + eyeToSourceUVScaleFB.put(1, textureScaleAndOffset.scale[1]); + final FloatBuffer eyeToSourceUVOffsetFB = eyeToSourceUVOffset.floatBufferValue(); + eyeToSourceUVOffsetFB.put(0, textureScaleAndOffset.offset[0]); + eyeToSourceUVOffsetFB.put(1, textureScaleAndOffset.offset[1]); + } else { + vertexCount = 0; + indexCount = 0; + iVBO = null; + vboPos = null; + vboParams = null; + vboTexCoordsR = null; + vboTexCoordsG = null; + vboTexCoordsB = null; + indices = null; + if( StereoDevice.DEBUG ) { + System.err.println("XXX."+eyeName+": "+this); + } + return; + } + final DistortionMesh meshData = device.config.distortionMeshProducer.create(eyeParam, distortionBits); + if( null == meshData ) { + throw new GLException("Failed to create meshData for eye "+eyeParam+", and "+StereoUtil.distortionBitsToString(distortionBits)); + } + + vertexCount = meshData.vertexCount; + indexCount = meshData.indexCount; + + /** 2+2+2+2+2: { vec2 position, vec2 color, vec2 texCoordR, vec2 texCoordG, vec2 texCoordB } */ + final boolean useChromatic = StereoUtil.usesChromaticDistortion(distortionBits); + final boolean useVignette = StereoUtil.usesVignetteDistortion(distortionBits); + + final int compsPerElement = 2+2+2+( useChromatic ? 2+2 /* texCoordG + texCoordB */: 0 ); + iVBO = GLArrayDataServer.createGLSLInterleaved(compsPerElement, GL.GL_FLOAT, false, vertexCount, GL.GL_STATIC_DRAW); + vboPos = iVBO.addGLSLSubArray("svr_Position", 2, GL.GL_ARRAY_BUFFER); + vboParams = iVBO.addGLSLSubArray("svr_Params", 2, GL.GL_ARRAY_BUFFER); + vboTexCoordsR = iVBO.addGLSLSubArray("svr_TexCoordR", 2, GL.GL_ARRAY_BUFFER); + if( useChromatic ) { + vboTexCoordsG = iVBO.addGLSLSubArray("svr_TexCoordG", 2, GL.GL_ARRAY_BUFFER); + vboTexCoordsB = iVBO.addGLSLSubArray("svr_TexCoordB", 2, GL.GL_ARRAY_BUFFER); + } else { + vboTexCoordsG = null; + vboTexCoordsB = null; + } + indices = GLArrayDataServer.createData(1, GL.GL_SHORT, indexCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); + + /** 2+2+2+2+2: { vec2 position, vec2 color, vec2 texCoordR, vec2 texCoordG, vec2 texCoordB } */ + final FloatBuffer iVBOFB = (FloatBuffer)iVBO.getBuffer(); + + for ( int vertNum = 0; vertNum < vertexCount; vertNum++ ) { + final DistortionMesh.DistortionVertex v = meshData.vertices[vertNum]; + int dataIdx = 0; + + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": START VERTEX "+vertNum+" / "+vertexCount); + } + // pos + if( v.pos_size >= 2 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": pos ["+v.data[dataIdx]+", "+v.data[dataIdx+1]+"]"); + } + iVBOFB.put(v.data[dataIdx]); + iVBOFB.put(v.data[dataIdx+1]); + } else { + iVBOFB.put(0f); + iVBOFB.put(0f); + } + dataIdx += v.pos_size; + + // params + if( v.vignetteFactor_size >= 1 && useVignette ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": vignette "+v.data[dataIdx]); + } + iVBOFB.put(v.data[dataIdx]); + } else { + iVBOFB.put(1.0f); + } + dataIdx += v.vignetteFactor_size; + + if( v.timewarpFactor_size >= 1 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": timewarp "+v.data[dataIdx]); + } + iVBOFB.put(v.data[dataIdx]); + } else { + iVBOFB.put(1.0f); + } + dataIdx += v.timewarpFactor_size; + + // texCoordR + if( v.texR_size >= 2 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": texR ["+v.data[dataIdx]+", "+v.data[dataIdx+1]+"]"); + } + iVBOFB.put(v.data[dataIdx]); + iVBOFB.put(v.data[dataIdx+1]); + } else { + iVBOFB.put(1f); + iVBOFB.put(1f); + } + dataIdx += v.texR_size; + + if( useChromatic ) { + // texCoordG + if( v.texG_size >= 2 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": texG ["+v.data[dataIdx]+", "+v.data[dataIdx+1]+"]"); + } + iVBOFB.put(v.data[dataIdx]); + iVBOFB.put(v.data[dataIdx+1]); + } else { + iVBOFB.put(1f); + iVBOFB.put(1f); + } + dataIdx += v.texG_size; + + // texCoordB + if( v.texB_size >= 2 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": texB ["+v.data[dataIdx]+", "+v.data[dataIdx+1]+"]"); + } + iVBOFB.put(v.data[dataIdx]); + iVBOFB.put(v.data[dataIdx+1]); + } else { + iVBOFB.put(1f); + iVBOFB.put(1f); + } + dataIdx += v.texB_size; + } else { + dataIdx += v.texG_size; + dataIdx += v.texB_size; + } + } + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": iVBO "+iVBO); + } + { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": idx "+indices+", count "+indexCount); + for(int i=0; i< indexCount; i++) { + if( 0 == i % 16 ) { + System.err.printf("%n%5d: ", i); + } + System.err.printf("%5d, ", (int)meshData.indices[i]); + } + System.err.println(); + } + final ShortBuffer out = (ShortBuffer) indices.getBuffer(); + out.put(meshData.indices, 0, meshData.indexCount); + } + if( StereoDevice.DEBUG ) { + System.err.println("XXX."+eyeName+": "+this); + } + } + + private void linkData(final GL2ES2 gl, final ShaderProgram sp) { + if( null == iVBO ) return; + + if( 0 > vboPos.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboPos); + } + if( 0 > vboParams.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboParams); + } + if( 0 > vboTexCoordsR.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboTexCoordsR); + } + if( StereoUtil.usesChromaticDistortion(distortionBits) ) { + if( 0 > vboTexCoordsG.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboTexCoordsG); + } + if( 0 > vboTexCoordsB.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboTexCoordsB); + } + } + if( 0 > eyeToSourceUVScale.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+eyeToSourceUVScale); + } + if( 0 > eyeToSourceUVOffset.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+eyeToSourceUVOffset); + } + if( StereoUtil.usesTimewarpDistortion(distortionBits) ) { + if( 0 > eyeRotationStart.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+eyeRotationStart); + } + if( 0 > eyeRotationEnd.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+eyeRotationEnd); + } + } + iVBO.seal(gl, true); + iVBO.enableBuffer(gl, false); + indices.seal(gl, true); + indices.enableBuffer(gl, false); + } + + private void dispose(final GL2ES2 gl) { + if( null == iVBO ) return; + iVBO.destroy(gl); + indices.destroy(gl); + } + private void enableVBO(final GL2ES2 gl, final boolean enable) { + if( null == iVBO ) return; + iVBO.enableBuffer(gl, enable); + indices.bindBuffer(gl, enable); // keeps VBO binding if enable:=true + } + + private void updateUniform(final GL2ES2 gl, final ShaderProgram sp) { + if( null == iVBO ) return; + gl.glUniform(eyeToSourceUVScale); + gl.glUniform(eyeToSourceUVOffset); + if( StereoUtil.usesTimewarpDistortion(distortionBits) ) { + gl.glUniform(eyeRotationStart); + gl.glUniform(eyeRotationEnd); + } + } + + /** + * Updates {@link #ovrEyePose} and it's extracted + * {@link #eyeRenderPoseOrientation} and {@link #eyeRenderPosePosition}. + * @param hmdCtx used get the {@link #ovrEyePose} via {@link OVR#ovrHmd_GetEyePose(OvrHmdContext, int)} + */ + private EyePose updateEyePose(final GenericStereoDevice hmdCtx) { + return eyePose; + } + + @Override + public String toString() { + final String ppTxt = null == iVBO ? ", no post-processing" : + ", uvScale["+eyeToSourceUVScale.floatBufferValue().get(0)+", "+eyeToSourceUVScale.floatBufferValue().get(1)+ + "], uvOffset["+eyeToSourceUVOffset.floatBufferValue().get(0)+", "+eyeToSourceUVOffset.floatBufferValue().get(1)+"]"; + + return "Eye["+eyeName+", viewport "+viewport+ + ", "+eyeParameter+ + ", vertices "+vertexCount+", indices "+indexCount+ + ppTxt+ + ", desc"+eyeParameter+", "+eyePose+"]"; + } + } + + private final GenericStereoDevice device; + private final GenericEye[] eyes; + private final int distortionBits; + private final int textureCount; + private final DimensionImmutable singleTextureSize; + private final DimensionImmutable totalTextureSize; + /** if texUnit0 is null: no post-processing */ + private final GLUniformData texUnit0; + + private ShaderProgram sp; + private long frameStart = 0; + + @Override + public String toString() { + return "GenericStereo[distortion["+StereoUtil.distortionBitsToString(distortionBits)+ + "], singleSize "+singleTextureSize+ + ", sbsSize "+totalTextureSize+ + ", texCount "+textureCount+", texUnit "+(null != texUnit0 ? texUnit0.intValue() : "n/a")+ + ", "+PlatformPropsImpl.NEWLINE+" "+(0 < eyes.length ? eyes[0] : "none")+ + ", "+PlatformPropsImpl.NEWLINE+" "+(1 < eyes.length ? eyes[1] : "none")+"]"; + } + + + private static final DimensionImmutable zeroSize = new Dimension(0, 0); + + /* pp */ GenericStereoDeviceRenderer(final GenericStereoDevice context, final int distortionBits, + final int textureCount, final float[] eyePositionOffset, + final EyeParameter[] eyeParam, final float pixelsPerDisplayPixel, final int textureUnit, + final DimensionImmutable singleTextureSize, final DimensionImmutable totalTextureSize, + final RectangleImmutable[] eyeViewports) { + this.device = context; + this.eyes = new GenericEye[eyeParam.length]; + this.distortionBits = ( distortionBits | context.getMinimumDistortionBits() ) & context.getSupportedDistortionBits(); + final boolean usePP = null != device.config.distortionMeshProducer && 0 != this.distortionBits; + final DimensionImmutable textureSize; + + if( usePP ) { + if( 1 > textureCount || 2 < textureCount ) { + this.textureCount = 2; + } else { + this.textureCount = textureCount; + } + this.singleTextureSize = singleTextureSize; + this.totalTextureSize = totalTextureSize; + textureSize = 1 == textureCount ? totalTextureSize : singleTextureSize; + texUnit0 = new GLUniformData("svr_Texture0", textureUnit); + } else { + this.textureCount = 0; + this.singleTextureSize = zeroSize; + this.totalTextureSize = zeroSize; + textureSize = zeroSize; + texUnit0 = null; + } + for(int i=0; i<eyeParam.length; i++) { + eyes[i] = new GenericEye(context, this.distortionBits, eyePositionOffset, eyeParam[i], textureSize, eyeViewports[i]); + } + sp = null; + } + + @Override + public StereoDevice getDevice() { return device; } + + @Override + public final int getDistortionBits() { return distortionBits; } + + @Override + public final boolean usesSideBySideStereo() { return true; } + + @Override + public final DimensionImmutable getSingleSurfaceSize() { return singleTextureSize; } + + @Override + public final DimensionImmutable getTotalSurfaceSize() { return totalTextureSize; } + + @Override + public final int getTextureCount() { return textureCount; } + + @Override + public final int getTextureUnit() { return ppAvailable() ? texUnit0.intValue() : 0; } + + @Override + public final boolean ppAvailable() { return null != texUnit0; } + + @Override + public final void init(final GL gl) { + if( StereoDevice.DEBUG ) { + System.err.println(JoglVersion.getGLInfo(gl, null).toString()); + } + if( null != sp ) { + throw new IllegalStateException("Already initialized"); + } + if( !ppAvailable() ) { + return; + } + final GL2ES2 gl2es2 = gl.getGL2ES2(); + + final String vertexShaderBasename; + final String fragmentShaderBasename; + { + final boolean usesTimewarp = StereoUtil.usesTimewarpDistortion(distortionBits); + final boolean usesChromatic = StereoUtil.usesChromaticDistortion(distortionBits); + + final StringBuilder sb = new StringBuilder(); + sb.append(shaderPrefix01); + if( !usesChromatic && !usesTimewarp ) { + sb.append(shaderPlainSuffix); + } else if( usesChromatic && !usesTimewarp ) { + sb.append(shaderChromaSuffix); + } else if( usesTimewarp ) { + sb.append(shaderTimewarpSuffix); + if( usesChromatic ) { + sb.append(shaderChromaSuffix); + } + } + vertexShaderBasename = sb.toString(); + sb.setLength(0); + sb.append(shaderPrefix01); + if( usesChromatic ) { + sb.append(shaderChromaSuffix); + } else { + sb.append(shaderPlainSuffix); + } + fragmentShaderBasename = sb.toString(); + } + final ShaderCode vp0 = ShaderCode.create(gl2es2, GL2ES2.GL_VERTEX_SHADER, GenericStereoDeviceRenderer.class, "shader", + "shader/bin", vertexShaderBasename, true); + final ShaderCode fp0 = ShaderCode.create(gl2es2, GL2ES2.GL_FRAGMENT_SHADER, GenericStereoDeviceRenderer.class, "shader", + "shader/bin", fragmentShaderBasename, true); + vp0.defaultShaderCustomization(gl2es2, true, true); + fp0.defaultShaderCustomization(gl2es2, true, true); + + sp = new ShaderProgram(); + sp.add(gl2es2, vp0, System.err); + sp.add(gl2es2, fp0, System.err); + if(!sp.link(gl2es2, System.err)) { + throw new GLException("could not link program: "+sp); + } + sp.useProgram(gl2es2, true); + if( 0 > texUnit0.setLocation(gl2es2, sp.program()) ) { + throw new GLException("Couldn't locate "+texUnit0); + } + for(int i=0; i<eyes.length; i++) { + eyes[i].linkData(gl2es2, sp); + } + sp.useProgram(gl2es2, false); + } + + @Override + public final void dispose(final GL gl) { + final GL2ES2 gl2es2 = gl.getGL2ES2(); + if( null != sp ) { + sp.useProgram(gl2es2, false); + } + for(int i=0; i<eyes.length; i++) { + eyes[i].dispose(gl2es2); + } + if( null != sp ) { + sp.destroy(gl2es2); + } + } + + @Override + public final Eye getEye(final int eyeNum) { + return eyes[eyeNum]; + } + + @Override + public final EyePose updateEyePose(final int eyeNum) { + return eyes[eyeNum].updateEyePose(device); + } + + @Override + public final void beginFrame(final GL gl) { + frameStart = Platform.currentTimeMillis(); + } + + @Override + public final void endFrame(final GL gl) { + if( 0 == frameStart ) { + throw new IllegalStateException("beginFrame not called"); + } + frameStart = 0; + } + + @Override + public final void ppBegin(final GL gl) { + if( null == sp ) { + throw new IllegalStateException("Not initialized"); + } + if( 0 == frameStart ) { + throw new IllegalStateException("beginFrame not called"); + } + final GL2ES2 gl2es2 = gl.getGL2ES2(); + + gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + gl.glClear(GL.GL_COLOR_BUFFER_BIT); + gl.glActiveTexture(GL.GL_TEXTURE0 + getTextureUnit()); + + gl2es2.glDisable(GL.GL_CULL_FACE); + gl2es2.glDisable(GL.GL_DEPTH_TEST); + gl2es2.glDisable(GL.GL_BLEND); + + if( !gl2es2.isGLcore() ) { + gl2es2.glEnable(GL.GL_TEXTURE_2D); + } + + sp.useProgram(gl2es2, true); + + gl2es2.glUniform(texUnit0); + } + + @Override + public final void ppOneEye(final GL gl, final int eyeNum) { + final GenericEye eye = eyes[eyeNum]; + final GL2ES2 gl2es2 = gl.getGL2ES2(); + + eye.updateUniform(gl2es2, sp); + eye.enableVBO(gl2es2, true); + gl2es2.glDrawElements(GL.GL_TRIANGLES, eye.indexCount, GL.GL_UNSIGNED_SHORT, 0); + eyes[eyeNum].enableVBO(gl2es2, false); + } + + @Override + public final void ppEnd(final GL gl) { + sp.useProgram(gl.getGL2ES2(), false); + } +} |