diff options
author | Sven Gothel <[email protected]> | 2014-07-07 23:46:19 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-07 23:46:19 +0200 |
commit | 38e51e4a5f6f35c658df10f6d48a33e3ffaea2f3 (patch) | |
tree | 259024b16429986ab48fd49a9bd2667dad2b85eb /src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java | |
parent | 06fc570f70dc5ccfad7399d8426bdf224c239a5a (diff) |
Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in oculusvr-sdk java distortion-mesh calculation if available
StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer.
GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config
instance directly or by the device-index parameter:
- 0: monoscopi device: No post-processing
- 1: stereoscopic device SBS: No post-processing
- 2: stereoscopic device SBS + Lenses: Distortion post-processing
(only available w/ oculusvr-sdk sub-module)
Producing a 'GenericStereoDevice.Config' instance is self containing
and may extend if supporting more device types like top-bottom, interlaced etc.
StereoDemo01 handles all use-cases and may be used as a test-bed
to add and experiment with stereoscopy, devices and settings.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java b/src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java new file mode 100644 index 000000000..7a2483121 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java @@ -0,0 +1,95 @@ +/** + * Copyright 2014 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package jogamp.opengl.util.stereo; + +import com.jogamp.opengl.util.stereo.EyeParameter; + +public class DistortionMesh { + public static interface Producer { + /** Initialize */ + void init(final GenericStereoDevice.Config deviceConfig, final float[] eyeReliefInMeters); + + /** Distortion Mesh Producer */ + DistortionMesh create(final EyeParameter eyeParam, final int distortionBits); + } + public static class DistortionVertex { + /** {@value} */ + public static final int def_pos_size = 2; + /** {@value} */ + public static final int def_vignetteFactor_size = 1; + /** {@value} */ + public static final int def_timewarpFactor_size = 1; + /** {@value} */ + public static final int def_texR_size = 2; + /** {@value} */ + public static final int def_texG_size = 2; + /** {@value} */ + public static final int def_texB_size = 2; + + /** {@value} */ + public static final int def_total_size = def_pos_size + def_vignetteFactor_size + def_timewarpFactor_size + + def_texR_size + def_texG_size + def_texB_size; + + public DistortionVertex(final float[] data, final int pos_size, + final int vignetteFactor_size, final int timewarpFactor_size, final int texR_size, + final int texG_size, final int texB_size) { + this.data = data; + this.pos_size = pos_size; + this.vignetteFactor_size = vignetteFactor_size; + this.timewarpFactor_size = timewarpFactor_size; + this.texR_size = texR_size; + this.texG_size = texG_size; + this.texB_size = texB_size; + } + final float[] data; + + /** Usually {@link #def_pos_size} */ + final int pos_size; + /** Usually {@link #def_vignetteFactor_size} */ + final int vignetteFactor_size; + /** Usually {@link #def_timewarpFactor_size} */ + final int timewarpFactor_size; + /** Usually {@link #def_texR_size} */ + final int texR_size; + /** Usually {@link #def_texG_size} */ + final int texG_size; + /** Usually {@link #def_texB_size} */ + final int texB_size; + } + public DistortionMesh(final DistortionMesh.DistortionVertex[] vertices, final int vertexCount, + final short[] indices, final int indexCount) { + this.vertices = vertices; + this.vertexCount = vertexCount; + this.indices = indices; + this.indexCount = indexCount; + } + final DistortionMesh.DistortionVertex[] vertices; + final int vertexCount; + final short[] indices; + final int indexCount; +} |