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authorSven Gothel <[email protected]>2012-10-18 09:35:11 +0200
committerSven Gothel <[email protected]>2012-10-18 09:35:11 +0200
commit153a37378beff3f8b40fed8e55b62c2f2790eca5 (patch)
treeecb38e0b814fe563bb90e644a3d2aab8945995c4 /src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
parent1b327874356130096546533a690deff3b7bc876c (diff)
FixedFuncPipeline/Hook: Add glColor4ub() w/ value conversion, make glColor4f() more efficient, use pre-alloc NIO buffer
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java22
1 files changed, 15 insertions, 7 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
index 09f52e2a5..5a1678efa 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
@@ -135,16 +135,22 @@ public class FixedFuncPipeline {
//
// Simple Globals
//
-
- public void glColor4fv(GL2ES2 gl, FloatBuffer data ) {
+ public void glColor4f(GL2ES2 gl, float red, float green, float blue, float alpha) {
+ colorStatic.put(0, red);
+ colorStatic.put(1, green);
+ colorStatic.put(2, blue);
+ colorStatic.put(3, alpha);
+
shaderState.useProgram(gl, true);
- GLUniformData ud = shaderState.getUniform(mgl_ColorStatic);
+ final GLUniformData ud = shaderState.getUniform(mgl_ColorStatic);
if(null!=ud) {
- ud.setData(data);
+ // same data object ..
shaderState.uniform(gl, ud);
- }
+ } else {
+ throw new GLException("Failed to update: mgl_ColorStatic");
+ }
}
-
+
//
// Arrays / States
//
@@ -897,7 +903,7 @@ public class FixedFuncPipeline {
}
shaderState.uniform(gl, new GLUniformData(mgl_ColorEnabled, 0));
- shaderState.uniform(gl, new GLUniformData(mgl_ColorStatic, 4, one4f));
+ shaderState.uniform(gl, new GLUniformData(mgl_ColorStatic, 4, colorStatic));
texID2Format.setKeyNotFoundValue(0);
shaderState.uniform(gl, new GLUniformData(mgl_TexCoordEnabled, 1, textureCoordEnabled));
@@ -943,6 +949,8 @@ public class FixedFuncPipeline {
protected boolean verbose = DEBUG;
+ private final FloatBuffer colorStatic = Buffers.copyFloatBuffer(one4f);
+
private int activeTextureUnit=0;
private int clientActiveTextureUnit=0;
private final IntIntHashMap texID2Format = new IntIntHashMap();