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authorSven Gothel <[email protected]>2014-02-23 14:51:06 +0100
committerSven Gothel <[email protected]>2014-02-23 14:51:06 +0100
commit3352601e0860584509adf2b76f993d03893ded4b (patch)
tree974fccc8c0eb2f5ad9d4ffd741dfc35869ed67b5 /src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
parentf51933f0ebe9ae030c26c066e59a728ce08b8559 (diff)
parentc67de337a8aaf52e36104c3f13e273aa19d21f1f (diff)
Merge branch 'master' into stash_glyphcache
Conflicts: make/scripts/tests.sh src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java src/jogl/classes/com/jogamp/graph/curve/Region.java src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java src/jogl/classes/com/jogamp/graph/font/Font.java src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java src/jogl/classes/jogamp/graph/curve/text/GlyphShape.java src/jogl/classes/jogamp/graph/curve/text/GlyphString.java src/jogl/classes/jogamp/graph/font/typecast/TypecastFont.java src/jogl/classes/jogamp/graph/font/typecast/TypecastGlyph.java src/jogl/classes/jogamp/graph/font/typecast/TypecastRenderer.java
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java70
1 files changed, 42 insertions, 28 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
index c4b761b13..34a381d7d 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
@@ -37,7 +37,7 @@ import com.jogamp.opengl.util.GLArrayDataWrapper;
import com.jogamp.opengl.util.glsl.ShaderState;
/**
- * Used for interleaved GLSL arrays, i.e. where the buffer data itself is handled
+ * Used for interleaved GLSL arrays, i.e. where the buffer data itself is handled
* separately and interleaves many arrays.
*/
public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat {
@@ -47,43 +47,57 @@ public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat {
this.ad = ad;
}
+ @Override
public GLArrayDataWrapper getData() {
return ad;
}
-
- public final void syncData(GL gl, boolean enable, boolean force, Object ext) {
- if(enable) {
- final GL2ES2 glsl = gl.getGL2ES2();
- final ShaderState st = (ShaderState) ext;
+ @Override
+ public final void syncData(GL gl, Object ext) {
+ final GL2ES2 glsl = gl.getGL2ES2();
+ if( null != ext ) {
+ ((ShaderState)ext).vertexAttribPointer(glsl, ad);
+ } else {
+ if( 0 <= ad.getLocation() ) {
+ glsl.glVertexAttribPointer(ad);
+ }
+ }
+ /**
+ * Due to probable application VBO switching, this might not make any sense ..
+ *
+ if(!written) {
st.vertexAttribPointer(glsl, ad);
- /**
- * Due to probable application VBO switching, this might not make any sense ..
- *
- if(force) {
+ } else if(st.getAttribLocation(glsl, ad) >= 0) {
+ final int[] qi = new int[1];
+ glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
+ if(ad.getVBOName() != qi[0]) {
+ System.err.println("XXX1: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
st.vertexAttribPointer(glsl, ad);
- } else if(st.getAttribLocation(glsl, ad) >= 0) {
- final int[] qi = new int[1];
- glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
- if(ad.getVBOName() != qi[0]) {
- System.err.println("XXX1: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
- st.vertexAttribPointer(glsl, ad);
- } else {
- System.err.println("XXX0: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
- }
- }*/
- }
+ } else {
+ System.err.println("XXX0: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
+ }
+ }*/
}
+ @Override
public final void enableState(GL gl, boolean enable, Object ext) {
final GL2ES2 glsl = gl.getGL2ES2();
- final ShaderState st = (ShaderState) ext;
-
- if(enable) {
- st.enableVertexAttribArray(glsl, ad);
+ if( null != ext ) {
+ final ShaderState st = (ShaderState)ext;
+ if(enable) {
+ st.enableVertexAttribArray(glsl, ad);
+ } else {
+ st.disableVertexAttribArray(glsl, ad);
+ }
} else {
- st.disableVertexAttribArray(glsl, ad);
+ final int location = ad.getLocation();
+ if( 0 <= location ) {
+ if(enable) {
+ glsl.glEnableVertexAttribArray(location);
+ } else {
+ glsl.glDisableVertexAttribArray(location);
+ }
+ }
}
- }
+ }
}
-