diff options
author | Sven Gothel <[email protected]> | 2011-02-08 06:20:35 +0100 |
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committer | Sven Gothel <[email protected]> | 2011-02-08 06:20:35 +0100 |
commit | 4cda4b70dbcd21cf57e1e253ddba32b88bcaec18 (patch) | |
tree | 6f16d211cb80ebf5dcc8cab6424c70079a38ea7f /src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java | |
parent | eb7986963c87bc6f33e7f18bb90ddf898b7dd63a (diff) |
Move implementation private files from com.jogamp.<module>.impl. to jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java new file mode 100644 index 000000000..6ebda222b --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java @@ -0,0 +1,214 @@ +/* + * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved. + * Copyright (c) 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package com.jogamp.opengl.impl; + +import javax.media.opengl.*; +import com.jogamp.common.util.IntLongHashMap; + +/** + * Tracks as closely as possible the sizes of allocated OpenGL buffer + * objects. When glMapBuffer or glMapBufferARB is called, in order to + * turn the resulting base address into a java.nio.ByteBuffer, we need + * to know the size in bytes of the allocated OpenGL buffer object. + * Previously we would compute this size by using + * glGetBufferParameterivARB with a pname of GL_BUFFER_SIZE, but + * it appears doing so each time glMapBuffer is called is too costly + * on at least Apple's new multithreaded OpenGL implementation. <P> + * + * Instead we now try to track the sizes of allocated buffer objects. + * We watch calls to glBindBuffer to see which buffer is bound to + * which target and to glBufferData to see how large the buffer's + * allocated size is. When glMapBuffer is called, we consult our table + * of buffer sizes to see if we can return an answer without a glGet + * call. <P> + * + * We share the GLBufferSizeTracker objects among all GLContexts for + * which sharing is enabled, because the namespace for buffer objects + * is the same for these contexts. <P> + * + * Tracking the state of which buffer objects are bound is done in the + * GLBufferStateTracker and is not completely trivial. In the face of + * calls to glPushClientAttrib / glPopClientAttrib we currently punt + * and re-fetch the bound buffer object for the state in question; + * see, for example, glVertexPointer and the calls down to + * GLBufferStateTracker.getBoundBufferObject(). Note that we currently + * ignore new binding targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV; + * the fact that new binding targets may be added in the future makes + * it impossible to cache state for these new targets. <P> + * + * Ignoring new binding targets, the primary situation in which we may + * not be able to return a cached answer is in the case of an error, + * where glBindBuffer may not have been called before trying to call + * glBufferData. Also, if external native code modifies a buffer + * object, we may return an incorrect answer. (FIXME: this case + * requires more thought, and perhaps stochastic and + * exponential-fallback checking. However, note that it can only occur + * in the face of external native code which requires that the + * application be signed anyway, so there is no security risk in this + * area.) + */ + +public class GLBufferSizeTracker { + // Map from buffer names to sizes. + // Note: should probably have some way of shrinking this map, but + // can't just make it a WeakHashMap because nobody holds on to the + // keys; would have to always track creation and deletion of buffer + // objects, which is probably sub-optimal. The expected usage + // pattern of buffer objects indicates that the fact that this map + // never shrinks is probably not that bad. + private IntLongHashMap bufferSizeMap; + + protected static final boolean DEBUG = Debug.debug("GLStatusTracker"); + + public GLBufferSizeTracker() { + bufferSizeMap = new IntLongHashMap(); + bufferSizeMap.setKeyNotFoundValue(-1); + } + + public void setBufferSize(GLBufferStateTracker bufferStateTracker, + int target, GL caller, long size) { + // Need to do some similar queries to getBufferSize below + int buffer = bufferStateTracker.getBoundBufferObject(target, caller); + boolean valid = bufferStateTracker.isBoundBufferObjectKnown(target); + if (valid) { + if (buffer == 0) { + // FIXME: this really should not happen if we know what's + // going on. Very likely there is an OpenGL error in the + // application if we get here. Could silently return 0, but it + // seems better to get an early warning that something is + // wrong. + throw new GLException("Error: no OpenGL buffer object appears to be bound to target 0x" + + Integer.toHexString(target)); + } + setDirectStateBufferSize(buffer, caller, size); + } + // We don't know the current buffer state. Note that the buffer + // state tracker will have made the appropriate OpenGL query if it + // didn't know what was going on, so at this point we have nothing + // left to do except drop this piece of information on the floor. + } + + public void setDirectStateBufferSize(int buffer, GL caller, long size) { + bufferSizeMap.put(buffer, size); + } + + public long getBufferSize(GLBufferStateTracker bufferStateTracker, + int target, + GL caller) { + // See whether we know what buffer is currently bound to the given + // state + int buffer = bufferStateTracker.getBoundBufferObject(target, caller); + boolean valid = bufferStateTracker.isBoundBufferObjectKnown(target); + if (valid) { + if (0 == buffer) { + // FIXME: this really should not happen if we know what's + // going on. Very likely there is an OpenGL error in the + // application if we get here. Could silently return 0, but it + // seems better to get an early warning that something is + // wrong. + throw new GLException("Error: no OpenGL buffer object appears to be bound to target 0x" + + Integer.toHexString(target)); + } + return getBufferSizeImpl(target, buffer, caller); + } + // We don't know what's going on in this case; query the GL for an answer + // FIXME: both functions return 'int' types, which is not suitable, + // since buffer lenght is 64bit ? + int[] tmp = new int[1]; + caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0); + if (DEBUG) { + System.err.println("GLBufferSizeTracker.getBufferSize(): no cached buffer information"); + } + return (long) tmp[0]; + } + + public long getDirectStateBufferSize(int buffer, GL caller) { + return getBufferSizeImpl(0, buffer, caller); + } + + private long getBufferSizeImpl(int target, int buffer, GL caller) { + // See whether we know the size of this buffer object; at this + // point we almost certainly should if the application is + // written correctly + long sz = bufferSizeMap.get(buffer); + if (0 > sz) { + // For robustness, try to query this value from the GL as we used to + // FIXME: both functions return 'int' types, which is not suitable, + // since buffer lenght is 64bit ? + int[] tmp = new int[1]; + if(0==target) { + // DirectState .. + if(caller.isFunctionAvailable("glGetNamedBufferParameterivEXT")) { + caller.getGL2().glGetNamedBufferParameterivEXT(buffer, GL.GL_BUFFER_SIZE, tmp, 0); + } else { + throw new GLException("Error: getDirectStateBufferSize called with unknown state and GL function 'glGetNamedBufferParameterivEXT' n/a to query size"); + } + } else { + caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0); + } + if (tmp[0] == 0) { + // Assume something is wrong rather than silently going along + throw new GLException("Error: buffer size returned by "+ + ((0==target)?"glGetNamedBufferParameterivEXT":"glGetBufferParameteriv")+ + " was zero; probably application error"); + } + // Assume we just don't know what's happening + sz = (long) tmp[0]; + bufferSizeMap.put(buffer, sz); + if (DEBUG) { + System.err.println("GLBufferSizeTracker.getBufferSize(): made slow query to cache size " + + sz + + " for buffer " + + buffer); + } + } + return sz; + } + + // This should be called on any major event where we might start + // producing wrong answers, such as OpenGL context creation and + // destruction if we don't know whether there are other currently- + // created contexts that might be keeping the buffer objects alive + // that we're dealing with + public void clearCachedBufferSizes() { + bufferSizeMap.clear(); + } +} |