diff options
author | Sven Gothel <[email protected]> | 2013-05-17 07:55:59 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-05-17 07:55:59 +0200 |
commit | b2802021acf8aa9b363ebef383c8dc8c8079ffa4 (patch) | |
tree | 7a9ba6c7b951e6eaf5fe7f91c5ef00ad9b357279 /src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp | |
parent | 33abeb8097a8f80acd1a4ce94b4866e5dc41f0c0 (diff) |
Fix Bug 711: Align Graphs's Curve Shader programmatically to used GL/GLSL version, following all other internal GLSL usage utilizing ShaderCode.
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp new file mode 100644 index 000000000..b978b62d1 --- /dev/null +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp @@ -0,0 +1,48 @@ +//Copyright 2010 JogAmp Community. All rights reserved. + +// +// 1-pass shader w/o weight +// + +#if __VERSION__ >= 130 + out vec4 mgl_FragColor; +#else + #define mgl_FragColor gl_FragColor +#endif + +#include uniforms.glsl +#include varyings.glsl + +void main (void) +{ + vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y)); + vec3 c = gcu_ColorStatic.rgb; + + float alpha = 0.0; + + if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) { + alpha = gcu_Alpha; + } + else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) { + rtex.y -= 0.1; + + if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) { + // discard; // freezes NV tegra2 compiler + alpha = 0.0; + } else { + rtex.y = max(rtex.y, 0.0); + + vec2 dtx = dFdx(rtex); + vec2 dty = dFdy(rtex); + + vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); + float position = rtex.y - (rtex.x * (1.0 - rtex.x)); + + // FIXME: will we ever set gcu_Alpha != 1.0 ? If not, a==alpha! + float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0); + alpha = gcu_Alpha * a; + } + } + + mgl_FragColor = vec4(c, alpha); +} |