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authorSven Gothel <[email protected]>2009-08-02 04:54:41 -0700
committerSven Gothel <[email protected]>2009-08-02 04:54:41 -0700
commit363fe8afc173ec9bf7fda4f863ddd14cd5ceabb5 (patch)
treec519d6b6c75824afff9ee5af1871e29805821dc9 /src/jogl/classes/javax/media/opengl/GLUniformData.java
parent91e2508661f8f922afad6379e8bcadee37900546 (diff)
Fix doc bug @arg -> @param
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLUniformData.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLUniformData.java12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java
index 8b5fb1a03..f628ce35a 100644
--- a/src/jogl/classes/javax/media/opengl/GLUniformData.java
+++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java
@@ -10,7 +10,7 @@ public class GLUniformData {
*
* Number of objects is 1
*
- * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
+ * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, int val) {
init(name, 1, new Integer(val));
@@ -21,7 +21,7 @@ public class GLUniformData {
*
* Number of objects is 1
*
- * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
+ * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, float val) {
init(name, 1, new Float(val));
@@ -32,7 +32,7 @@ public class GLUniformData {
*
* Number of objects is calculated by data.limit()/components
*
- * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
+ * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, int components, IntBuffer data) {
init(name, components, data);
@@ -43,7 +43,7 @@ public class GLUniformData {
*
* Number of objects is calculated by data.limit()/components
*
- * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
+ * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, int components, FloatBuffer data) {
init(name, components, data);
@@ -54,8 +54,8 @@ public class GLUniformData {
*
* Number of objects is calculated by data.limit()/(rows*columns)
*
- * @arg rows the matrix rows
- * @arg column the matrix column
+ * @param rows the matrix rows
+ * @param column the matrix column
*/
public GLUniformData(String name, int rows, int columns, FloatBuffer data) {
init(name, rows, columns, data);