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authorKenneth Russel <[email protected]>2009-06-15 22:57:38 +0000
committerKenneth Russel <[email protected]>2009-06-15 22:57:38 +0000
commita959c53b7ac91e489bf0959391e892790b9ff248 (patch)
tree4664742a4f9f6daa694364292e376ad2e6ee97d1 /src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
parent506b634b780dcd23aa61015c2ceba3e687196abf (diff)
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.opengl;
+
+import javax.media.nativewindow.*;
+
+import java.lang.reflect.*;
+import java.security.*;
+import com.sun.opengl.impl.*;
+import com.sun.nativewindow.impl.NWReflection;
+
+/** <P> Provides a virtual machine- and operating system-independent
+ mechanism for creating {@link GLDrawable}s. </P>
+
+ <P> The {@link javax.media.opengl.GLCapabilities} objects passed
+ in to the various factory methods are used as a hint for the
+ properties of the returned drawable. The default capabilities
+ selection algorithm (equivalent to passing in a null {@link
+ GLCapabilitiesChooser}) is described in {@link
+ DefaultGLCapabilitiesChooser}. Sophisticated applications needing
+ to change the selection algorithm may pass in their own {@link
+ GLCapabilitiesChooser} which can select from the available pixel
+ formats. The GLCapabilitiesChooser mechanism may not be supported
+ by all implementations or on all platforms, in which case any
+ passed GLCapabilitiesChooser will be ignored. </P>
+
+ <P> Because of the multithreaded nature of the Java platform's
+ Abstract Window Toolkit, it is typically not possible to immediately
+ reject a given {@link GLCapabilities} as being unsupportable by
+ either returning <code>null</code> from the creation routines or
+ raising a {@link GLException}. The semantics of the rejection
+ process are (unfortunately) left unspecified for now. The current
+ implementation will cause a {@link GLException} to be raised
+ during the first repaint of the {@link GLCanvas} or {@link
+ GLJPanel} if the capabilities can not be met. Pbuffers are always
+ created immediately and their creation will fail with a {@link
+ GLException} if errors occur. </P>
+
+ <P> The concrete GLDrawableFactory subclass instantiated by {@link
+ #getFactory getFactory} can be changed by setting the system
+ property <code>opengl.factory.class.name</code> to the
+ fully-qualified name of the desired class. </P>
+*/
+
+public abstract class GLDrawableFactory {
+ /** Creates a new GLDrawableFactory instance. End users do not need
+ to call this method. */
+ protected GLDrawableFactory() {
+ }
+
+ private static final GLDrawableFactory eglFactory;
+ private static final GLDrawableFactory nativeOSFactory;
+ private static final String nativeOSType;
+
+ /**
+ * Instantiate singleton factories if available, EGLES1, EGLES2 and the OS native ones.
+ */
+ static {
+ GLDrawableFactory tmp = null;
+ try {
+ tmp = (GLDrawableFactory) NWReflection.createInstance("com.sun.opengl.impl.egl.EGLDrawableFactory");
+ } catch (Throwable t) {
+ if (GLProfile.DEBUG) {
+ System.err.println("GLDrawableFactory.static - EGLDrawableFactory - not available");
+ t.printStackTrace();
+ }
+ }
+ eglFactory = tmp;
+
+ nativeOSType = NativeWindowFactory.getNativeWindowType(false);
+
+ String factoryClassName = null;
+ tmp = null;
+ try {
+ factoryClassName =
+ (String) AccessController.doPrivileged(new PrivilegedAction() {
+ public Object run() {
+ return System.getProperty("opengl.factory.class.name");
+ }
+ });
+
+ if (null == factoryClassName) {
+ if ( nativeOSType.equals(NativeWindowFactory.TYPE_EGL) ) {
+ // use egl*Factory ..
+ } else if ( nativeOSType.equals(NativeWindowFactory.TYPE_X11) ) {
+ factoryClassName = "com.sun.opengl.impl.x11.glx.X11GLXDrawableFactory";
+ } else if ( nativeOSType.equals(NativeWindowFactory.TYPE_WINDOWS) ) {
+ factoryClassName = "com.sun.opengl.impl.windows.wgl.WindowsWGLDrawableFactory";
+ } else if ( nativeOSType.equals(NativeWindowFactory.TYPE_MACOSX) ) {
+ // FIXME: remove this residual dependence on the AWT
+ factoryClassName = "com.sun.opengl.impl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory";
+ } else {
+ throw new GLException("Unsupported NativeWindow type: "+nativeOSType);
+ }
+ }
+ if (null != factoryClassName) {
+ tmp = (GLDrawableFactory) NWReflection.createInstance(factoryClassName);
+ }
+ } catch (Throwable t) {
+ if (GLProfile.DEBUG) {
+ System.err.println("GLDrawableFactory.static - Native Platform: "+nativeOSType+" - not available: "+factoryClassName);
+ t.printStackTrace();
+ }
+ }
+ nativeOSFactory = tmp;
+ }
+
+ /**
+ * Returns the sole GLDrawableFactory instance.
+ *
+ * @arg glProfile GLProfile to determine the factory type, ie EGLDrawableFactory,
+ * or one of the native GLDrawableFactory's, ie X11/GLX, Windows/WGL or MacOSX/CGL.
+ */
+ public static GLDrawableFactory getFactory(GLProfile glProfile) throws GLException {
+ return getFactoryImpl(glProfile.getImplName());
+ }
+
+ protected static GLDrawableFactory getFactoryImpl(String glProfileImplName) throws GLException {
+ if ( GLProfile.usesNativeGLES(glProfileImplName) ) {
+ if(null==eglFactory) throw new GLException("GLDrawableFactory unavailable for EGL: "+glProfileImplName);
+ return eglFactory;
+ }
+ if(null==nativeOSFactory) throw new GLException("GLDrawableFactory unavailable for Native Platform "+nativeOSType);
+ return nativeOSFactory;
+ }
+
+ /** Shuts down this GLDrawableFactory, releasing resources
+ associated with it. Before calling this method you should first
+ destroy any GLContexts and GLDrawables that have been created
+ and are still in use. No further OpenGL calls may be made after
+ shutting down the GLDrawableFactory. */
+ public void shutdown() {
+ }
+
+ /**
+ * Returns a GLDrawable that wraps a platform-specific window system
+ * object, such as an AWT or LCDUI Canvas.
+ * On platforms which support pixel format, the NativeWindow's AbstractGraphicsConfiguration
+ * is being used.
+ * support it, selects a pixel format compatible with the supplied
+ * GLCapabilities, or if the passed GLCapabilities object is null,
+ * uses a default set of capabilities. On these platforms, uses
+ * either the supplied GLCapabilitiesChooser object, or if the
+ * passed GLCapabilitiesChooser object is null, uses a
+ * DefaultGLCapabilitiesChooser instance.
+ *
+ * @throws IllegalArgumentException if the passed target is null
+ * @throws GLException if any window system-specific errors caused
+ * the creation of the GLDrawable to fail.
+ *
+ * @see javax.media.nativewindow.GraphicsConfigurationFactory#chooseGraphicsConfiguration(Capabilities, CapabilitiesChooser, AbstractGraphicsScreen)
+ */
+ public abstract GLDrawable createGLDrawable(NativeWindow target)
+ throws IllegalArgumentException, GLException;
+
+ //----------------------------------------------------------------------
+ // Methods to create high-level objects
+
+ /**
+ * Returns true if it is possible to create a GLPbuffer. Some older
+ * graphics cards do not have this capability.
+ */
+ public abstract boolean canCreateGLPbuffer();
+
+ /**
+ * Creates a GLPbuffer with the given capabilites and dimensions. <P>
+ *
+ * See the note in the overview documentation on
+ * <a href="../../../overview-summary.html#SHARING">context sharing</a>.
+ *
+ * @throws GLException if any window system-specific errors caused
+ * the creation of the GLPbuffer to fail.
+ */
+ public abstract GLPbuffer createGLPbuffer(GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser,
+ int initialWidth,
+ int initialHeight,
+ GLContext shareWith)
+ throws GLException;
+
+ //----------------------------------------------------------------------
+ // Methods for interacting with third-party OpenGL libraries
+
+ /**
+ * <P> Creates a GLContext object representing an existing OpenGL
+ * context in an external (third-party) OpenGL-based library. This
+ * GLContext object may be used to draw into this preexisting
+ * context using its {@link GL} and {@link
+ * javax.media.opengl.glu.GLU} objects. New contexts created through
+ * {@link GLDrawable}s may share textures and display lists with
+ * this external context. </P>
+ *
+ * <P> The underlying OpenGL context must be current on the current
+ * thread at the time this method is called. The user is responsible
+ * for the maintenance of the underlying OpenGL context; calls to
+ * <code>makeCurrent</code> and <code>release</code> on the returned
+ * GLContext object have no effect. If the underlying OpenGL context
+ * is destroyed, the <code>destroy</code> method should be called on
+ * the <code>GLContext</code>. A new <code>GLContext</code> object
+ * should be created for each newly-created underlying OpenGL
+ * context.
+ *
+ * @throws GLException if any window system-specific errors caused
+ * the creation of the external GLContext to fail.
+ */
+ public abstract GLContext createExternalGLContext()
+ throws GLException;
+
+ /**
+ * Returns true if it is possible to create an external GLDrawable
+ * object via {@link #createExternalGLDrawable}.
+ */
+ public abstract boolean canCreateExternalGLDrawable();
+
+ /**
+ * <P> Creates a {@link GLDrawable} object representing an existing
+ * OpenGL drawable in an external (third-party) OpenGL-based
+ * library. This GLDrawable object may be used to create new,
+ * fully-functional {@link GLContext}s on the OpenGL drawable. This
+ * is useful when interoperating with a third-party OpenGL-based
+ * library and it is essential to not perturb the state of the
+ * library's existing context, even to the point of not sharing
+ * textures or display lists with that context. </P>
+ *
+ * <P> An underlying OpenGL context must be current on the desired
+ * drawable and the current thread at the time this method is
+ * called. The user is responsible for the maintenance of the
+ * underlying drawable. If one or more contexts are created on the
+ * drawable using {@link GLDrawable#createContext}, and the drawable
+ * is deleted by the third-party library, the user is responsible
+ * for calling {@link GLContext#destroy} on these contexts. </P>
+ *
+ * <P> Calls to <code>setSize</code>, <code>getWidth</code> and
+ * <code>getHeight</code> are illegal on the returned GLDrawable. If
+ * these operations are required by the user, they must be performed
+ * by the third-party library. </P>
+ *
+ * <P> It is legal to create both an external GLContext and
+ * GLDrawable representing the same third-party OpenGL entities.
+ * This can be used, for example, to query current state information
+ * using the external GLContext and then create and set up new
+ * GLContexts using the external GLDrawable. </P>
+ *
+ * <P> This functionality may not be available on all platforms and
+ * {@link #canCreateExternalGLDrawable} should be called first to
+ * see if it is present. For example, on X11 platforms, this API
+ * requires the presence of GLX 1.3 or later.
+ *
+ * @throws GLException if any window system-specific errors caused
+ * the creation of the external GLDrawable to fail.
+ */
+ public abstract GLDrawable createExternalGLDrawable()
+ throws GLException;
+}