diff options
author | Sven Gothel <[email protected]> | 2013-08-30 17:31:34 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-08-30 17:31:34 +0200 |
commit | 4cb3763415bb5f82520fd02f56412076f80a84e6 (patch) | |
tree | 33f864d513f9c94a3514cb9fab38fd1130ce9d32 /src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java | |
parent | ad4797e6875d8fc635971ed6d8dd68326c083540 (diff) |
GLMediaPlayer enhancements: State, Camera options, detect and act on orientation change (flipped), API-doc,
- State
- Fix state transition (initGL() error)
- Camera options
- options uses ';' as query separator
- don't use 'default' options, driver should know
- Detect and act on orientation change (flipped)
- ffmpeg impl detects if flipped changes and triggers a SIZE update event.
This allows application to react, i.e. re-init GL and use new TextureCoord's.
Test: Works well on Windows w/ rawvideo dshow camera driver/codec.
- API-doc
- TexSeqEventListener/GLMediaEventListener usage / constraints (GL, ..)
- State transition fix
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java index 8b6cc1bf9..5c6b63535 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java +++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java @@ -28,7 +28,9 @@ package com.jogamp.opengl.util.texture; import javax.media.opengl.GL; - +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLRunnable; +import javax.media.opengl.GLEventListener; import com.jogamp.opengl.util.TimeFrameI; /** @@ -128,6 +130,25 @@ public interface TextureSequence { protected final Texture texture; } + /** + * Event listener to notify users of updates regarding the {@link TextureSequence}. + * <p> + * The implementation sending the events, and hence calling down to all listeners, + * does not necessarily make the user's OpenGL context current. + * </p> + * <p> + * Further more, the call may happen off-thread, possibly holding another, possibly shared, OpenGL context current. + * </p> + * Hence a user shall not issue <i>any</i> OpenGL, time consuming + * or {@link TextureSequence} lifecycle operations directly.<br> + * Instead, the user shall: + * <ul> + * <li>issue commands off-thread via spawning off another thread, or</li> + * <li>injecting {@link GLRunnable} objects via {@link GLAutoDrawable#invoke(boolean, GLRunnable)}, or</li> + * <li>simply changing a volatile state of their {@link GLEventListener} implementation.</li> + * </ul> + * </p> + * */ public interface TexSeqEventListener<T extends TextureSequence> { /** * Signaling listeners that a new {@link TextureFrame} is available. |