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authorSven Gothel <[email protected]>2013-07-17 04:27:13 +0200
committerSven Gothel <[email protected]>2013-07-17 04:27:13 +0200
commit8ac3f344aded383ca9a3083a877af7bfdf6e1e48 (patch)
tree578fe88bbf8519aed9ef0cf255acd2a7d22a0978 /src/jogl/classes/com/jogamp/opengl/util/glsl
parenta3d5a805751f1cb2c12c80fb0c28db13945a0a2b (diff)
Remedy for Bug 782: Issue Debug.initSingleton() or Debug.debug(..) before calling 'PropertyAccess.isPropertyDefined(propName, default)' through Debug class.
Calling 'Debug.isPropertyDefined(propName, default)' may be 'optimized' to 'PropertyAccess.isPropertyDefined(propName, default)', which would skip the modules Debug's class initialization. Iff that happens, an AccessControlException may happen, due to requesting an insecure property, since modules own Debug class has not been added it's trusted prefixes from within it's init block yet. This seems to be a bug of the JVM .. to me, however .. the above description is the only able to explain the issue at hand. +++ Fix calls Debug class own static methods, either Debug.initSingleton() or Debug.debug(), before calling 'isPropertyDefined(propName, default)'. +++ Also mark Debug class static methods final! +++
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
index 968391976..8e7781f07 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
@@ -55,8 +55,13 @@ import com.jogamp.opengl.util.GLArrayDataEditable;
* and can be retrieved via {@link #getShaderState(GL)}.
* </p>
*/
-public class ShaderState {
- public static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true);
+public class ShaderState {
+ public static final boolean DEBUG;
+
+ static {
+ Debug.initSingleton();
+ DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true);
+ }
public ShaderState() {
}