diff options
author | Sven Gothel <[email protected]> | 2015-03-06 10:03:59 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-03-06 10:03:59 +0100 |
commit | 23f7addf6eefde27efe7e47c320ad31b7f81dc2c (patch) | |
tree | 354c1cb7a88f82ad36b4856b05c2eb01e9923c7a /src/jogl/classes/com/jogamp/opengl/util/glsl | |
parent | 27ebb38b9ffd3cc8f4ee3b97509b0f32ef2680aa (diff) |
Bug 1135 - Cleanup: Class ownership change of static GL enumerates
GLBufferStateTracker now also supports GL4.GL_QUERY_BUFFER
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java index bb1c5e9b1..f8a66fe45 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java @@ -136,8 +136,8 @@ public class ShaderCode { case GL2ES2.GL_VERTEX_SHADER: case GL2ES2.GL_FRAGMENT_SHADER: case GL3.GL_GEOMETRY_SHADER: - case GL4.GL_TESS_CONTROL_SHADER: - case GL4.GL_TESS_EVALUATION_SHADER: + case GL3.GL_TESS_CONTROL_SHADER: + case GL3.GL_TESS_EVALUATION_SHADER: break; default: throw new GLException("Unknown shader type: "+type); @@ -166,8 +166,8 @@ public class ShaderCode { case GL2ES2.GL_VERTEX_SHADER: case GL2ES2.GL_FRAGMENT_SHADER: case GL3.GL_GEOMETRY_SHADER: - case GL4.GL_TESS_CONTROL_SHADER: - case GL4.GL_TESS_EVALUATION_SHADER: + case GL3.GL_TESS_CONTROL_SHADER: + case GL3.GL_TESS_EVALUATION_SHADER: break; default: throw new GLException("Unknown shader type: "+type); @@ -292,9 +292,9 @@ public class ShaderCode { return binary?SUFFIX_FRAGMENT_BINARY:SUFFIX_FRAGMENT_SOURCE; case GL3.GL_GEOMETRY_SHADER: return binary?SUFFIX_GEOMETRY_BINARY:SUFFIX_GEOMETRY_SOURCE; - case GL4.GL_TESS_CONTROL_SHADER: + case GL3.GL_TESS_CONTROL_SHADER: return binary?SUFFIX_TESS_CONTROL_BINARY:SUFFIX_TESS_CONTROL_SOURCE; - case GL4.GL_TESS_EVALUATION_SHADER: + case GL3.GL_TESS_EVALUATION_SHADER: return binary?SUFFIX_TESS_EVALUATION_BINARY:SUFFIX_TESS_EVALUATION_SOURCE; default: throw new GLException("illegal shader type: "+type); @@ -520,9 +520,9 @@ public class ShaderCode { return "FRAGMENT_SHADER"; case GL3.GL_GEOMETRY_SHADER: return "GEOMETRY_SHADER"; - case GL4.GL_TESS_CONTROL_SHADER: + case GL3.GL_TESS_CONTROL_SHADER: return "TESS_CONTROL_SHADER"; - case GL4.GL_TESS_EVALUATION_SHADER: + case GL3.GL_TESS_EVALUATION_SHADER: return "TESS_EVALUATION_SHADER"; } return "UNKNOWN_SHADER"; @@ -1019,8 +1019,8 @@ public class ShaderCode { switch ( shaderType ) { case GL2ES2.GL_VERTEX_SHADER: case GL3.GL_GEOMETRY_SHADER: - case GL4.GL_TESS_CONTROL_SHADER: - case GL4.GL_TESS_EVALUATION_SHADER: + case GL3.GL_TESS_CONTROL_SHADER: + case GL3.GL_TESS_EVALUATION_SHADER: defaultPrecision = gl3_default_precision_vp_gp; break; case GL2ES2.GL_FRAGMENT_SHADER: defaultPrecision = gl3_default_precision_fp; break; |