aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/jogamp/opengl/util/glsl
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2015-03-06 10:03:59 +0100
committerSven Gothel <[email protected]>2015-03-06 10:03:59 +0100
commit23f7addf6eefde27efe7e47c320ad31b7f81dc2c (patch)
tree354c1cb7a88f82ad36b4856b05c2eb01e9923c7a /src/jogl/classes/com/jogamp/opengl/util/glsl
parent27ebb38b9ffd3cc8f4ee3b97509b0f32ef2680aa (diff)
Bug 1135 - Cleanup: Class ownership change of static GL enumerates
GLBufferStateTracker now also supports GL4.GL_QUERY_BUFFER
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
index bb1c5e9b1..f8a66fe45 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
@@ -136,8 +136,8 @@ public class ShaderCode {
case GL2ES2.GL_VERTEX_SHADER:
case GL2ES2.GL_FRAGMENT_SHADER:
case GL3.GL_GEOMETRY_SHADER:
- case GL4.GL_TESS_CONTROL_SHADER:
- case GL4.GL_TESS_EVALUATION_SHADER:
+ case GL3.GL_TESS_CONTROL_SHADER:
+ case GL3.GL_TESS_EVALUATION_SHADER:
break;
default:
throw new GLException("Unknown shader type: "+type);
@@ -166,8 +166,8 @@ public class ShaderCode {
case GL2ES2.GL_VERTEX_SHADER:
case GL2ES2.GL_FRAGMENT_SHADER:
case GL3.GL_GEOMETRY_SHADER:
- case GL4.GL_TESS_CONTROL_SHADER:
- case GL4.GL_TESS_EVALUATION_SHADER:
+ case GL3.GL_TESS_CONTROL_SHADER:
+ case GL3.GL_TESS_EVALUATION_SHADER:
break;
default:
throw new GLException("Unknown shader type: "+type);
@@ -292,9 +292,9 @@ public class ShaderCode {
return binary?SUFFIX_FRAGMENT_BINARY:SUFFIX_FRAGMENT_SOURCE;
case GL3.GL_GEOMETRY_SHADER:
return binary?SUFFIX_GEOMETRY_BINARY:SUFFIX_GEOMETRY_SOURCE;
- case GL4.GL_TESS_CONTROL_SHADER:
+ case GL3.GL_TESS_CONTROL_SHADER:
return binary?SUFFIX_TESS_CONTROL_BINARY:SUFFIX_TESS_CONTROL_SOURCE;
- case GL4.GL_TESS_EVALUATION_SHADER:
+ case GL3.GL_TESS_EVALUATION_SHADER:
return binary?SUFFIX_TESS_EVALUATION_BINARY:SUFFIX_TESS_EVALUATION_SOURCE;
default:
throw new GLException("illegal shader type: "+type);
@@ -520,9 +520,9 @@ public class ShaderCode {
return "FRAGMENT_SHADER";
case GL3.GL_GEOMETRY_SHADER:
return "GEOMETRY_SHADER";
- case GL4.GL_TESS_CONTROL_SHADER:
+ case GL3.GL_TESS_CONTROL_SHADER:
return "TESS_CONTROL_SHADER";
- case GL4.GL_TESS_EVALUATION_SHADER:
+ case GL3.GL_TESS_EVALUATION_SHADER:
return "TESS_EVALUATION_SHADER";
}
return "UNKNOWN_SHADER";
@@ -1019,8 +1019,8 @@ public class ShaderCode {
switch ( shaderType ) {
case GL2ES2.GL_VERTEX_SHADER:
case GL3.GL_GEOMETRY_SHADER:
- case GL4.GL_TESS_CONTROL_SHADER:
- case GL4.GL_TESS_EVALUATION_SHADER:
+ case GL3.GL_TESS_CONTROL_SHADER:
+ case GL3.GL_TESS_EVALUATION_SHADER:
defaultPrecision = gl3_default_precision_vp_gp; break;
case GL2ES2.GL_FRAGMENT_SHADER:
defaultPrecision = gl3_default_precision_fp; break;