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authorSven Gothel <[email protected]>2014-04-02 04:41:48 +0200
committerSven Gothel <[email protected]>2014-04-02 04:41:48 +0200
commite8a5a1cbb988670ca206ab1ac633e19a91bfa478 (patch)
tree5b9f17a06ad350150375a2a0e38daa3d6dd11251 /src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
parent6f5686696b1e9085a759774056c7be9887a9e34f (diff)
Bug 801: WIP 2/2 - Add color attribute; Switch Shader instead of branching in shader; Update attributes and uniforms manually, drop ShaderState;
- Due to shader-switching, 'renderModes' are now local to Region, e.g. UIShape etc - Remove RegionRenderer.renderModes - VBORegion2P*: - Use simple 2x float matrix for orthogonal P+Mv - Cleanup shader
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
index ce4c2615d..64dd589b8 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
@@ -176,8 +176,7 @@ public class ShaderState {
}
if(shaderProgram.inUse()) {
if(null != prog && enable) {
- // new program will issue glUseProgram(..)
- shaderProgram.programInUse = false;
+ shaderProgram.notifyNotInUse();
} else {
// no new 'enabled' program - disable
useProgram(gl, false);