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authorSven Gothel <sgothel@jausoft.com>2012-11-12 04:28:51 +0100
committerSven Gothel <sgothel@jausoft.com>2012-11-12 04:28:51 +0100
commit6f22805273d63d3b6f0449f34c0acb5edec285db (patch)
treecbe6e16f491931221864f241f534dc3b620de6da /src/jogl/classes/com/jogamp/opengl/util/gl2/GLUTBitmap8x13.java
parent26bdab54bdf877ea4d9fd8f42317889279706926 (diff)
Validating Frustum w/ help of Eduard White olamedia@gmail.com, referencing the original paper
Paper: Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix http://graphics.cs.ucf.edu/cap4720/fall2008/plane_extraction.pdf Authors (in alphabetical order): Gil Gribb <ggribb@ravensoft.com> Klaus Hartmann <k_hartmann@osnabrueck.netsurf.de> 06/15/2001 Fix: - Column Major Order PMV (Passing to Frustum and in calculation itself) according to paper coeff. calculation of plane - Plane's signed distance function (only add d, don't multiply) - Normalization: divide by lenght, not multiply
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