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authorSven Gothel <[email protected]>2013-04-18 03:16:33 +0200
committerSven Gothel <[email protected]>2013-04-18 03:16:33 +0200
commitfd418a69eca7b8c1bb74244982305fc6004d0a52 (patch)
tree8497ba7ce287b3295e6be8e2344e701cdb7c90e7 /src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java
parent3cc6fd350fe56ac5b344ee75cfa8bfe4dcc44f1b (diff)
Fix Bug 720: Unify all platform specific GLContextImpl specializations; Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API
Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Depends on Bug 720, since cleaning up GLContextImpl* is required to move property 'GLContext.isGLOrientationFlippedVertical()' to 'GLDrawable.isGLOriented()' where it belongs! Windows BITMAP GLDrawable impl. isGLOriented() shall return false, while we keep the BITMAPINFOHEADER's height field negative to remove the need for vertical flip when used w/ AWT or Windows, .. Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer. Fix Bug 720: Unify all platform specific GLContextImpl specializations GLContextImpl shall have only _one_ unique platform derivative to allow proper swapping of GLDrawables of any type via: - 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls - 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' Exception: External context may be specialized. All drawable specific property handling shall be provided and implemented (if possible) via GLDrawable specializations. - GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented() - PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering - TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData() - GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance. - Screenshot respects GLDrawable's isGLOriented() - Screenshot is deprecated, use GLReadBufferUtil. - Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle. - Allows removal of special pbuffer handling in GLContext* implementations. - Removed also from GLCapabilities* - Removed from deprecated GLPbuffer Impact: - Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable. - Only use case was the deprecated GLPbuffer - floating point framebuffer technology is still patented anyways :) - Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge, which is no more supported anyways.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java36
1 files changed, 24 insertions, 12 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java b/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java
index 0022d5c2d..0eab65380 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java
@@ -1,5 +1,6 @@
/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2013 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
@@ -43,17 +44,24 @@ import java.io.IOException;
import java.nio.ByteBuffer;
import javax.imageio.ImageIO;
+import javax.media.opengl.GL;
import javax.media.opengl.GL2;
+import javax.media.opengl.GL2GL3;
+import javax.media.opengl.GLContext;
+import javax.media.opengl.GLDrawable;
import javax.media.opengl.GLException;
-import javax.media.opengl.glu.gl2.GLUgl2;
import com.jogamp.common.util.IOUtil;
import com.jogamp.opengl.GLExtensions;
import com.jogamp.opengl.util.GLPixelStorageModes;
import com.jogamp.opengl.util.TGAWriter;
-/** Utilities for taking screenshots of OpenGL applications. */
-
+/**
+ * Utilities for taking screenshots of OpenGL applications.
+ * @deprecated Please consider using {@link com.jogamp.opengl.util.GLReadBufferUtil},
+ * which is AWT independent and does not require a CPU based vertical image flip
+ * in case drawable {@link GLDrawable#isGLOriented() is in OpenGL orientation}.
+ */
public class Screenshot {
private Screenshot() {}
@@ -149,17 +157,17 @@ public class Screenshot {
writer.open(file, width, height, alpha);
ByteBuffer bgr = writer.getImageData();
- GL2 gl = GLUgl2.getCurrentGL2();
+ GL gl = GLContext.getCurrentGL();
// Set up pixel storage modes
GLPixelStorageModes psm = new GLPixelStorageModes();
psm.setPackAlignment(gl, 1);
- int readbackType = (alpha ? GL2.GL_ABGR_EXT : GL2.GL_BGR);
+ int readbackType = (alpha ? GL2.GL_ABGR_EXT : GL2GL3.GL_BGR);
// read the BGR values into the image buffer
gl.glReadPixels(x, y, width, height, readbackType,
- GL2.GL_UNSIGNED_BYTE, bgr);
+ GL.GL_UNSIGNED_BYTE, bgr);
// Restore pixel storage modes
psm.restore(gl);
@@ -247,7 +255,7 @@ public class Screenshot {
int height,
boolean alpha) throws GLException {
int bufImgType = (alpha ? BufferedImage.TYPE_4BYTE_ABGR : BufferedImage.TYPE_3BYTE_BGR);
- int readbackType = (alpha ? GL2.GL_ABGR_EXT : GL2.GL_BGR);
+ int readbackType = (alpha ? GL2.GL_ABGR_EXT : GL2GL3.GL_BGR);
if (alpha) {
checkExtABGR();
@@ -256,7 +264,8 @@ public class Screenshot {
// Allocate necessary storage
BufferedImage image = new BufferedImage(width, height, bufImgType);
- GL2 gl = GLUgl2.getCurrentGL2();
+ GLContext glc = GLContext.getCurrent();
+ GL gl = glc.getGL();
// Set up pixel storage modes
GLPixelStorageModes psm = new GLPixelStorageModes();
@@ -264,14 +273,16 @@ public class Screenshot {
// read the BGR values into the image
gl.glReadPixels(x, y, width, height, readbackType,
- GL2.GL_UNSIGNED_BYTE,
+ GL.GL_UNSIGNED_BYTE,
ByteBuffer.wrap(((DataBufferByte) image.getRaster().getDataBuffer()).getData()));
// Restore pixel storage modes
psm.restore(gl);
- // Must flip BufferedImage vertically for correct results
- ImageUtil.flipImageVertically(image);
+ if( glc.getGLDrawable().isGLOriented() ) {
+ // Must flip BufferedImage vertically for correct results
+ ImageUtil.flipImageVertically(image);
+ }
return image;
}
@@ -392,7 +403,8 @@ public class Screenshot {
}
private static void checkExtABGR() {
- GL2 gl = GLUgl2.getCurrentGL2();
+ GL gl = GLContext.getCurrentGL();
+
if (!gl.isExtensionAvailable(GLExtensions.EXT_abgr)) {
throw new IllegalArgumentException("Saving alpha channel requires GL_EXT_abgr");
}