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authorSven Gothel <[email protected]>2013-04-27 08:47:24 +0200
committerSven Gothel <[email protected]>2013-04-27 08:47:24 +0200
commit4d35eaa766071fd8dedab8b6e2ee53710831c567 (patch)
treecbf22cde01ea2ead789684f3098be44fb1b08c79 /src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java
parent587ec1437ed762ed8cdfcbf27f940ab83813f4a5 (diff)
GLReadBufferUtil: Utilizing PixelBufferProvider; Adding AWTGLReadBufferUtil adding BufferedImage support; Demonstrating w/ unit tests.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java b/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java
index 0eab65380..2ffc27260 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java
@@ -61,6 +61,8 @@ import com.jogamp.opengl.util.TGAWriter;
* @deprecated Please consider using {@link com.jogamp.opengl.util.GLReadBufferUtil},
* which is AWT independent and does not require a CPU based vertical image flip
* in case drawable {@link GLDrawable#isGLOriented() is in OpenGL orientation}.
+ * Further more you may use {@link AWTGLReadBufferUtil} to read out
+ * the framebuffer into a BufferedImage for further AWT processing.
*/
public class Screenshot {
private Screenshot() {}