diff options
author | Sven Gothel <[email protected]> | 2013-04-27 08:47:24 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-04-27 08:47:24 +0200 |
commit | 4d35eaa766071fd8dedab8b6e2ee53710831c567 (patch) | |
tree | cbf22cde01ea2ead789684f3098be44fb1b08c79 /src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java | |
parent | 587ec1437ed762ed8cdfcbf27f940ab83813f4a5 (diff) |
GLReadBufferUtil: Utilizing PixelBufferProvider; Adding AWTGLReadBufferUtil adding BufferedImage support; Demonstrating w/ unit tests.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java b/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java index 0eab65380..2ffc27260 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java +++ b/src/jogl/classes/com/jogamp/opengl/util/awt/Screenshot.java @@ -61,6 +61,8 @@ import com.jogamp.opengl.util.TGAWriter; * @deprecated Please consider using {@link com.jogamp.opengl.util.GLReadBufferUtil}, * which is AWT independent and does not require a CPU based vertical image flip * in case drawable {@link GLDrawable#isGLOriented() is in OpenGL orientation}. + * Further more you may use {@link AWTGLReadBufferUtil} to read out + * the framebuffer into a BufferedImage for further AWT processing. */ public class Screenshot { private Screenshot() {} |