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authorSven Gothel <[email protected]>2014-02-23 14:51:06 +0100
committerSven Gothel <[email protected]>2014-02-23 14:51:06 +0100
commit3352601e0860584509adf2b76f993d03893ded4b (patch)
tree974fccc8c0eb2f5ad9d4ffd741dfc35869ed67b5 /src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
parentf51933f0ebe9ae030c26c066e59a728ce08b8559 (diff)
parentc67de337a8aaf52e36104c3f13e273aa19d21f1f (diff)
Merge branch 'master' into stash_glyphcache
Conflicts: make/scripts/tests.sh src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java src/jogl/classes/com/jogamp/graph/curve/Region.java src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java src/jogl/classes/com/jogamp/graph/font/Font.java src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java src/jogl/classes/jogamp/graph/curve/text/GlyphShape.java src/jogl/classes/jogamp/graph/curve/text/GlyphString.java src/jogl/classes/jogamp/graph/font/typecast/TypecastFont.java src/jogl/classes/jogamp/graph/font/typecast/TypecastGlyph.java src/jogl/classes/jogamp/graph/font/typecast/TypecastRenderer.java
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java581
1 files changed, 493 insertions, 88 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
index 3eca01986..5a455c8bd 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,181 +20,533 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util.av;
-import java.io.IOException;
-import java.net.URLConnection;
+import java.net.URI;
import javax.media.opengl.GL;
+import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import jogamp.opengl.Debug;
+import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureSequence;
+import com.jogamp.opengl.util.TimeFrameI;
/**
- * Lifecycle of an GLMediaPlayer:
+ * GLMediaPlayer interface specifies a {@link TextureSequence} state machine
+ * using a multiplexed audio/video stream as it's source.
+ * <p>
+ * Audio maybe supported and played back internally or via an {@link AudioSink} implementation.
+ * </p>
+ * <p>
+ * Audio and video streams can be selected or muted via {@link #initStream(URI, int, int, int)}
+ * using the appropriate <a href="#streamIDs">stream id</a>'s.
+ * </p>
+ * <p>
+ * Camera input can be selected using the {@link #CameraInputScheme} URI.
+ * </p>
+ *
+ * <a name="streamworker"><h5><i>StreamWorker</i> Decoding Thread</h5></a>
+ * <p>
+ * Most of the stream processing is performed on the decoding thread, a.k.a. <i>StreamWorker</i>:
+ * <ul>
+ * <li>Stream initialization triggered by {@link #initStream(URI, int, int, int) initStream(..)} - User gets notified whether the stream has been initialized or not via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long) attributesChanges(..)}.</li>
+ * <li>Stream decoding - User gets notified of a new frame via {@link GLMediaEventListener#newFrameAvailable(GLMediaPlayer, com.jogamp.opengl.util.texture.TextureSequence.TextureFrame, long) newFrameAvailable(...)}.</li>
+ * <li>Caught <a href="#streamerror">exceptions on the decoding thread</a> are delivered as {@link StreamException}s.</li>
+ * </ul>
+ * <i>StreamWorker</i> generates it's own {@link GLContext}, shared with the one passed to {@link #initGL(GL)}.
+ * The shared {@link GLContext} allows the decoding thread to push the video frame data directly into
+ * the designated {@link TextureFrame}, later returned via {@link #getNextTexture(GL)} and used by the user.
+ * </p>
+ * <a name="streamerror"><h7><i>StreamWorker</i> Error Handling</h7></a>
+ * <p>
+ * Caught exceptions on <a href="#streamworker">StreamWorker</a> are delivered as {@link StreamException}s,
+ * which either degrades the {@link State} to {@link State#Uninitialized} or {@link State#Paused}.
+ * </p>
+ * <p>
+ * An occurring {@link StreamException} triggers a {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} event,
+ * which can be listened to via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long)}.
+ * </p>
+ * <p>
+ * An occurred {@link StreamException} can be read via {@link #getStreamException()}.
+ * </p>
+ *
+ * </p>
+ * <a name="lifecycle"><h5>GLMediaPlayer Lifecycle</h5></a>
+ * <p>
+ * <table border="1">
+ * <tr><th>Action</th> <th>{@link State} Before</th> <th>{@link State} After</th> <th>{@link GLMediaEventListener Event}</th></tr>
+ * <tr><td>{@link #initStream(URI, int, int, int)}</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link State#Initialized Initialized}<sup><a href="#streamworker">1</a></sup>, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_INIT EVENT_CHANGE_INIT} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr>
+ * <tr><td>{@link #initGL(GL)}</td> <td>{@link State#Initialized Initialized}</td> <td>{@link State#Paused Paused}, , {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr>
+ * <tr><td>{@link #play()}</td> <td>{@link State#Paused Paused}</td> <td>{@link State#Playing Playing}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PLAY EVENT_CHANGE_PLAY}</td></tr>
+ * <tr><td>{@link #pause(boolean)}</td> <td>{@link State#Playing Playing}</td> <td>{@link State#Paused Paused}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr>
+ * <tr><td>{@link #seek(int)}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr>
+ * <tr><td>{@link #getNextTexture(GL)}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr>
+ * <tr><td>{@link #getLastTexture()}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr>
+ * <tr><td>{@link TextureFrame#END_OF_STREAM_PTS END_OF_STREAM}</td> <td>{@link State#Playing Playing}</td> <td>{@link State#Paused Paused}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_EOS EVENT_CHANGE_EOS} + {@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr>
+ * <tr><td>{@link StreamException}</td> <td>ANY</td> <td>{@link State#Paused Paused}, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + ( {@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE} or {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr>
+ * <tr><td>{@link #destroy(GL)}</td> <td>ANY</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT}</td></tr>
+ * </table>
+ * </p>
+ *
+ * <a name="streamIDs"><h5>Audio and video Stream IDs</h5></a>
+ * <p>
* <table border="1">
- * <tr><th>action</th> <th>state before</th> <th>state after</th></tr>
- * <tr><td>{@link #initGLStream(GL, URLConnection)}</td> <td>Uninitialized</td> <td>Stopped</td></tr>
- * <tr><td>{@link #start()}</td> <td>Stopped, Paused</td> <td>Playing</td></tr>
- * <tr><td>{@link #stop()}</td> <td>Playing, Paused</td> <td>Stopped</td></tr>
- * <tr><td>{@link #pause()}</td> <td>Playing</td> <td>Paused</td></tr>
- * <tr><td>{@link #destroy(GL)}</td> <td>ANY</td> <td>Uninitialized</td></tr>
+ * <tr><th>value</th> <th>request</th> <th>get</th></tr>
+ * <tr><td>{@link #STREAM_ID_NONE}</td> <td>mute</td> <td>not available</td></tr>
+ * <tr><td>{@link #STREAM_ID_AUTO}</td> <td>auto</td> <td>unspecified</td></tr>
+ * <tr><td>&ge;0</td> <td>specific stream</td> <td>specific stream</td></tr>
* </table>
+ * </p>
* <p>
* Current implementations (check each API doc link for details):
* <ul>
* <li>{@link jogamp.opengl.util.av.NullGLMediaPlayer}</li>
* <li>{@link jogamp.opengl.util.av.impl.OMXGLMediaPlayer}</li>
* <li>{@link jogamp.opengl.util.av.impl.FFMPEGMediaPlayer}</li>
- * <li>{@link jogamp.opengl.android.av.AndroidGLMediaPlayerAPI14}</li>
+ * <li>{@link jogamp.opengl.android.av.AndroidGLMediaPlayerAPI14}</li>
* </ul>
* </p>
* <p>
- * Variable type, value range and dimension has been chosen to suit embedded CPUs
- * and characteristics of audio and video streaming.
- * Milliseconds of type integer with a maximum value of {@link Integer#MAX_VALUE}
- * will allow tracking time up 2,147,483.647 seconds or
- * 24 days 20 hours 31 minutes and 23 seconds.
- * Milliseconds granularity is also more than enough to deal with A-V synchronization,
- * where the threshold usually lies within 100ms.
+ * Implementations of this interface must implement:
+ * <pre>
+ * public static final boolean isAvailable();
+ * </pre>
+ * to be properly considered by {@link GLMediaPlayerFactory#create(ClassLoader, String)}
+ * and {@link GLMediaPlayerFactory#createDefault()}.
+ * </p>
+ * <a name="timestampaccuracy"><h5>Timestamp Accuracy</h5></a>
+ * <p>
+ * <p>
+ * Timestamp type and value range has been chosen to suit embedded CPUs
+ * and characteristics of audio and video streaming. See {@link TimeFrameI}.
+ * </p>
+ *
+ * <a name="synchronization"><h5>Audio and video synchronization</h5></a>
+ * <p>
+ * The class follows a passive A/V synchronization pattern.
+ * Audio is being untouched, while {@link #getNextTexture(GL)} delivers a new video frame
+ * only, if its timestamp is less than {@link #MAXIMUM_VIDEO_ASYNC} ahead of <i>time</i>.
+ * If its timestamp is more than {@link #MAXIMUM_VIDEO_ASYNC} ahead of <i>time</i>,
+ * the previous frame is returned.
+ * If its timestamp is more than {@link #MAXIMUM_VIDEO_ASYNC} after <i>time</i>,
+ * the frame is dropped and the next frame is being fetched.
+ * </p>
+ * <p>
+ * https://en.wikipedia.org/wiki/Audio_to_video_synchronization
+ * <pre>
+ * d_av = v_pts - a_pts;
+ * </pre>
+ * </p>
+ * <p>
+ * Recommendation of audio/video pts time lead/lag at production:
+ * <ul>
+ * <li>Overall: +40ms and -60ms audio ahead video / audio after video</li>
+ * <li>Each stage: +5ms and -15ms. audio ahead video / audio after video</li>
+ * </ul>
+ * </p>
+ * <p>
+ * Recommendation of av pts time lead/lag at presentation:
+ * <ul>
+ * <li>TV: +15ms and -45ms. audio ahead video / audio after video.</li>
+ * <li>Film: +22ms and -22ms. audio ahead video / audio after video.</li>
+ * </ul>
+ * </p>
+ *
+ * <a name="teststreams"><h5>Test Streams</h5></a>
+ * <p>
+ * <table border="1">
+ * <tr><th colspan=5>Big Buck Bunny 24f 16:9</th></tr>
+ * <tr><td>Big Buck Bunny</td><td>320p</td><td>h264<td>aac 48000Hz 2 chan</td><td>http://download.blender.org/peach/bigbuckbunny_movies/BigBuckBunny_320x180.mp4</td></tr>
+ * <tr><td>Big Buck Bunny</td><td>720p</td><td>mpeg4<td>ac3 48000Hz 5.1 chan</td><td>http://download.blender.org/peach/bigbuckbunny_movies/big_buck_bunny_720p_surround.avi</td></tr>
+ * <tr><td>Big Buck Bunny</td><td>720p</td><td>msmpeg4v2<td>mp3 48000Hz 2 chan</td><td>http://download.blender.org/peach/bigbuckbunny_movies/big_buck_bunny_720p_stereo.avi</td></tr>
+ * <tr><td>Big Buck Bunny</td><td>720p</td><td>theora<td>vorbis 48000Hz 2 chan</td><td>http://download.blender.org/peach/bigbuckbunny_movies/big_buck_bunny_720p_stereo.ogg</td></tr>
+ * <tr><td>Big Buck Bunny</td><td>1080p</td><td>mpeg4<td>ac3 48000Hz 5.1 chan</td><td>http://download.blender.org/peach/bigbuckbunny_movies/big_buck_bunny_1080p_surround.avi</td></tr>
+ * <tr><th colspan=5>WebM/Matroska (vp8/vorbis)</th></tr>
+ * <tr><td>Big Buck Bunny Trailer</td><td>640p</td><td>vp8<td>vorbis 44100Hz 1 chan</td><td>http://video.webmfiles.org/big-buck-bunny_trailer.webm</td></tr>
+ * <tr><td>Elephants Dream</td><td>540p</td><td>vp8<td>vorbis 44100Hz 1 chan</td><td>http://video.webmfiles.org/elephants-dream.webm</td></tr>
+ * <tr><th colspan=5>You Tube http/rtsp</th></tr>
+ * <tr><td>Sintel</td><td colspan=3>http://www.youtube.com/watch?v=eRsGyueVLvQ</td><td>rtsp://v3.cache1.c.youtube.com/CiILENy73wIaGQn0LpXnygYbeRMYDSANFEgGUgZ2aWRlb3MM/0/0/0/video.3gp</td></tr>
+ * <tr><th colspan=5>Audio/Video Sync</th></tr>
+ * <tr><td>Five-minute-sync-test1080p</td><td colspan=3>https://www.youtube.com/watch?v=szoOsG9137U</td><td>rtsp://v7.cache8.c.youtube.com/CiILENy73wIaGQm133VvsA46sxMYDSANFEgGUgZ2aWRlb3MM/0/0/0/video.3gp</td></tr>
+ * <tr><td>Audio-Video-Sync-Test-Calibration-23.98fps-24fps</td><td colspan=4>https://www.youtube.com/watch?v=cGgf_dbDMsw</td></tr>
+ * <tr><td>sound_in_sync_test</td><td colspan=4>https://www.youtube.com/watch?v=O-zIZkhXNLE</td></tr>
+ * <!-- <tr><td> title </td><td>1080p</td><td>mpeg4<td>ac3 48000Hz 5.1 chan</td><td> url </td></tr> -->
+ * <!-- <tr><td> title </td><td colspan=3> url1 </td><td> url2 </td></tr>
+ * </table>
* </p>
*/
public interface GLMediaPlayer extends TextureSequence {
public static final boolean DEBUG = Debug.debug("GLMediaPlayer");
-
+ public static final boolean DEBUG_NATIVE = Debug.debug("GLMediaPlayer.Native");
+
+ /** Default texture count, value {@value}. */
+ public static final int TEXTURE_COUNT_DEFAULT = 4;
+
+ /** Minimum texture count, value {@value}. Using the minimum texture count disables multi-threaded decoding. */
+ public static final int TEXTURE_COUNT_MIN = 1;
+
+ /** Constant {@value} for <i>mute</i> or <i>not available</i>. See <a href="#streamIDs">Audio and video Stream IDs</a>. */
+ public static final int STREAM_ID_NONE = -2;
+ /** Constant {@value} for <i>auto</i> or <i>unspecified</i>. See <a href="#streamIDs">Audio and video Stream IDs</a>. */
+ public static final int STREAM_ID_AUTO = -1;
+
+ /**
+ * {@link URI#getScheme() URI scheme} name {@value} for camera input. E.g. <code>camera:/0</code>
+ * for the 1st camera device.
+ * <p>
+ * The {@link URI#getRawPath() URI path} is being used to identify the camera (<i>ID</i>),
+ * where the root fwd-slash is being cut-off.
+ * </p>
+ * <p>
+ * The <i>ID</i> is usually an integer value indexing the camera
+ * ranging from [0..<i>max-number</i>].
+ * </p>
+ * <p>
+ * The {@link URI#getRawQuery() URI query} is used to pass options to the camera
+ * using <i>;</i> as the separator. The latter avoids trouble w/ escaping.
+ * </p>
+ * <pre>
+ * camera:/<id>
+ * camera://somewhere/<id>
+ * camera://somewhere/<id>?width=640;height=480;rate=15
+ * camera://somewhere/<id>?size=640x480;rate=15
+ * </pre>
+ * <pre>
+ * URI: [scheme:][//authority][path][?query][#fragment]
+ * w/ authority: [user-info@]host[:port]
+ * Note: 'path' starts w/ fwd slash
+ * </pre>
+ * </p>
+ */
+ public static final String CameraInputScheme = "camera";
+ /** Camera property {@value}, size as string, e.g. <code>1280x720</code>, <code>hd720</code>. May not be supported on all platforms. See {@link #CameraInputScheme}. */
+ public static final String CameraPropSizeS = "size";
+ /** Camera property {@value}. See {@link #CameraInputScheme}. */
+ public static final String CameraPropWidth = "width";
+ /** Camera property {@value}. See {@link #CameraInputScheme}. */
+ public static final String CameraPropHeight = "height";
+ /** Camera property {@value}. See {@link #CameraInputScheme}. */
+ public static final String CameraPropRate = "rate";
+
+ /** Maximum video frame async of {@value} milliseconds. */
+ public static final int MAXIMUM_VIDEO_ASYNC = 22;
+
+ /**
+ * A StreamException encapsulates a caught exception in the decoder thread, a.k.a <i>StreamWorker</i>,
+ * see See <a href="#streamerror"><i>StreamWorker</i> Error Handling</a>.
+ */
+ @SuppressWarnings("serial")
+ public static class StreamException extends Exception {
+ public StreamException(Throwable cause) {
+ super(cause);
+ }
+ public StreamException(String message, Throwable cause) {
+ super(message, cause);
+ }
+ }
+
+ /**
+ * {@inheritDoc}
+ * <p>
+ * As the contract of {@link TexSeqEventListener} requests,
+ * implementations of {@link GLMediaEventListener} shall also:
+ * <ul>
+ * <li>off-load complex or {@link GLMediaPlayer} commands on another thread, or</li>
+ * <li>simply changing a volatile state of their {@link GLEventListener} implementation.</li>
+ * </ul>
+ * </p>
+ */
public interface GLMediaEventListener extends TexSeqEventListener<GLMediaPlayer> {
-
- static final int EVENT_CHANGE_SIZE = 1<<0;
- static final int EVENT_CHANGE_FPS = 1<<1;
- static final int EVENT_CHANGE_BPS = 1<<2;
- static final int EVENT_CHANGE_LENGTH = 1<<3;
- static final int EVENT_CHANGE_CODEC = 1<<3;
-
+
+ /** State changed to {@link State#Initialized}. See <a href="#lifecycle">Lifecycle</a>.*/
+ static final int EVENT_CHANGE_INIT = 1<<0;
+ /** State changed to {@link State#Uninitialized}. See <a href="#lifecycle">Lifecycle</a>.*/
+ static final int EVENT_CHANGE_UNINIT = 1<<1;
+ /** State changed to {@link State#Playing}. See <a href="#lifecycle">Lifecycle</a>.*/
+ static final int EVENT_CHANGE_PLAY = 1<<2;
+ /** State changed to {@link State#Paused}. See <a href="#lifecycle">Lifecycle</a>.*/
+ static final int EVENT_CHANGE_PAUSE = 1<<3;
+ /** End of stream reached. See <a href="#lifecycle">Lifecycle</a>.*/
+ static final int EVENT_CHANGE_EOS = 1<<4;
+ /** An error occurred, e.g. during off-thread initialization. See {@link StreamException} and <a href="#lifecycle">Lifecycle</a>. */
+ static final int EVENT_CHANGE_ERR = 1<<5;
+
+ /** Stream video id change. */
+ static final int EVENT_CHANGE_VID = 1<<16;
+ /** Stream audio id change. */
+ static final int EVENT_CHANGE_AID = 1<<17;
+ /** TextureFrame size or vertical flip change. */
+ static final int EVENT_CHANGE_SIZE = 1<<18;
+ /** Stream fps change. */
+ static final int EVENT_CHANGE_FPS = 1<<19;
+ /** Stream bps change. */
+ static final int EVENT_CHANGE_BPS = 1<<20;
+ /** Stream length change. */
+ static final int EVENT_CHANGE_LENGTH = 1<<21;
+ /** Stream codec change. */
+ static final int EVENT_CHANGE_CODEC = 1<<22;
+
/**
- * @param mp the event source
+ * @param mp the event source
* @param event_mask the changes attributes
- * @param when system time in msec.
+ * @param when system time in msec.
*/
- public void attributesChanges(GLMediaPlayer mp, int event_mask, long when);
+ public void attributesChanged(GLMediaPlayer mp, int event_mask, long when);
}
-
+
+ /**
+ * See <a href="#lifecycle">Lifecycle</a>.
+ */
public enum State {
- Uninitialized(0), Stopped(1), Playing(2), Paused(3);
-
+ /** Uninitialized player, no resources shall be hold. */
+ Uninitialized(0),
+ /** Stream has been initialized, user may play or call {@link #initGL(GL)}. */
+ Initialized(1),
+ /** Stream is playing. */
+ Playing(2),
+ /** Stream is pausing. */
+ Paused(3);
+
public final int id;
State(int id){
this.id = id;
}
}
-
+
public int getTextureCount();
-
- /** Defaults to 0 */
+
+ /** Sets the texture unit. Defaults to 0. */
public void setTextureUnit(int u);
+
/** Sets the texture min-mag filter, defaults to {@link GL#GL_NEAREST}. */
public void setTextureMinMagFilter(int[] minMagFilter);
/** Sets the texture min-mag filter, defaults to {@link GL#GL_CLAMP_TO_EDGE}. */
public void setTextureWrapST(int[] wrapST);
-
- /**
- * Sets the stream to be used. Initializes all stream related states inclusive OpenGL ones,
- * if <code>gl</code> is not null.
- * <p>
- * Uninitialized -> Stopped
- * </p>
- * @param gl current GL object. If null, no video output and textures will be available.
- * @param urlConn the stream connection
- * @return the new state
- *
- * @throws IllegalStateException if not invoked in state Uninitialized
- * @throws IOException in case of difficulties to open or process the stream
+
+ /**
+ * Issues asynchronous stream initialization.
+ * <p>
+ * <a href="#lifecycle">Lifecycle</a>: {@link State#Uninitialized} -> {@link State#Initialized}<sup><a href="#streamworker">1</a></sup> or {@link State#Uninitialized}
+ * </p>
+ * <p>
+ * {@link State#Initialized} is reached asynchronous,
+ * i.e. user gets notified via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long) attributesChanges(..)}.
+ * </p>
+ * <p>
+ * A possible caught asynchronous {@link StreamException} while initializing the stream off-thread
+ * will be thrown at {@link #initGL(GL)}.
+ * </p>
+ * <p>
+ * Muted audio can be achieved by passing {@link #STREAM_ID_NONE} to <code>aid</code>.
+ * </p>
+ * <p>
+ * Muted video can be achieved by passing {@link #STREAM_ID_NONE} to <code>vid</code>,
+ * in which case <code>textureCount</code> is ignored as well as the passed GL object of the subsequent {@link #initGL(GL)} call.
+ * </p>
+ * @param streamLoc the stream location
+ * @param vid video stream id, see <a href="#streamIDs">audio and video Stream IDs</a>
+ * @param aid video stream id, see <a href="#streamIDs">audio and video Stream IDs</a>
+ * @param textureCount desired number of buffered textures to be decoded off-thread, will be validated by implementation.
+ * The minimum value is {@link #TEXTURE_COUNT_DEFAULT}.
+ * Ignored if video is muted.
+ * @throws IllegalStateException if not invoked in {@link State#Uninitialized}
+ * @throws IllegalArgumentException if arguments are invalid
+ */
+ public void initStream(URI streamLoc, int vid, int aid, int textureCount) throws IllegalStateException, IllegalArgumentException;
+
+ /**
+ * Returns the {@link StreamException} caught in the decoder thread, or <code>null</code> if none occured.
+ * <p>
+ * Method clears the cached {@link StreamException}, hence an immediate subsequent call will return <code>null</code>.
+ * </p>
+ * @see GLMediaEventListener#EVENT_CHANGE_ERR
+ * @see StreamException
+ */
+ public StreamException getStreamException();
+
+ /**
+ * Initializes OpenGL related resources.
+ * <p>
+ * <a href="#lifecycle">Lifecycle</a>: {@link State#Initialized} -> {@link State#Paused} or {@link State#Initialized}
+ * </p>
+ * Argument <code>gl</code> is ignored if video is muted, see {@link #initStream(URI, int, int, int)}.
+ *
+ * @param gl current GL object. Maybe <code>null</code>, for audio only.
+ * @throws IllegalStateException if not invoked in {@link State#Initialized}.
+ * @throws StreamException forwarded from the off-thread stream initialization
* @throws GLException in case of difficulties to initialize the GL resources
*/
- public State initGLStream(GL gl, URLConnection urlConn) throws IllegalStateException, GLException, IOException;
-
+ public void initGL(GL gl) throws IllegalStateException, StreamException, GLException;
+
/**
- * Releases the GL and stream resources.
+ * If implementation uses a {@link AudioSink}, it's instance will be returned.
* <p>
- * <code>ANY</code> -> Uninitialized
+ * The {@link AudioSink} instance is available after {@link #initStream(URI, int, int, int)},
+ * if used by implementation.
+ * </p>
+ */
+ public AudioSink getAudioSink();
+
+ /**
+ * Releases the GL, stream and other resources, including {@link #attachObject(String, Object) attached user objects}.
+ * <p>
+ * <a href="#lifecycle">Lifecycle</a>: <code>ANY</code> -> {@link State#Uninitialized}
* </p>
*/
public State destroy(GL gl);
- public void setPlaySpeed(float rate);
+ /**
+ * Sets the playback speed.
+ * <p>
+ * To simplify test, play speed is <i>normalized</i>, i.e.
+ * <ul>
+ * <li><code>1.0f</code>: if <code> Math.abs(1.0f - rate) < 0.01f </code></li>
+ * </ul>
+ * </p>
+ * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
+ */
+ public boolean setPlaySpeed(float rate);
+ /** Returns the playback speed. */
public float getPlaySpeed();
/**
- * Stopped/Paused -> Playing
+ * Sets the audio volume, [0f..1f].
+ * <p>
+ * To simplify test, volume is <i>normalized</i>, i.e.
+ * <ul>
+ * <li><code>0.0f</code>: if <code> Math.abs(v) < 0.01f </code></li>
+ * <li><code>1.0f</code>: if <code> Math.abs(1.0f - v) < 0.01f </code></li>
+ * </ul>
+ * </p>
+ * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
*/
- public State start();
+ public boolean setAudioVolume(float v);
+
+ /** Returns the audio volume. */
+ public float getAudioVolume();
/**
- * Playing -> Paused
+ * Starts or resumes the <i>StreamWorker</i> decoding thread.
+ * <p>
+ * <a href="#lifecycle">Lifecycle</a>: {@link State#Paused} -> {@link State#Playing}
+ * </p>
*/
- public State pause();
+ public State play();
/**
- * Playing/Paused -> Stopped
+ * Pauses the <i>StreamWorker</i> decoding thread.
+ * <p>
+ * <a href="#lifecycle">Lifecycle</a>: {@link State#Playing} -> {@link State#Paused}
+ * </p>
+ * <p>
+ * If a <i>new</i> frame is desired after the next {@link #play()} call,
+ * e.g. to make a snapshot of a camera input stream,
+ * <code>flush</code> shall be set to <code>true</code>.
+ * </p>
+ * @param flush if <code>true</code> flushes the video and audio buffers, otherwise keep them intact.
*/
- public State stop();
-
+ public State pause(boolean flush);
+
/**
- * @return the current state, either Uninitialized, Stopped, Playing, Paused
+ * Seeks to the new absolute position. The <i>StreamWorker</i> decoding thread
+ * is paused while doing so and the A/V buffers are flushed.
+ * <p>
+ * Allowed in state {@link State#Playing} and {@link State#Paused}, otherwise ignored,
+ * see <a href="#lifecycle">Lifecycle</a>.
+ * </p>
+ *
+ * @param msec absolute desired time position in milliseconds
+ * @return time current position in milliseconds, after seeking to the desired position
+ **/
+ public int seek(int msec);
+
+ /**
+ * See <a href="#lifecycle">Lifecycle</a>.
+ * @return the current state, either {@link State#Uninitialized}, {@link State#Initialized}, {@link State#Playing} or {@link State#Paused}
*/
public State getState();
-
+
/**
- * @return time current position in milliseconds
+ * Return the video stream id, see <a href="#streamIDs">audio and video Stream IDs</a>.
+ */
+ public int getVID();
+
+ /**
+ * Return the audio stream id, see <a href="#streamIDs">audio and video Stream IDs</a>.
+ */
+ public int getAID();
+
+ /**
+ * @return the current decoded frame count since {@link #play()} and {@link #seek(int)}
+ * as increased by {@link #getNextTexture(GL)} or the decoding thread.
+ */
+ public int getDecodedFrameCount();
+
+ /**
+ * @return the current presented frame count since {@link #play()} and {@link #seek(int)}
+ * as increased by {@link #getNextTexture(GL)} for new frames.
+ */
+ public int getPresentedFrameCount();
+
+ /**
+ * @return current video presentation timestamp (PTS) in milliseconds of {@link #getLastTexture()}
**/
- public int getCurrentPosition();
+ public int getVideoPTS();
/**
- * Allowed in state Stopped, Playing and Paused, otherwise ignored.
- *
- * @param msec absolute desired time position in milliseconds
- * @return time current position in milliseconds, after seeking to the desired position
+ * @return current audio presentation timestamp (PTS) in milliseconds.
**/
- public int seek(int msec);
+ public int getAudioPTS();
/**
* {@inheritDoc}
+ * <p>
+ * See <a href="#synchronization">audio and video synchronization</a>.
+ * </p>
+ * @throws IllegalStateException if not invoked in {@link State#Paused} or {@link State#Playing}
*/
@Override
public TextureSequence.TextureFrame getLastTexture() throws IllegalStateException;
/**
* {@inheritDoc}
- *
+ *
* <p>
* In case the current state is not {@link State#Playing}, {@link #getLastTexture()} is returned.
* </p>
- *
+ * <p>
+ * See <a href="#synchronization">audio and video synchronization</a>.
+ * </p>
+ * @throws IllegalStateException if not invoked in {@link State#Paused} or {@link State#Playing}
+ *
* @see #addEventListener(GLMediaEventListener)
- * @see GLMediaEventListener#newFrameAvailable(GLMediaPlayer, long)
+ * @see GLMediaEventListener#newFrameAvailable(GLMediaPlayer, TextureFrame, long)
*/
@Override
- public TextureSequence.TextureFrame getNextTexture(GL gl, boolean blocking) throws IllegalStateException;
-
- public URLConnection getURLConnection();
+ public TextureSequence.TextureFrame getNextTexture(GL gl) throws IllegalStateException;
+
+ /** Return the stream location, as set by {@link #initStream(URI, int, int, int)}. */
+ public URI getURI();
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
- * @return the code of the video stream, if available
+ * @return the code of the video stream, if available
*/
public String getVideoCodec();
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
- * @return the code of the audio stream, if available
+ * @return the code of the audio stream, if available
*/
public String getAudioCodec();
@@ -202,47 +554,100 @@ public interface GLMediaPlayer extends TextureSequence {
* <i>Warning:</i> Optional information, may not be supported by implementation.
* @return the total number of video frames
*/
- public long getTotalFrames();
+ public int getVideoFrames();
+
+ /**
+ * <i>Warning:</i> Optional information, may not be supported by implementation.
+ * @return the total number of audio frames
+ */
+ public int getAudioFrames();
/**
* @return total duration of stream in msec.
*/
public int getDuration();
-
+
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
- * @return the overall bitrate of the stream.
+ * @return the overall bitrate of the stream.
*/
public long getStreamBitrate();
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
- * @return video bitrate
+ * @return video bitrate
*/
public int getVideoBitrate();
-
+
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
- * @return the audio bitrate
+ * @return the audio bitrate
*/
public int getAudioBitrate();
-
+
/**
* <i>Warning:</i> Optional information, may not be supported by implementation.
* @return the framerate of the video
*/
public float getFramerate();
+ /**
+ * Returns <code>true</code> if the video frame is oriented in
+ * OpenGL's coordinate system, <i>origin at bottom left</i>.
+ * <p>
+ * Otherwise returns <code>false</code>, i.e.
+ * video frame is oriented <i>origin at top left</i>.
+ * </p>
+ * <p>
+ * <code>false</code> is the default assumption for videos,
+ * but user shall not rely on.
+ * </p>
+ * <p>
+ * <code>false</code> GL orientation leads to
+ * {@link Texture#getMustFlipVertically()} == <code>true</code>,
+ * as reflected by all {@link TextureFrame}'s {@link Texture}s
+ * retrieved via {@link #getLastTexture()} or {@link #getNextTexture(GL)}.
+ * </p>
+ */
+ public boolean isGLOriented();
+
+ /** Returns the width of the video. */
public int getWidth();
+ /** Returns the height of the video. */
public int getHeight();
+ /** Returns a string represantation of this player, incl. state and audio/video details. */
+ @Override
public String toString();
+ /** Returns a string represantation of this player's performance values. */
+ public String getPerfString();
+
+ /** Adds a {@link GLMediaEventListener} to this player. */
public void addEventListener(GLMediaEventListener l);
+ /** Removes a {@link GLMediaEventListener} to this player. */
public void removeEventListener(GLMediaEventListener l);
- public GLMediaEventListener[] getEventListeners();
+ /** Return all {@link GLMediaEventListener} of this player. */
+ public GLMediaEventListener[] getEventListeners();
+
+ /**
+ * Returns the attached user object for the given name.
+ */
+ public Object getAttachedObject(String name);
+
+ /**
+ * Attaches the user object for the given name.
+ * Returns the previously set object, may be null.
+ */
+ public Object attachObject(String name, Object obj);
+
+ /**
+ * Detaches the user object for the given name.
+ * Returns the previously set object, may be null.
+ */
+ public Object detachObject(String name);
}