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authorSven Gothel <[email protected]>2014-09-22 23:17:28 +0200
committerSven Gothel <[email protected]>2014-09-22 23:17:28 +0200
commitcef7ba607ad7e8eb1ff2a438d77710a29aa0bda6 (patch)
tree3023dbb624f261047d99ac6bc034eec781a89d7a /src/jogl/classes/com/jogamp/opengl/util/Animator.java
parentf9acc8f7b9072b8c12cdc16dee657349180e6bf0 (diff)
Fix synchronization issues in GLDrawableHelper.flushGLRunnables(), fixes rare deadlock with animator-exception and invoke(wait=true, ..)
Fix synchronization issues in GLDrawableHelper.flushGLRunnables(): - Querying 'glRunnables.size()' is not synchronized, only its reference is volatile, not the instance's own states. - 'flushGLRunnable()' must operates while acquired the 'glRunnable' lock. - 'glRunnables' are no more volatile - introduced volatile 'glRunnableCount', allowing 'display(..)' method to pre-query whether blocking 'execGLRunnables(..)' must be called. This is risk (deadlock) free. Also fixes rare deadlock in animator display-exception / GLAD.invoke(wait=true, ..) case: - 'GLDrawableHelper.invoke(.., GLRunnable)' acquires the 'glRunnable' lock. - Then it queries animator state, which is blocking. - Hence animator's 'flushGLRunnable()' call must happen outside the animator lock
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/Animator.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/Animator.java42
1 files changed, 24 insertions, 18 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/Animator.java b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
index c7a03eddb..4686e1745 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/Animator.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
@@ -165,7 +165,6 @@ public class Animator extends AnimatorBase {
} catch (final UncaughtAnimatorException dre) {
displayCaught = dre;
stopIssued = true;
- isAnimating = false;
break; // end pause loop
}
}
@@ -199,7 +198,6 @@ public class Animator extends AnimatorBase {
} catch (final UncaughtAnimatorException dre) {
displayCaught = dre;
stopIssued = true;
- isAnimating = false;
break; // end animation loop
}
if ( !runAsFastAsPossible ) {
@@ -226,24 +224,32 @@ public class Animator extends AnimatorBase {
}
}
}
- synchronized (Animator.this) {
- if(DEBUG) {
- System.err.println("Animator stop on " + animThread.getName() + ": " + toString());
- if( null != displayCaught ) {
- System.err.println("Animator caught: "+displayCaught.getMessage());
- displayCaught.printStackTrace();
+ boolean flushGLRunnables = false;
+ try {
+ synchronized (Animator.this) {
+ if(DEBUG) {
+ System.err.println("Animator stop on " + animThread.getName() + ": " + toString());
+ if( null != displayCaught ) {
+ System.err.println("Animator caught: "+displayCaught.getMessage());
+ displayCaught.printStackTrace();
+ }
}
- }
- stopIssued = false;
- pauseIssued = false;
- isAnimating = false;
- try {
- if( null != displayCaught ) {
- handleUncaughtException(displayCaught); // may throw exception if null handler
+ stopIssued = false;
+ pauseIssued = false;
+ isAnimating = false;
+ try {
+ if( null != displayCaught ) {
+ flushGLRunnables = true;
+ handleUncaughtException(displayCaught); // may throw exception if null handler
+ }
+ } finally {
+ animThread = null;
+ Animator.this.notifyAll();
}
- } finally {
- animThread = null;
- Animator.this.notifyAll();
+ }
+ } finally {
+ if( flushGLRunnables ) {
+ flushGLRunnables();
}
}
}