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authorSven Gothel <[email protected]>2014-10-09 13:07:12 +0200
committerSven Gothel <[email protected]>2014-10-09 13:07:12 +0200
commit1c5758f1e006e51d7a64ed3ea35f7485419e094f (patch)
treefd02d9c2f44495aac229203c190839857c6a6f4d /src/jogl/classes/com/jogamp/opengl/math/geom
parent38f77bba3013d1cc22bdb5a3f69dc7fb86dfe342 (diff)
Graph/Math: Fix minor apidoc issues
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/math/geom')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java6
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java14
2 files changed, 16 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java
index 4caff95ea..29cc2b51a 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java
@@ -440,12 +440,16 @@ public class AABBox {
* <li>Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500)</li>
* <li>Epsilon value added by Klaus Hartmann.</li>
* </ul>
+ * </p>
+ * <p>
* Method is based on the requirements:
* <ul>
* <li>the integer representation of 0.0f is 0x00000000</li>
* <li>the sign bit of the float is the most significant one</li>
* </ul>
- * Report bugs: [email protected]
+ * </p>
+ * <p>
+ * Report bugs: [email protected] (original author)
* </p>
* <pre>
* [1] http://www.codercorner.com/RayAABB.cpp
diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java
index f6d3c0dfa..b73bad613 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java
@@ -33,9 +33,17 @@ import com.jogamp.common.os.Platform;
/**
* Providing frustum {@link #getPlanes() planes} derived by different inputs
- * ({@link #updateByPMV(float[], int) P*MV}, ..)
- * used to {@link #classifySphere(float[], float) classify objects} and to test
- * whether they are {@link #isOutside(AABBox) outside}.
+ * ({@link #updateByPMV(float[], int) P*MV}, ..) used to classify objects
+ * <ul>
+ * <li> {@link #classifyPoint(float[]) point} </li>
+ * <li> {@link #classifySphere(float[], float) sphere} </li>
+ * </ul>
+ * and to test whether they are outside
+ * <ul>
+ * <li> {@link #isPointOutside(float[]) point} </li>
+ * <li> {@link #isSphereOutside(float[], float) sphere} </li>
+ * <li> {@link #isAABBoxOutside(AABBox) bounding-box} </li>
+ * </ul>
*
* <p>
* Extracting the world-frustum planes from the P*Mv: