diff options
author | Sven Gothel <[email protected]> | 2014-10-09 13:07:12 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-10-09 13:07:12 +0200 |
commit | 1c5758f1e006e51d7a64ed3ea35f7485419e094f (patch) | |
tree | fd02d9c2f44495aac229203c190839857c6a6f4d /src/jogl/classes/com/jogamp/opengl/math/geom | |
parent | 38f77bba3013d1cc22bdb5a3f69dc7fb86dfe342 (diff) |
Graph/Math: Fix minor apidoc issues
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/math/geom')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java | 6 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java | 14 |
2 files changed, 16 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java index 4caff95ea..29cc2b51a 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java +++ b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java @@ -440,12 +440,16 @@ public class AABBox { * <li>Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500)</li> * <li>Epsilon value added by Klaus Hartmann.</li> * </ul> + * </p> + * <p> * Method is based on the requirements: * <ul> * <li>the integer representation of 0.0f is 0x00000000</li> * <li>the sign bit of the float is the most significant one</li> * </ul> - * Report bugs: [email protected] + * </p> + * <p> + * Report bugs: [email protected] (original author) * </p> * <pre> * [1] http://www.codercorner.com/RayAABB.cpp diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java index f6d3c0dfa..b73bad613 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java +++ b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java @@ -33,9 +33,17 @@ import com.jogamp.common.os.Platform; /** * Providing frustum {@link #getPlanes() planes} derived by different inputs - * ({@link #updateByPMV(float[], int) P*MV}, ..) - * used to {@link #classifySphere(float[], float) classify objects} and to test - * whether they are {@link #isOutside(AABBox) outside}. + * ({@link #updateByPMV(float[], int) P*MV}, ..) used to classify objects + * <ul> + * <li> {@link #classifyPoint(float[]) point} </li> + * <li> {@link #classifySphere(float[], float) sphere} </li> + * </ul> + * and to test whether they are outside + * <ul> + * <li> {@link #isPointOutside(float[]) point} </li> + * <li> {@link #isSphereOutside(float[], float) sphere} </li> + * <li> {@link #isAABBoxOutside(AABBox) bounding-box} </li> + * </ul> * * <p> * Extracting the world-frustum planes from the P*Mv: |