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authorSven Gothel <[email protected]>2023-04-07 08:46:18 +0200
committerSven Gothel <[email protected]>2023-04-07 08:46:18 +0200
commit84a6d63205ec49ddfb36b57fe2888425ecda3a5a (patch)
tree354cec2ac14a8932a01122c5234926e774ef874e /src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java
parent10b60e10ece3cbc3e0b8a68ac73229371530e0ba (diff)
PMVMatrix rewrite using Matrix4f, providing SyncMatrix4f* for GLUniformData; Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*)
Big Easter Cleanup - Net -214 lines of code, despite new classes. - GLUniformData buffer can be synced w/ underlying data via SyncAction/SyncBuffer, e.g. SyncMatrix4f + SyncMatrices4f - PMVMatrix rewrite using Matrix4f and providing SyncMatrix4f/Matrices4f to sync w/ GLUniformData - Additional SyncMatrix4f16 + SyncMatrices4f16 covering Matrix4f sync w/ GLUniformData w/o PMVMatrix - Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*) - Moved FloatUtil -> Matrix4f, kept a few basic matrix ops for ProjectFloat - Most, if not all, float[] and int[] should have been moved to proper classes - int[] -> Recti for viewport rectangle - Matrix4f and PMVMatrix is covered by math unit tests (as was FloatUtil before) -> save Passed all unit tests on AMD64 GNU/Linux
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java113
1 files changed, 51 insertions, 62 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java
index 77e1bfc59..ad521de2a 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java
@@ -32,6 +32,7 @@ import com.jogamp.opengl.math.FloatUtil;
import com.jogamp.opengl.math.Matrix4f;
import com.jogamp.opengl.math.Quaternion;
import com.jogamp.opengl.math.Ray;
+import com.jogamp.opengl.math.Recti;
import com.jogamp.opengl.math.Vec3f;
import com.jogamp.opengl.util.PMVMatrix;
@@ -718,41 +719,34 @@ public class AABBox {
throw new InternalError("hashCode not designed");
}
- public AABBox transform(final AABBox result, final float[/*16*/] mat4, final int mat4_off,
- final float[] vec3Tmp0, final float[] vec3Tmp1) {
- result.reset();
- FloatUtil.multMatrixVec3(mat4, mat4_off, low.get(vec3Tmp0), vec3Tmp1);
- result.resize(vec3Tmp1);
-
- FloatUtil.multMatrixVec3(mat4, mat4_off, high.get(vec3Tmp0), vec3Tmp1);
- result.resize(vec3Tmp1);
-
- result.computeCenter();
- return result;
- }
-
- public AABBox transformMv(final AABBox result, final PMVMatrix pmv,
- final float[] vec3Tmp0, final float[] vec3Tmp1) {
- result.reset();
- pmv.multMvMatVec3f(low.get(vec3Tmp0), vec3Tmp1);
- result.resize(vec3Tmp1);
-
- pmv.multMvMatVec3f(high.get(vec3Tmp0), vec3Tmp1);
- result.resize(vec3Tmp1);
-
- result.computeCenter();
- return result;
+ /**
+ * Transform this box using the given {@link Matrix4f} into {@code out}
+ * @param mat transformation {@link Matrix4f}
+ * @param out the resulting {@link AABBox}
+ * @return the resulting {@link AABBox} for chaining
+ */
+ public AABBox transform(final Matrix4f mat, final AABBox out) {
+ final Vec3f tmp = new Vec3f();
+ out.reset();
+ out.resize( mat.mulVec3f(low, tmp) );
+ out.resize( mat.mulVec3f(high, tmp) );
+ out.computeCenter();
+ return out;
}
- public AABBox transform(final AABBox result, final Matrix4f mat,
- final Vec3f vec3Tmp) {
- result.reset();
- result.resize( mat.mulVec3f(low, vec3Tmp) );
-
- result.resize( mat.mulVec3f(high, vec3Tmp) );
-
- result.computeCenter();
- return result;
+ /**
+ * Transform this box using the {@link PMVMatrix#getMvMat() modelview} of the given {@link PMVMatrix} into {@code out}
+ * @param pmv transformation {@link PMVMatrix}
+ * @param out the resulting {@link AABBox}
+ * @return the resulting {@link AABBox} for chaining
+ */
+ public AABBox transformMv(final PMVMatrix pmv, final AABBox out) {
+ final Vec3f tmp = new Vec3f();
+ out.reset();
+ out.resize( pmv.mulMvMatVec3f(low, tmp) );
+ out.resize( pmv.mulMvMatVec3f(high, tmp) );
+ out.computeCenter();
+ return out;
}
/**
@@ -771,56 +765,51 @@ public class AABBox {
* | |
* .y() ------ [3]
* </pre>
- * @param mat4PMv P x Mv matrix
- * @param view
+ * @param mat4PMv [projection] x [modelview] matrix, i.e. P x Mv
+ * @param viewport viewport rectangle
* @param useCenterZ
* @param vec3Tmp0 3 component vector for temp storage
* @param vec4Tmp1 4 component vector for temp storage
* @param vec4Tmp2 4 component vector for temp storage
* @return
*/
- public AABBox mapToWindow(final AABBox result, final float[/*16*/] mat4PMv, final int[] view, final boolean useCenterZ,
- final float[] vec3Tmp0, final float[] vec4Tmp1, final float[] vec4Tmp2) {
+ public AABBox mapToWindow(final AABBox result, final Matrix4f mat4PMv, final Recti viewport, final boolean useCenterZ) {
+ final Vec3f tmp = new Vec3f();
+ final Vec3f winPos = new Vec3f();
{
- // System.err.printf("AABBox.mapToWindow.0: view[%d, %d, %d, %d], this %s%n", view.x(), view.y(), view.z(), view[3], toString());
final float objZ = useCenterZ ? center.z() : getMinZ();
- FloatUtil.mapObjToWin(getMinX(), getMinY(), objZ, mat4PMv, view, vec3Tmp0, vec4Tmp1, vec4Tmp2);
- // System.err.printf("AABBox.mapToWindow.p1: %f, %f, %f -> %f, %f, %f%n", getMinX(), getMinY(), objZ, vec3Tmp0.x(), vec3Tmp0.y(), vec3Tmp0.z());
- // System.err.println("AABBox.mapToWindow.p1:");
- // System.err.println(FloatUtil.matrixToString(null, " mat4PMv", "%10.5f", mat4PMv, 0, 4, 4, false /* rowMajorOrder */));
-
result.reset();
- result.resize(vec3Tmp0);
- FloatUtil.mapObjToWin(getMinX(), getMaxY(), objZ, mat4PMv, view, vec3Tmp0, vec4Tmp1, vec4Tmp2);
- // System.err.printf("AABBox.mapToWindow.p2: %f, %f, %f -> %f, %f, %f%n", getMinX(), getMaxY(), objZ, vec3Tmp0.x(), vec3Tmp0.y(), vec3Tmp0.z());
- result.resize(vec3Tmp0);
+ Matrix4f.mapObjToWin(tmp.set(getMinX(), getMinY(), objZ), mat4PMv, viewport, winPos);
+ result.resize(winPos);
- FloatUtil.mapObjToWin(getMaxX(), getMinY(), objZ, mat4PMv, view, vec3Tmp0, vec4Tmp1, vec4Tmp2);
- // System.err.printf("AABBox.mapToWindow.p3: %f, %f, %f -> %f, %f, %f%n", getMaxX(), getMinY(), objZ, vec3Tmp0.x(), vec3Tmp0.y(), vec3Tmp0.z());
- result.resize(vec3Tmp0);
+ Matrix4f.mapObjToWin(tmp.set(getMinX(), getMaxY(), objZ), mat4PMv, viewport, winPos);
+ result.resize(winPos);
- FloatUtil.mapObjToWin(getMaxX(), getMaxY(), objZ, mat4PMv, view, vec3Tmp0, vec4Tmp1, vec4Tmp2);
- // System.err.printf("AABBox.mapToWindow.p4: %f, %f, %f -> %f, %f, %f%n", getMaxX(), getMaxY(), objZ, vec3Tmp0.x(), vec3Tmp0.y(), vec3Tmp0.z());
- result.resize(vec3Tmp0);
+ Matrix4f.mapObjToWin(tmp.set(getMaxX(), getMaxY(), objZ), mat4PMv, viewport, winPos);
+ result.resize(winPos);
+
+ Matrix4f.mapObjToWin(tmp.set(getMaxX(), getMinY(), objZ), mat4PMv, viewport, winPos);
+ result.resize(winPos);
}
if( !useCenterZ ) {
final float objZ = getMaxZ();
- FloatUtil.mapObjToWin(getMinX(), getMinY(), objZ, mat4PMv, view, vec3Tmp0, vec4Tmp1, vec4Tmp2);
- result.resize(vec3Tmp0);
- FloatUtil.mapObjToWin(getMinX(), getMaxY(), objZ, mat4PMv, view, vec3Tmp0, vec4Tmp1, vec4Tmp2);
- result.resize(vec3Tmp0);
+ Matrix4f.mapObjToWin(tmp.set(getMinX(), getMinY(), objZ), mat4PMv, viewport, winPos);
+ result.resize(winPos);
+
+ Matrix4f.mapObjToWin(tmp.set(getMinX(), getMaxY(), objZ), mat4PMv, viewport, winPos);
+ result.resize(winPos);
- FloatUtil.mapObjToWin(getMaxX(), getMinY(), objZ, mat4PMv, view, vec3Tmp0, vec4Tmp1, vec4Tmp2);
- result.resize(vec3Tmp0);
+ Matrix4f.mapObjToWin(tmp.set(getMaxX(), getMaxY(), objZ), mat4PMv, viewport, winPos);
+ result.resize(winPos);
- FloatUtil.mapObjToWin(getMaxX(), getMaxY(), objZ, mat4PMv, view, vec3Tmp0, vec4Tmp1, vec4Tmp2);
- result.resize(vec3Tmp0);
+ Matrix4f.mapObjToWin(tmp.set(getMaxX(), getMinY(), objZ), mat4PMv, viewport, winPos);
+ result.resize(winPos);
}
if( DEBUG ) {
- System.err.printf("AABBox.mapToWindow: view[%d, %d], this %s -> %s%n", view[0], view[1], toString(), result.toString());
+ System.err.printf("AABBox.mapToWindow: view[%s], this %s -> %s%n", viewport, toString(), result.toString());
}
return result;
}