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authorSven Gothel <sgothel@jausoft.com>2014-04-09 08:31:41 +0200
committerSven Gothel <sgothel@jausoft.com>2014-04-09 08:31:41 +0200
commitbe8d0765317cdcb44bbe3016cc18273ecace9324 (patch)
tree912d5fe2c0b1851578890546ba0e05d6d1296b9a /src/jogl/classes/com/jogamp/opengl/math/Ray.java
parent0234452455511713fcbfd5df1987c3958cca781b (diff)
Add AABBox.getRayIntersection(..), VectorUtil.line2PlaneIntersection(..) incl. getNormal*(..) and getPlane*(..)
AABBox.getRayIntersection(..) provides the intersecting coordinates, where the fast alternative AABBox.intersectsRay(..) does not.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/math/Ray.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Ray.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Ray.java b/src/jogl/classes/com/jogamp/opengl/math/Ray.java
index 3fe7dd3b1..0daca2504 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Ray.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Ray.java
@@ -41,7 +41,7 @@ import com.jogamp.opengl.math.geom.AABBox;
* </p>
* <p>
* A {@link Ray} maybe used for <i>picking</i>
- * using a {@link AABBox#intersectsRay(Ray, float[]) bounding box}.
+ * using a {@link AABBox#getRayIntersection(Ray, float[]) bounding box}.
* </p>
*/
public class Ray {