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authorSven Gothel <[email protected]>2011-02-08 06:20:35 +0100
committerSven Gothel <[email protected]>2011-02-08 06:20:35 +0100
commit4cda4b70dbcd21cf57e1e253ddba32b88bcaec18 (patch)
tree6f16d211cb80ebf5dcc8cab6424c70079a38ea7f /src/jogl/classes/com/jogamp/opengl/impl/ThreadingPlugin.java
parenteb7986963c87bc6f33e7f18bb90ddf898b7dd63a (diff)
Move implementation private files from com.jogamp.<module>.impl. to jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/ThreadingPlugin.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/ThreadingPlugin.java62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/ThreadingPlugin.java b/src/jogl/classes/com/jogamp/opengl/impl/ThreadingPlugin.java
deleted file mode 100644
index 37e4aac70..000000000
--- a/src/jogl/classes/com/jogamp/opengl/impl/ThreadingPlugin.java
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package com.jogamp.opengl.impl;
-
-import javax.media.opengl.*;
-
-public interface ThreadingPlugin {
- /** Indicates whether the current thread is the single thread on
- which this implementation of the javax.media.opengl APIs
- performs all of its OpenGL-related work. This method should only
- be called if the single-thread model is in effect. */
- public boolean isOpenGLThread() throws GLException;
-
- /** Executes the passed Runnable on the single thread used for all
- OpenGL work in this javax.media.opengl API implementation. It is
- not specified exactly which thread is used for this
- purpose. This method should only be called if the single-thread
- model is in use and if the current thread is not the OpenGL
- thread (i.e., if <code>isOpenGLThread()</code> returns
- false). It is up to the end user to check to see whether the
- current thread is the OpenGL thread and either execute the
- Runnable directly or perform the work inside it. */
- public void invokeOnOpenGLThread(Runnable r) throws GLException;
-}
-