diff options
author | Sven Gothel <[email protected]> | 2010-04-20 11:46:26 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-04-20 11:46:26 +0200 |
commit | 32790c376583beccd030eecd7c56cbe66d380172 (patch) | |
tree | 894613c7fc6a598aed59db87e5812ef6a44b83dd /src/jogl/classes/com/jogamp/opengl/impl/ExtensionAvailabilityCache.java | |
parent | aa7084700bbf74d8bcc98cf0239f57cff2983423 (diff) |
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile
initialization and can be queried ..
A mapping of major,compat -> major,minor,options is created.
- Removal of temp context creation, when creating a context.
This was necessary to query general availability of ARB_create_context.
Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory,
this is no more necessary.
Due to the version mapping, the ARB_create_context paramters are known.
- NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException.
Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB
Hence all X11 calls are covered now.
- X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails
- Flattening the desktop GL* implementation,
all use GL4bcImpl, which reduces the footprint dramatically.
- GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(),
hence the results reflect the actual native context version.
- GLContextImpl makeCurrent/create: Added workflow documentation,
clarified code, defined abstract methods to have a protocol.
- Removed moved files (from here to gluegen),
see gluegen a01cb3d59715a41153380f1977ec75263b762dc6
- NativeLibLoader -> <TYPE>JNILibLoader
- Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34),
ie removed empty catch Throwable ..
- GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug)
Test:
Tests
- Junit
- demos.gears.Gears
- demos.jrefract.JRefract
Platforms
- Linux 64/32 ATI/NVidia
- MacOsX
- Windows (virtualbox 3.1.6, offscreen failed)
TODO/BUGS:
- FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though
- FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
- Add GL 3.3 to GL3/gl3ext.h
- Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation
- Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/ExtensionAvailabilityCache.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/impl/ExtensionAvailabilityCache.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/ExtensionAvailabilityCache.java b/src/jogl/classes/com/jogamp/opengl/impl/ExtensionAvailabilityCache.java index 082f006e8..1ed0396a9 100644 --- a/src/jogl/classes/com/jogamp/opengl/impl/ExtensionAvailabilityCache.java +++ b/src/jogl/classes/com/jogamp/opengl/impl/ExtensionAvailabilityCache.java @@ -174,12 +174,12 @@ public final class ExtensionAvailabilityCache { major[0] = 3; minor[0] = 0; } - while (GLProfile.isValidGLVersion(major[0], minor[0])) { + while (GLContext.isValidGLVersion(major[0], minor[0])) { availableExtensionCache.add("GL_VERSION_" + major[0] + "_" + minor[0]); if (DEBUG) { System.err.println("ExtensionAvailabilityCache: Added GL_VERSION_" + major[0] + "_" + minor[0] + " to known extensions"); } - if(!GLProfile.decrementGLVersion(major, minor)) break; + if(!GLContext.decrementGLVersion(major, minor)) break; } // put a dummy var in here so that the cache is no longer empty even if |