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authorSven Gothel <[email protected]>2014-02-24 13:32:34 +0100
committerSven Gothel <[email protected]>2014-02-24 13:32:34 +0100
commitc3621221b9a563495b4f54fe60e18e8db8cc57fb (patch)
tree00aded20f3582e517372c12f58e19d3524582099 /src/jogl/classes/com/jogamp/graph/geom/opengl
parentf69df875d0b9f969a816d143ed589b25e50cd9e7 (diff)
Bug 802: Graph TextRenderer Performance Part-1 (incomplete, rendering artifacts)
Strategy Change: - Font.Glyph itself holds it's OutlineShape with it's default scaling. Triangulation is done only once per glyph! - A CharSequence produces a Region by translating and scaling each Glyphs's OutlineShape. This removes the need for re-triangulate - see above. See: TextRendererUtil - The indices of re-added Triangles are offset to the new vertices (FIXME, seems not be be accurate yet). - OutlineShape's vertices and triangles are reused if 'clean'. - Simplified code - Reduced copies API Changes: - OutlineShape, Region, ...: See above - Removed TextRenderer, GlyphShape and GlyphString: Redundant - Added TextRendererUtil to produce the Region from CharSequence Result: - Over 600 fps while changing text for each frame. Previously only ~60fps max. TODO: - Region shall not hold the triangles itself, but the indices instead. This will remove the need to swizzle w/ vertices in the Region Renderer impl and easies reusage of OutlineShapes.
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/geom/opengl')
-rw-r--r--src/jogl/classes/com/jogamp/graph/geom/opengl/SVertex.java201
1 files changed, 0 insertions, 201 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/geom/opengl/SVertex.java b/src/jogl/classes/com/jogamp/graph/geom/opengl/SVertex.java
deleted file mode 100644
index b27604a44..000000000
--- a/src/jogl/classes/com/jogamp/graph/geom/opengl/SVertex.java
+++ /dev/null
@@ -1,201 +0,0 @@
-/**
- * Copyright 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-package com.jogamp.graph.geom.opengl;
-
-import com.jogamp.graph.geom.Vertex;
-import com.jogamp.opengl.math.VectorUtil;
-
-/** A Simple Vertex Implementation. Where the coordinates, and other attributes are
- * float based, and the coordinates and texture coordinates are saved in two float arrays.
- *
- */
-public class SVertex implements Vertex {
- private int id = Integer.MAX_VALUE;
- protected float[] coord = new float[3];
- protected boolean onCurve;
- private float[] texCoord = new float[2];
-
- static final Factory factory = new Factory();
-
- public static Factory factory() { return factory; }
-
- public static class Factory implements Vertex.Factory<SVertex> {
- @Override
- public SVertex create() {
- return new SVertex();
- }
-
- @Override
- public SVertex create(float x, float y, float z, boolean onCurve) {
- return new SVertex(x, y, z, onCurve);
- }
-
- @Override
- public SVertex create(float[] coordsBuffer, int offset, int length, boolean onCurve) {
- return new SVertex(coordsBuffer, offset, length, onCurve);
- }
- }
-
- public SVertex() {
- }
-
- public SVertex(float x, float y, float z, boolean onCurve) {
- setCoord(x, y, z);
- setOnCurve(onCurve);
- }
-
- public SVertex(float[] coordsBuffer, int offset, int length, boolean onCurve) {
- setCoord(coordsBuffer, offset, length);
- setOnCurve(onCurve);
- }
-
- public SVertex(float[] coordsBuffer, int offset, int length,
- float[] texCoordsBuffer, int offsetTC, int lengthTC, boolean onCurve) {
- setCoord(coordsBuffer, offset, length);
- setTexCoord(texCoordsBuffer, offsetTC, lengthTC);
- setOnCurve(onCurve);
- }
-
- @Override
- public final void setCoord(float x, float y, float z) {
- this.coord[0] = x;
- this.coord[1] = y;
- this.coord[2] = z;
- }
-
- @Override
- public final void setCoord(float[] coordsBuffer, int offset, int length) {
- System.arraycopy(coordsBuffer, offset, coord, 0, length);
- }
-
- @Override
- public int getCoordCount() {
- return 3;
- }
-
- @Override
- public final float[] getCoord() {
- return coord;
- }
-
- @Override
- public final void setX(float x) {
- this.coord[0] = x;
- }
-
- @Override
- public final void setY(float y) {
- this.coord[1] = y;
- }
-
- @Override
- public final void setZ(float z) {
- this.coord[2] = z;
- }
-
- @Override
- public final float getX() {
- return this.coord[0];
- }
-
- @Override
- public final float getY() {
- return this.coord[1];
- }
-
- @Override
- public final float getZ() {
- return this.coord[2];
- }
-
- @Override
- public final boolean isOnCurve() {
- return onCurve;
- }
-
- @Override
- public final void setOnCurve(boolean onCurve) {
- this.onCurve = onCurve;
- }
-
- @Override
- public final int getId(){
- return id;
- }
-
- @Override
- public final void setId(int id){
- this.id = id;
- }
-
- @Override
- public boolean equals(Object obj) {
- if( obj == this) {
- return true;
- }
- if( null == obj || !(obj instanceof Vertex) ) {
- return false;
- }
- final Vertex v = (Vertex) obj;
- return this == v ||
- isOnCurve() == v.isOnCurve() &&
- VectorUtil.checkEqualityVec2(getTexCoord(), v.getTexCoord()) &&
- VectorUtil.checkEquality(getCoord(), v.getCoord()) ;
- }
-
- @Override
- public final float[] getTexCoord() {
- return texCoord;
- }
-
- @Override
- public final void setTexCoord(float s, float t) {
- this.texCoord[0] = s;
- this.texCoord[1] = t;
- }
-
- @Override
- public final void setTexCoord(float[] texCoordsBuffer, int offset, int length) {
- System.arraycopy(texCoordsBuffer, offset, texCoord, 0, length);
- }
-
- /**
- * @return deep clone of this Vertex, but keeping the id blank
- */
- @Override
- public SVertex clone(){
- return new SVertex(this.coord, 0, 3, this.texCoord, 0, 2, this.onCurve);
- }
-
- @Override
- public String toString() {
- return "[ID: " + id + ", onCurve: " + onCurve +
- ": p " + coord[0] + ", " + coord[1] + ", " + coord[2] +
- ", t " + texCoord[0] + ", " + texCoord[1] + "]";
- }
-}