diff options
author | Sven Gothel <[email protected]> | 2014-02-24 13:32:34 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-02-24 13:32:34 +0100 |
commit | c3621221b9a563495b4f54fe60e18e8db8cc57fb (patch) | |
tree | 00aded20f3582e517372c12f58e19d3524582099 /src/jogl/classes/com/jogamp/graph/geom/Triangle.java | |
parent | f69df875d0b9f969a816d143ed589b25e50cd9e7 (diff) |
Bug 802: Graph TextRenderer Performance Part-1 (incomplete, rendering artifacts)
Strategy Change:
- Font.Glyph itself holds it's OutlineShape
with it's default scaling.
Triangulation is done only once per glyph!
- A CharSequence produces a Region
by translating and scaling each Glyphs's OutlineShape.
This removes the need for re-triangulate - see above.
See: TextRendererUtil
- The indices of re-added Triangles are
offset to the new vertices (FIXME, seems not be be accurate yet).
- OutlineShape's vertices and triangles are reused if 'clean'.
- Simplified code
- Reduced copies
API Changes:
- OutlineShape, Region, ...: See above
- Removed TextRenderer, GlyphShape and GlyphString: Redundant
- Added TextRendererUtil to produce the Region from CharSequence
Result:
- Over 600 fps while changing text for each frame.
Previously only ~60fps max.
TODO:
- Region shall not hold the triangles itself,
but the indices instead.
This will remove the need to swizzle w/ vertices in the Region Renderer impl
and easies reusage of OutlineShapes.
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/geom/Triangle.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/geom/Triangle.java | 67 |
1 files changed, 58 insertions, 9 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/geom/Triangle.java b/src/jogl/classes/com/jogamp/graph/geom/Triangle.java index a01cd834f..6de99c48b 100644 --- a/src/jogl/classes/com/jogamp/graph/geom/Triangle.java +++ b/src/jogl/classes/com/jogamp/graph/geom/Triangle.java @@ -27,14 +27,52 @@ */ package com.jogamp.graph.geom; +import com.jogamp.graph.curve.Region; + +import jogamp.graph.geom.plane.AffineTransform; + public class Triangle { - private int id = Integer.MAX_VALUE; - final private Vertex[] vertices; - private boolean[] boundaryEdges = new boolean[3]; + private final Vertex[] vertices = new Vertex[3]; + private final boolean[] boundaryEdges = new boolean[3]; private boolean[] boundaryVertices = null; + private int id; + + public Triangle(Vertex v1, Vertex v2, Vertex v3) { + id = Integer.MAX_VALUE; + vertices[0] = v1; + vertices[1] = v2; + vertices[2] = v3; + } + + public Triangle(Triangle src) { + id = src.id; + vertices[0] = src.vertices[0].clone(); + vertices[1] = src.vertices[1].clone(); + vertices[2] = src.vertices[2].clone(); + System.arraycopy(src.boundaryEdges, 0, boundaryEdges, 0, 3); + boundaryVertices = src.boundaryVertices; + } + + private Triangle(final int id, final boolean[] boundaryEdges, final boolean[] boundaryVertices){ + this.id = id; + System.arraycopy(boundaryEdges, 0, this.boundaryEdges, 0, 3); + this.boundaryVertices = boundaryVertices; + /** + if( null != boundaryVertices ) { + this.boundaryVertices = new boolean[3]; + System.arraycopy(boundaryVertices, 0, this.boundaryVertices, 0, 3); + } */ + } - public Triangle(Vertex ... v123){ - vertices = v123; + /** + * Returns a transformed a clone of this instance using the given AffineTransform. + */ + public Triangle transform(AffineTransform t) { + final Triangle tri = new Triangle(id, boundaryEdges, boundaryVertices); + tri.vertices[0] = t.transform(vertices[0], null); + tri.vertices[1] = t.transform(vertices[1], null); + tri.vertices[2] = t.transform(vertices[2], null); + return tri; } public int getId() { @@ -45,6 +83,21 @@ public class Triangle { this.id = id; } + public void addVertexIndicesOffset(int offset) { + if( 0 < offset ) { + final int i0 = vertices[0].getId(); + if( Integer.MAX_VALUE-offset > i0 ) { // Integer.MAX_VALUE != i0 // FIXME: renderer uses SHORT! + if(Region.DEBUG_INSTANCE) { + System.err.println("Triangle.addVertexIndicesOffset: "+i0+" + "+offset+" -> "+(i0+offset)); + } + vertices[0].setId(i0+offset); + vertices[1].setId(vertices[1].getId()+offset); + vertices[2].setId(vertices[2].getId()+offset); + } + } + } + + /** Returns array of 3 vertices, denominating the triangle. */ public Vertex[] getVertices() { return vertices; } @@ -57,10 +110,6 @@ public class Triangle { return boundaryVertices[0] || boundaryVertices[1] || boundaryVertices[2]; } - public void setEdgesBoundary(boolean[] boundary) { - this.boundaryEdges = boundary; - } - public boolean[] getEdgeBoundary() { return boundaryEdges; } |