diff options
author | Sven Gothel <[email protected]> | 2023-03-13 06:02:33 +0100 |
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committer | Sven Gothel <[email protected]> | 2023-03-13 06:02:33 +0100 |
commit | e9a0f5cdc2bca9ca97175d2fa3c1b722a574b267 (patch) | |
tree | f492f20550cbac29b2072930b576e4e668c6e143 /src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java | |
parent | 913b00f8b876e29af91677ef61b3eb35d6853e6e (diff) |
Graph: Add GLRegion creation w/ pre-calculating its buffer sizes; TextRegionUtil: Use pre-calc'ing buffer sizes for GLRegion;
TextRendererGLELBase: Fix temp AffineTransform usage
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java index 8d55c6136..de9ff5636 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java @@ -125,6 +125,7 @@ public class TextRegionUtil { * @param vertIndexCount the int[2] storage where the counted vertices and indices are added, vertices at [0] and indices at [1] * @see Region#setBufferCapacity(int, int) * @see Region#growBuffer(int, int) + * @see #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform) */ public static void countStringRegion(final Region region, final Font font, final CharSequence str, final int[/*2*/] vertIndexCount) { final OutlineShape.Visitor2 visitor = new OutlineShape.Visitor2() { @@ -146,6 +147,9 @@ public class TextRegionUtil { * <p> * Cached {@link GLRegion}s will be destroyed w/ {@link #clear(GL2ES2)} or to free memory. * </p> + * <p> + * The region's buffer size is pre-calculated via {@link GLRegion#create(com.jogamp.opengl.GLProfile, int, com.jogamp.opengl.util.texture.TextureSequence, Font, CharSequence)} + * </p> * @param gl the current GL state * @param renderer TODO * @param font {@link Font} to be used @@ -165,7 +169,7 @@ public class TextRegionUtil { GLRegion region = getCachedRegion(font, str); AABBox res; if(null == region) { - region = GLRegion.create(gl.getGLProfile(), renderModes, null); + region = GLRegion.create(gl.getGLProfile(), renderModes, null, font, str); res = addStringToRegion(region, font, null, str, rgbaColor, tempT1, tempT2); addCachedRegion(gl, font, str, region); } else { @@ -178,6 +182,9 @@ public class TextRegionUtil { /** * Try using {@link #drawString3D(GL2ES2, int, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)} to reuse {@link AffineTransform} instances. + * <p> + * The region's buffer size is pre-calculated via {@link GLRegion#create(com.jogamp.opengl.GLProfile, int, com.jogamp.opengl.util.texture.TextureSequence, Font, CharSequence)} + * </p> */ public static AABBox drawString3D(final GL2ES2 gl, final int renderModes, final RegionRenderer renderer, final Font font, final CharSequence str, @@ -194,6 +201,9 @@ public class TextRegionUtil { * Origin of rendered text is 0/0 at bottom left. * </p> * <p> + * The region's buffer size is pre-calculated via {@link GLRegion#create(com.jogamp.opengl.GLProfile, int, com.jogamp.opengl.util.texture.TextureSequence, Font, CharSequence)} + * </p> + * <p> * In case of a multisampling region renderer, i.e. {@link Region#VBAA_RENDERING_BIT}, recreating the {@link GLRegion} * is a huge performance impact. * In such case better use {@link #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)} @@ -217,7 +227,7 @@ public class TextRegionUtil { if(!renderer.isInitialized()){ throw new GLException("TextRendererImpl01: not initialized!"); } - final GLRegion region = GLRegion.create(gl.getGLProfile(), renderModes, null); + final GLRegion region = GLRegion.create(gl.getGLProfile(), renderModes, null, font, str); final AABBox res = addStringToRegion(region, font, null, str, rgbaColor, tmp1, tmp2); region.draw(gl, renderer, sampleCount); region.destroy(gl); @@ -226,6 +236,9 @@ public class TextRegionUtil { /** * Try using {@link #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)} to reuse {@link AffineTransform} instances. + * <p> + * The region's buffer size is pre-calculated via {@link #countStringRegion(Region, Font, CharSequence, int[])}. + * </p> */ public static AABBox drawString3D(final GL2ES2 gl, final GLRegion region, final RegionRenderer renderer, final Font font, final CharSequence str, final float[] rgbaColor, final int[/*1*/] sampleCount) { @@ -243,6 +256,9 @@ public class TextRegionUtil { * <p> * Origin of rendered text is 0/0 at bottom left. * </p> + * <p> + * The region's buffer size is pre-calculated via {@link #countStringRegion(Region, Font, CharSequence, int[])}. + * </p> * @param gl the current GL state * @param region * @param renderer @@ -262,6 +278,9 @@ public class TextRegionUtil { if(!renderer.isInitialized()){ throw new GLException("TextRendererImpl01: not initialized!"); } + final int[] vertIndCount = { 0, 0 }; + TextRegionUtil.countStringRegion(region, font, str, vertIndCount); + region.growBuffer(vertIndCount[0], vertIndCount[1]); final AABBox res = addStringToRegion(region, font, null, str, rgbaColor, tmp1, tmp2); region.draw(gl, renderer, sampleCount); return res; |