diff options
author | Sven Gothel <[email protected]> | 2023-03-19 07:08:51 +0100 |
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committer | Sven Gothel <[email protected]> | 2023-03-19 07:08:51 +0100 |
commit | 535680eadef89078e6fc62adff21ec9923c968a3 (patch) | |
tree | 9baf359b765021045cacde160892454bc62bb0a1 /src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java | |
parent | c0fcaf04b042f8337c90116c98c833ff4a356e1c (diff) |
Graph: GLRegion: Pass curRenderModes to updateImpl() + drawImpl(), prepare switch by sampleCount; Don't use any resource not requested by curRenderModes
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java index e2674fbe0..3c14b1bab 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java @@ -521,7 +521,9 @@ public final class RegionRenderer { final ShaderModeSelector1 sel1 = pass1 ? ShaderModeSelector1.selectPass1(renderModes) : ShaderModeSelector1.selectPass2(renderModes, quality, sampleCount); final boolean isTwoPass = Region.isTwoPass( renderModes ); - final boolean isPass1ColorTexSeq = pass1 && null != colorTexSeq; + final boolean hasColorChannel = Region.hasColorChannel( renderModes ); + final boolean hasColorTexture = Region.hasColorTexture( renderModes ) && null != colorTexSeq; + final boolean isPass1ColorTexSeq = pass1 && hasColorTexture; final int colorTexSeqHash; final String texLookupFuncName; if( isPass1ColorTexSeq ) { @@ -601,11 +603,11 @@ public final class RegionRenderer { // GLSL append from here on posFp = -1; - if( Region.hasColorChannel( renderModes ) ) { + if( hasColorChannel ) { posVp = rsVp.insertShaderSource(0, posVp, GLSL_USE_COLOR_CHANNEL); posFp = rsFp.insertShaderSource(0, posFp, GLSL_USE_COLOR_CHANNEL); } - if( Region.hasColorTexture( renderModes ) ) { + if( isPass1ColorTexSeq ) { rsVp.insertShaderSource(0, posVp, GLSL_USE_COLOR_TEXTURE); posFp = rsFp.insertShaderSource(0, posFp, GLSL_USE_COLOR_TEXTURE); } |