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authorSven Gothel <[email protected]>2023-03-07 18:28:54 +0100
committerSven Gothel <[email protected]>2023-03-07 18:28:54 +0100
commitb266c94103dae5ad7a117ab7e0fb6b401ca3c85b (patch)
treed2e508939ff0fa5248c884779e5925d21a9d02ac /src/jogl/classes/com/jogamp/graph/curve/Region.java
parent01aac34c2c08d01d728c7906cb1cc132e8e7fab1 (diff)
Graph Perf: Region*: Add setBufferCapacity(..) and cut-off growBuffer() early if not needed (track capacity); Align all VBORegion* buffer init/set/grow impl.
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/Region.java')
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/Region.java14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/Region.java b/src/jogl/classes/com/jogamp/graph/curve/Region.java
index d82348b83..5147008a1 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/Region.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/Region.java
@@ -203,11 +203,25 @@ public abstract class Region {
* Allow the renderer buffers to pre-emptively grow for given vertices- and index counts.
* @param verticesCount number of vertices to hold
* @param indicesCount number of indices to hold
+ * @see #setBufferCapacity(int, int)
* @see #countOutlineShape(OutlineShape, int[])
* @see #countOutlineShapes(List, int[])
*/
public abstract void growBuffer(int verticesCount, int indicesCount);
+ /**
+ * Set the renderer buffers pre-emptively for given vertices- and index counts.
+ * <p>
+ * If the buffers already exceeds given numbers, the buffers are unchanged.
+ * </p>
+ * @param verticesCount number of vertices to hold
+ * @param indicesCount number of indices to hold
+ * @see #growBuffer(int, int)
+ * @see #countOutlineShape(OutlineShape, int[])
+ * @see #countOutlineShapes(List, int[])
+ */
+ public abstract void setBufferCapacity(int verticesCount, int indicesCount);
+
protected abstract void pushVertex(final float[] coords, final float[] texParams, float[] rgba);
protected abstract void pushVertices(final float[] coords1, final float[] coords2, final float[] coords3,
final float[] texParams1, final float[] texParams2, final float[] texParams3, float[] rgba);