diff options
author | Sven Gothel <[email protected]> | 2014-07-03 16:21:36 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-03 16:21:36 +0200 |
commit | 556d92b63555a085b25e32b1cd55afce24edd07a (patch) | |
tree | 6be2b02c62a77d5aba81ffbe34c46960608be163 /src/jogl/classes/com/jogamp/audio/windows/waveout/Vec3f.java | |
parent | a90f4a51dffec3247278e3c683ed4462b1dd9ab5 (diff) |
Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type
- Change indirect accesses to static members to direct accesses (accesses through subtypes)
- Add final modifier to private fields
- Add final modifier to method parameters
- Add final modifier to local variables
- Remove unnecessary casts
- Remove unnecessary '$NON-NLS$' tags
- Remove trailing white spaces on all lines
Diffstat (limited to 'src/jogl/classes/com/jogamp/audio/windows/waveout/Vec3f.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/audio/windows/waveout/Vec3f.java | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/jogl/classes/com/jogamp/audio/windows/waveout/Vec3f.java b/src/jogl/classes/com/jogamp/audio/windows/waveout/Vec3f.java index 79fb80169..831b25c91 100644 --- a/src/jogl/classes/com/jogamp/audio/windows/waveout/Vec3f.java +++ b/src/jogl/classes/com/jogamp/audio/windows/waveout/Vec3f.java @@ -48,11 +48,11 @@ class Vec3f { public Vec3f() {} - public Vec3f(Vec3f arg) { + public Vec3f(final Vec3f arg) { set(arg); } - public Vec3f(float x, float y, float z) { + public Vec3f(final float x, final float y, final float z) { set(x, y, z); } @@ -60,18 +60,18 @@ class Vec3f { return new Vec3f(this); } - public void set(Vec3f arg) { + public void set(final Vec3f arg) { set(arg.x, arg.y, arg.z); } - public void set(float x, float y, float z) { + public void set(final float x, final float y, final float z) { this.x = x; this.y = y; this.z = z; } /** Sets the ith component, 0 <= i < 3 */ - public void set(int i, float val) { + public void set(final int i, final float val) { switch (i) { case 0: x = val; break; case 1: y = val; break; @@ -81,7 +81,7 @@ class Vec3f { } /** Gets the ith component, 0 <= i < 3 */ - public float get(int i) { + public float get(final int i) { switch (i) { case 0: return x; case 1: return y; @@ -94,11 +94,11 @@ class Vec3f { public float y() { return y; } public float z() { return z; } - public void setX(float x) { this.x = x; } - public void setY(float y) { this.y = y; } - public void setZ(float z) { this.z = z; } + public void setX(final float x) { this.x = x; } + public void setY(final float y) { this.y = y; } + public void setZ(final float z) { this.z = z; } - public float dot(Vec3f arg) { + public float dot(final Vec3f arg) { return x * arg.x + y * arg.y + z * arg.z; } @@ -111,87 +111,87 @@ class Vec3f { } public void normalize() { - float len = length(); + final float len = length(); if (len == 0.0f) return; scale(1.0f / len); } /** Returns this * val; creates new vector */ - public Vec3f times(float val) { - Vec3f tmp = new Vec3f(this); + public Vec3f times(final float val) { + final Vec3f tmp = new Vec3f(this); tmp.scale(val); return tmp; } /** this = this * val */ - public void scale(float val) { + public void scale(final float val) { x *= val; y *= val; z *= val; } /** Returns this + arg; creates new vector */ - public Vec3f plus(Vec3f arg) { - Vec3f tmp = new Vec3f(); + public Vec3f plus(final Vec3f arg) { + final Vec3f tmp = new Vec3f(); tmp.add(this, arg); return tmp; } /** this = this + b */ - public void add(Vec3f b) { + public void add(final Vec3f b) { add(this, b); } /** this = a + b */ - public void add(Vec3f a, Vec3f b) { + public void add(final Vec3f a, final Vec3f b) { x = a.x + b.x; y = a.y + b.y; z = a.z + b.z; } /** Returns this + s * arg; creates new vector */ - public Vec3f addScaled(float s, Vec3f arg) { - Vec3f tmp = new Vec3f(); + public Vec3f addScaled(final float s, final Vec3f arg) { + final Vec3f tmp = new Vec3f(); tmp.addScaled(this, s, arg); return tmp; } /** this = a + s * b */ - public void addScaled(Vec3f a, float s, Vec3f b) { + public void addScaled(final Vec3f a, final float s, final Vec3f b) { x = a.x + s * b.x; y = a.y + s * b.y; z = a.z + s * b.z; } /** Returns this - arg; creates new vector */ - public Vec3f minus(Vec3f arg) { - Vec3f tmp = new Vec3f(); + public Vec3f minus(final Vec3f arg) { + final Vec3f tmp = new Vec3f(); tmp.sub(this, arg); return tmp; } /** this = this - b */ - public void sub(Vec3f b) { + public void sub(final Vec3f b) { sub(this, b); } /** this = a - b */ - public void sub(Vec3f a, Vec3f b) { + public void sub(final Vec3f a, final Vec3f b) { x = a.x - b.x; y = a.y - b.y; z = a.z - b.z; } /** Returns this cross arg; creates new vector */ - public Vec3f cross(Vec3f arg) { - Vec3f tmp = new Vec3f(); + public Vec3f cross(final Vec3f arg) { + final Vec3f tmp = new Vec3f(); tmp.cross(this, arg); return tmp; } /** this = a cross b. NOTE: "this" must be a different vector than both a and b. */ - public void cross(Vec3f a, Vec3f b) { + public void cross(final Vec3f a, final Vec3f b) { x = a.y * b.z - a.z * b.y; y = a.z * b.x - a.x * b.z; z = a.x * b.y - a.y * b.x; @@ -200,7 +200,7 @@ class Vec3f { /** Sets each component of this vector to the product of the component with the corresponding component of the argument vector. */ - public void componentMul(Vec3f arg) { + public void componentMul(final Vec3f arg) { x *= arg.x; y *= arg.y; z *= arg.z; |