diff options
author | Sven Gothel <[email protected]> | 2023-04-20 22:00:11 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-04-20 22:00:11 +0200 |
commit | 2aae33b94cea15b2fc0c54479277611c67cdaf13 (patch) | |
tree | e1956d8361fd1ef6860c50f0a0aa8aab6b5ce612 /src/graphui/classes/com/jogamp/graph/ui/shapes/TexSeqButton.java | |
parent | c21082a5d7caf0ae6e29144358b4b4a1eafec019 (diff) |
GraphUI GraphShape: createGLRegion() -> updateGLRegion(), called by addShapeToRegion() impl to utilize OutlineShape -> GLRegion ctor w/ proper buffer-size
This way we avoid unnecessary buffer growth and allow creation of 'always' fitting buffer sizes.
+++
Update or freshly create the GLRegion, while allocating its buffers with given initial `vertexCount` and `indexCount`.
Method shall be invoked by the addShapeToRegion(GLProfile, GL2ES2) implementation before actually adding the OutlineShape to the GLRegion.
addShapeToRegion(GLProfile, GL2ES2) is capable to determine initial `vertexCount` and `indexCount` buffer sizes,
as it composes the OutlineShapes to be added.
updateGLRegion(GLProfile, GL2ES2, TextureSequence, OutlineShape) maybe used for convenience.
In case GLRegion is `null`, a new instance is being created.
In case the GLRegion already exists, it will be either cleared if the GL2ES2 `gl` instance is not `null`
or earmarked for deletion at a later time and a new instance is being created.
Diffstat (limited to 'src/graphui/classes/com/jogamp/graph/ui/shapes/TexSeqButton.java')
-rw-r--r-- | src/graphui/classes/com/jogamp/graph/ui/shapes/TexSeqButton.java | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/shapes/TexSeqButton.java b/src/graphui/classes/com/jogamp/graph/ui/shapes/TexSeqButton.java index 4768b4974..86cff4dae 100644 --- a/src/graphui/classes/com/jogamp/graph/ui/shapes/TexSeqButton.java +++ b/src/graphui/classes/com/jogamp/graph/ui/shapes/TexSeqButton.java @@ -27,10 +27,10 @@ */ package com.jogamp.graph.ui.shapes; +import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLProfile; import com.jogamp.graph.curve.OutlineShape; import com.jogamp.graph.curve.Region; -import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.ui.GraphShape; import com.jogamp.opengl.util.texture.TextureSequence; @@ -53,15 +53,14 @@ public abstract class TexSeqButton extends BaseButton { this.texSeq = texSeq; } - @Override - protected GLRegion createGLRegion(final GLProfile glp) { - return GLRegion.create(glp, getRenderModes(), texSeq); - } - public final TextureSequence getTextureSequence() { return this.texSeq; } @Override - protected void addShapeToRegion() { - addBaseShapeToRegion( 0f ); + protected void addShapeToRegion(final GLProfile glp, final GL2ES2 gl) { + final OutlineShape shape = createBaseShape(0f); + updateGLRegion(glp, gl, texSeq, shape); + region.addOutlineShape(shape, null, rgbaColor); + box.resize(shape.getBounds()); + setRotationPivot( box.getCenter() ); } } |