diff options
author | Sven Gothel <[email protected]> | 2023-09-30 01:28:59 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-09-30 01:28:59 +0200 |
commit | 297c48f4fefd1ab59800524ea5f0dd56684d6786 (patch) | |
tree | 02c1b8f65de349c9af3bc2a5b94e04e90d75c684 /src/graphui/classes/com/jogamp/graph/ui/shapes/ImageButton.java | |
parent | 2e46eb1bf06ef07801062122716aa99a6c871646 (diff) |
Bug 1465 - Graph / GraphUI: Render a Region's ColorTexture in proper aspect-ratio, letter-boxed or zoomed (config) + Bug 1466 Fix color mixing
Bug 1465: Region currently simply bloats a given texture to its region AABBox,
which renders textures with the wrong aspect ratio.
Add facility to program the texture-coordinates to either letter-box
or scaled-up (and cut) true aspect-ratio.
Default shall be zoom (scale-up and cut),
but user shall be able to set a flag in the Region for letter-box.
Have the shader clip texture coordinates properly,
best w/o branching to soothe performance.
See functions.glsl
+++
Bug 1466: Current color mix: texture * color_channel * color_static
is useless in GraphUI.
color_static shall modulate the texture, which works.
But in case of color_channel (attribute/varying)
we want it to be mixed so it can become the more dominant color
for e.g. a border.
Desired is:
color = vec4( mix( tex.rgb * gcu_ColorStatic.rgb, gcv_Color.rgb, gcv_Color.a ),
mix( tex.a * gcu_ColorStatic.a, 1, gcv_Color.a) );
Diffstat (limited to 'src/graphui/classes/com/jogamp/graph/ui/shapes/ImageButton.java')
-rw-r--r-- | src/graphui/classes/com/jogamp/graph/ui/shapes/ImageButton.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/shapes/ImageButton.java b/src/graphui/classes/com/jogamp/graph/ui/shapes/ImageButton.java index cd919546d..d8c79d8e7 100644 --- a/src/graphui/classes/com/jogamp/graph/ui/shapes/ImageButton.java +++ b/src/graphui/classes/com/jogamp/graph/ui/shapes/ImageButton.java @@ -55,7 +55,7 @@ public class ImageButton extends TexSeqButton { final float height, final ImageSequence texSeq) { super(renderModes, width, height, texSeq); - setColor(1f, 1f, 1f, 1.0f); + setColor(1f, 1f, 1f, 0.0f); setPressedColorMod(0.9f, 0.9f, 0.9f, 0.9f); setToggleOffColorMod(1f, 1f, 1f, 1f); setToggleOnColorMod(0.8f, 0.8f, 0.8f, 1f); |