diff options
author | Sven Gothel <[email protected]> | 2023-03-31 11:06:44 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-03-31 11:06:44 +0200 |
commit | 4f32f3aba62a73cafecec8af461cff4d0d475882 (patch) | |
tree | 58f6e7f0800a1ca8b793966520d6008cc6f2080b /src/graphui/classes/com/jogamp/graph/ui/shapes/GLButton.java | |
parent | 759a381963476e2e64b7afba0d6ef2bafeb35417 (diff) |
GraphUI: Relocate com.jogamp.graph.ui.gl.* -> com.jogamp.graph.ui.*, resolve GL/VK abstraction at a later time differently
Actual GPU rendering toolkit dependency can be abstracted differently, i.e. GPU <- { GL, VK } etc.
Diffstat (limited to 'src/graphui/classes/com/jogamp/graph/ui/shapes/GLButton.java')
-rw-r--r-- | src/graphui/classes/com/jogamp/graph/ui/shapes/GLButton.java | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/shapes/GLButton.java b/src/graphui/classes/com/jogamp/graph/ui/shapes/GLButton.java new file mode 100644 index 000000000..f11475b84 --- /dev/null +++ b/src/graphui/classes/com/jogamp/graph/ui/shapes/GLButton.java @@ -0,0 +1,170 @@ +/** + * Copyright 2014-2023 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.graph.ui.shapes; + +import com.jogamp.opengl.GL; +import com.jogamp.opengl.GL2ES2; +import com.jogamp.opengl.GLCapabilities; +import com.jogamp.opengl.GLCapabilitiesImmutable; +import com.jogamp.opengl.GLContext; +import com.jogamp.opengl.GLDrawable; +import com.jogamp.opengl.GLDrawableFactory; +import com.jogamp.opengl.GLEventListener; +import com.jogamp.opengl.GLOffscreenAutoDrawable; +import com.jogamp.graph.curve.opengl.RegionRenderer; +import com.jogamp.graph.ui.GraphShape; +import com.jogamp.opengl.FBObject; +import com.jogamp.opengl.util.texture.ImageSequence; +import com.jogamp.opengl.util.texture.Texture; + +/** + * A GraphUI {@link GLEventListener} based {@link TexSeqButton} {@link GraphShape}. + * <p> + * GraphUI is GPU based and resolution independent. + * </p> + * <p> + * The {@link GLEventListener} is rendered via an {@link GLOffscreenAutoDrawable.FBO} into an {@link ImageSequence}. + * </p> + * <p> + * This button is rendered with a round oval shape. + * To render it rectangular, {@link #setCorner(float)} to zero. + * </p> + */ +public class GLButton extends TexSeqButton { + private final GLEventListener glel; + private final boolean useAlpha; + private volatile int fboWidth = 200; + private volatile int fboHeight = 200; + private volatile GLOffscreenAutoDrawable.FBO fboGLAD = null; + private boolean animateGLEL = false; + + public GLButton(final int renderModes, final float width, final float height, + final int textureUnit, final GLEventListener glel, final boolean useAlpha) { + super(renderModes, width, height, new ImageSequence(textureUnit, true)); + this.glel = glel; + this.useAlpha = useAlpha; + + setColor(0.95f, 0.95f, 0.95f, 1.0f); + setPressedColorMod(1f, 1f, 1f, 0.9f); + setToggleOffColorMod(0.8f, 0.8f, 0.8f, 1.0f); + setToggleOnColorMod(1.0f, 1.0f, 1.0f, 1.0f); + + // fake surface-size, will be overriden in initial FBO setup @ display + this.fboWidth = 320; + this.fboHeight = Math.round( 640 * height / width ); + } + + public final void setAnimate(final boolean v) { animateGLEL = v; } + public final boolean getAnimate() { return animateGLEL; } + + public final void setFBOSize(final int fboWidth, final int fboHeight) { + this.fboWidth = fboWidth; + this.fboHeight = fboHeight; + } + + public final GLOffscreenAutoDrawable.FBO getFBOAutoDrawable() { return fboGLAD; } + + @Override + protected void destroyImpl(final GL2ES2 gl, final RegionRenderer renderer) { + ((ImageSequence)texSeq).destroy(gl); + fboGLAD.destroy(); + } + + @Override + public void draw(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) { + final int[/*2*/] surfaceSize = getSurfaceSize(renderer.getMatrix(), renderer.getViewport(), new int[2]); + final boolean got_sz = null != surfaceSize && 0 < surfaceSize[0] && 0 < surfaceSize[1]; + + if( null == fboGLAD ) { + final ImageSequence imgSeq = (ImageSequence)texSeq; + + final GLContext ctx = gl.getContext(); + final GLDrawable drawable = ctx.getGLDrawable(); + final GLCapabilitiesImmutable reqCaps = drawable.getRequestedGLCapabilities(); + final GLCapabilities caps = (GLCapabilities) reqCaps.cloneMutable(); + caps.setFBO(true); + caps.setDoubleBuffered(false); + if( !useAlpha ) { + caps.setAlphaBits(0); + } + final GLDrawableFactory factory = GLDrawableFactory.getFactory(caps.getGLProfile()); + + // System.err.println("XXX FBO initSurfaceSize got_sz "+got_sz+", "+fboWidth+" x "+fboHeight+" -> "+surfaceSize[0]+" x "+surfaceSize[1]); + if( got_sz ) { + // override with real surface-size + fboWidth = surfaceSize[0]; + fboHeight = surfaceSize[1]; + } + fboGLAD = (GLOffscreenAutoDrawable.FBO) factory.createOffscreenAutoDrawable( + drawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice(), + caps, null, fboWidth, fboHeight); + fboWidth = 0; + fboHeight = 0; + fboGLAD.setSharedContext(ctx); + fboGLAD.setTextureUnit(imgSeq.getTextureUnit()); + fboGLAD.addGLEventListener(glel); + fboGLAD.display(); // 1st init! + + final FBObject.TextureAttachment texA01 = fboGLAD.getColorbuffer(GL.GL_FRONT).getTextureAttachment(); + final Texture tex = new Texture(texA01.getName(), imgSeq.getTextureTarget(), + fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), + false /* mustFlipVertically */); + imgSeq.addFrame(gl, tex); + markStateDirty(); + } else if( 0 != fboWidth*fboHeight ) { + fboGLAD.setSurfaceSize(fboWidth, fboHeight); + fboWidth = 0; + fboHeight = 0; + markStateDirty(); + } else if( got_sz && ( fboGLAD.getSurfaceWidth() != surfaceSize[0] || fboGLAD.getSurfaceHeight() != surfaceSize[1] ) ) { + // System.err.println("XXX FBO setSurfaceSize "+fboGLAD.getSurfaceWidth()+" x "+fboGLAD.getSurfaceHeight()+" -> "+surfaceSize[0]+" x "+surfaceSize[1]); + final ImageSequence imgSeq = (ImageSequence)texSeq; + + fboGLAD.setSurfaceSize(surfaceSize[0], surfaceSize[1]); + fboGLAD.display(); // re-init! + + imgSeq.destroy(gl); + final FBObject.TextureAttachment texA01 = fboGLAD.getColorbuffer(GL.GL_FRONT).getTextureAttachment(); + final Texture tex = new Texture(texA01.getName(), imgSeq.getTextureTarget(), + fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), + false /* mustFlipVertically */); + imgSeq.addFrame(gl, tex); + fboWidth = 0; + fboHeight = 0; + markStateDirty(); + } else if( animateGLEL ) { + fboGLAD.display(); + } + + super.draw(gl, renderer, sampleCount); + + if( animateGLEL ) { + markStateDirty(); // keep on going + } + } +} |