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authorSven Gothel <[email protected]>2023-03-31 11:06:44 +0200
committerSven Gothel <[email protected]>2023-03-31 11:06:44 +0200
commit4f32f3aba62a73cafecec8af461cff4d0d475882 (patch)
tree58f6e7f0800a1ca8b793966520d6008cc6f2080b /src/graphui/classes/com/jogamp/graph/ui/Shape.java
parent759a381963476e2e64b7afba0d6ef2bafeb35417 (diff)
GraphUI: Relocate com.jogamp.graph.ui.gl.* -> com.jogamp.graph.ui.*, resolve GL/VK abstraction at a later time differently
Actual GPU rendering toolkit dependency can be abstracted differently, i.e. GPU <- { GL, VK } etc.
Diffstat (limited to 'src/graphui/classes/com/jogamp/graph/ui/Shape.java')
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/Shape.java1191
1 files changed, 1191 insertions, 0 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/Shape.java b/src/graphui/classes/com/jogamp/graph/ui/Shape.java
new file mode 100644
index 000000000..e777dacff
--- /dev/null
+++ b/src/graphui/classes/com/jogamp/graph/ui/Shape.java
@@ -0,0 +1,1191 @@
+/**
+ * Copyright 2010-2023 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.graph.ui;
+
+import java.util.ArrayList;
+
+import com.jogamp.nativewindow.NativeWindowException;
+import com.jogamp.opengl.GL2ES2;
+import com.jogamp.opengl.GLProfile;
+import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
+import com.jogamp.graph.curve.opengl.RegionRenderer;
+import com.jogamp.newt.event.GestureHandler.GestureEvent;
+import com.jogamp.newt.event.GestureHandler.GestureListener;
+import com.jogamp.newt.event.MouseAdapter;
+import com.jogamp.newt.event.NEWTEvent;
+import com.jogamp.newt.event.PinchToZoomGesture;
+import com.jogamp.newt.event.MouseEvent;
+import com.jogamp.newt.event.MouseListener;
+import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.Quaternion;
+import com.jogamp.opengl.math.VectorUtil;
+import com.jogamp.opengl.math.geom.AABBox;
+import com.jogamp.opengl.util.PMVMatrix;
+
+/**
+ * Generic UI Shape, potentially using a Graph via {@link GraphShape} or other means of representing content.
+ * <p>
+ * A shape includes the following build-in user-interactions
+ * - drag shape w/ 1-pointer click, see {@link #setDraggable(boolean)}
+ * - resize shape w/ 1-pointer click and drag in 1/4th bottom-left and bottom-right corner, see {@link #setResizable(boolean)}.
+ * </p>
+ * <p>
+ * A shape is expected to have its 0/0 origin in its bottom-left corner, otherwise the drag-zoom sticky-edge will not work as expected.
+ * </p>
+ * <p>
+ * GraphUI is GPU based and resolution independent.
+ * </p>
+ * <p>
+ * GraphUI is intended to become an immediate- and retained-mode API.
+ * </p>
+ * @see Scene
+ */
+public abstract class Shape {
+ public static interface Listener {
+ void run(final Shape shape);
+ }
+ protected static final boolean DEBUG_DRAW = false;
+ private static final boolean DEBUG = false;
+
+ private static final int DIRTY_SHAPE = 1 << 0 ;
+ private static final int DIRTY_STATE = 1 << 1 ;
+
+ protected final AABBox box;
+
+ private final float[] position = new float[] { 0f, 0f, 0f };
+ private final Quaternion rotation = new Quaternion();
+ private final float[] rotPivot = new float[] { 0f, 0f, 0f };
+ private final float[] scale = new float[] { 1f, 1f, 1f };
+
+ private volatile int dirty = DIRTY_SHAPE | DIRTY_STATE;
+ private final Object dirtySync = new Object();
+
+ /** Default base-color w/o color channel, will be modulated w/ pressed- and toggle color */
+ protected final float[] rgbaColor = {0.75f, 0.75f, 0.75f, 1.0f};
+ /** Default pressed color-factor w/o color channel, modulated base-color. 0.75 * 1.2 = 0.9 */
+ protected final float[] pressedRGBAModulate = {1.2f, 1.2f, 1.2f, 0.7f};
+ /** Default toggle color-factor w/o color channel, modulated base-color. 0.75 * 1.13 ~ 0.85 */
+ protected final float[] toggleOnRGBAModulate = {1.13f, 1.13f, 1.13f, 1.0f};
+ /** Default toggle color-factor w/o color channel, modulated base-color. 0.75 * 0.86 ~ 0.65 */
+ protected final float[] toggleOffRGBAModulate = {0.86f, 0.86f, 0.86f, 1.0f};
+
+ private int name = -1;
+
+ private boolean down = false;
+ private boolean toggle = false;
+ private boolean toggleable = false;
+ private boolean draggable = true;
+ private boolean resizable = true;
+ private boolean enabled = true;
+ private float dbgbox_thickness = 0f; // fractional thickness of bounds, 0f for no debug box
+ private ArrayList<MouseGestureListener> mouseListeners = new ArrayList<MouseGestureListener>();
+
+ private Listener onMoveListener = null;
+
+ public Shape() {
+ this.box = new AABBox();
+ }
+
+ /** Set a symbolic name for this shape for identification. Default is -1 for noname. */
+ public final void setName(final int name) { this.name = name; }
+ /** Return the optional symbolic name for this shape. */
+ public final int getName() { return this.name; }
+
+ /** Returns true if this shape is enabled and hence visible, otherwise false. */
+ public final boolean isEnabled() { return enabled; }
+ /** Enable or disable this shape, i.e. its visibility. */
+ public final void setEnabled(final boolean v) { enabled = v; }
+
+ /**
+ * Sets the {@link #getBounds()} fractional thickness of the debug box ranging [0..1], zero for no debug box (default).
+ * @param v fractional thickness of {@link #getBounds()} ranging [0..1], zero for no debug box
+ */
+ public final void setDebugBox(final float v) {
+ dbgbox_thickness = Math.min(1f, Math.max(0f, v));
+ }
+ /** Returns true if a debug box has been enabled via {@link #setDebugBox(float)}. */
+ public final boolean hasDebugBox() { return !FloatUtil.isZero(dbgbox_thickness); }
+ /** Returns the fractional thickness of the debug box ranging [0..1], see {@link #setDebugBox(float)}. */
+ public final float getDebugBox() { return dbgbox_thickness; }
+
+ /**
+ * Clears all data and reset all states as if this instance was newly created
+ * @param gl TODO
+ * @param renderer TODO
+ */
+ public final void clear(final GL2ES2 gl, final RegionRenderer renderer) {
+ synchronized ( dirtySync ) {
+ clearImpl0(gl, renderer);
+ position[0] = 0f;
+ position[1] = 0f;
+ position[2] = 0f;
+ rotation.setIdentity();
+ rotPivot[0] = 0f;
+ rotPivot[1] = 0f;
+ rotPivot[2] = 0f;
+ scale[0] = 1f;
+ scale[1] = 1f;
+ scale[2] = 1f;
+ box.reset();
+ markShapeDirty();
+ }
+ }
+
+ /**
+ * Destroys all data
+ * @param gl
+ * @param renderer
+ */
+ public final void destroy(final GL2ES2 gl, final RegionRenderer renderer) {
+ destroyImpl0(gl, renderer);
+ position[0] = 0f;
+ position[1] = 0f;
+ position[2] = 0f;
+ rotation.setIdentity();
+ rotPivot[0] = 0f;
+ rotPivot[1] = 0f;
+ rotPivot[2] = 0f;
+ scale[0] = 1f;
+ scale[1] = 1f;
+ scale[2] = 1f;
+ box.reset();
+ markShapeDirty();
+ }
+
+ public final void onMove(final Listener l) { onMoveListener = l; }
+
+ /** Move to scaled position. Position ends up in PMVMatrix unmodified. */
+ public final void moveTo(final float tx, final float ty, final float tz) {
+ position[0] = tx;
+ position[1] = ty;
+ position[2] = tz;
+ if( null != onMoveListener ) {
+ onMoveListener.run(this);
+ }
+ // System.err.println("Shape.setTranslate: "+tx+"/"+ty+"/"+tz+": "+toString());
+ }
+
+ /** Move about scaled distance. Position ends up in PMVMatrix unmodified. */
+ public final void move(final float dtx, final float dty, final float dtz) {
+ position[0] += dtx;
+ position[1] += dty;
+ position[2] += dtz;
+ if( null != onMoveListener ) {
+ onMoveListener.run(this);
+ }
+ // System.err.println("Shape.translate: "+tx+"/"+ty+"/"+tz+": "+toString());
+ }
+
+ /** Returns float[3] position, i.e. scaled translation as set via {@link #moveTo(float, float, float) or {@link #move(float, float, float)}}. */
+ public final float[] getPosition() { return position; }
+
+ /** Returns {@link Quaternion} for rotation. */
+ public final Quaternion getRotation() { return rotation; }
+ /** Return float[3] unscaled rotation origin, aka pivot. */
+ public final float[] getRotationPivot() { return rotPivot; }
+ /** Set unscaled rotation origin, aka pivot. Usually the {@link #getBounds()} center and should be set while {@link #validateImpl(GLProfile, GL2ES2)}. */
+ public final void setRotationPivot(final float rx, final float ry, final float rz) {
+ rotPivot[0] = rx;
+ rotPivot[1] = ry;
+ rotPivot[2] = rz;
+ }
+ /**
+ * Set unscaled rotation origin, aka pivot. Usually the {@link #getBounds()} center and should be set while {@link #validateImpl(GLProfile, GL2ES2)}.
+ * @param pivot float[3] rotation origin
+ */
+ public final void setRotationPivot(final float[/*3*/] pivot) {
+ System.arraycopy(pivot, 0, rotPivot, 0, 3);
+ }
+
+ /**
+ * Set scale factor to given scale.
+ * @see #scale(float, float, float)
+ * @see #getScale()
+ */
+ public final void setScale(final float sx, final float sy, final float sz) {
+ scale[0] = sx;
+ scale[1] = sy;
+ scale[2] = sz;
+ }
+ /**
+ * Multiply current scale factor by given scale.
+ * @see #setScale(float, float, float)
+ * @see #getScale()
+ */
+ public final void scale(final float sx, final float sy, final float sz) {
+ scale[0] *= sx;
+ scale[1] *= sy;
+ scale[2] *= sz;
+ }
+ /**
+ * Returns float[3] scale factors.
+ * @see #setScale(float, float, float)
+ * @see #scale(float, float, float)
+ */
+ public final float[] getScale() { return scale; }
+ /** Returns X-axis scale factor. */
+ public final float getScaleX() { return scale[0]; }
+ /** Returns Y-axis scale factor. */
+ public final float getScaleY() { return scale[1]; }
+ /** Returns Z-axis scale factor. */
+ public final float getScaleZ() { return scale[2]; }
+
+ /**
+ * Marks the shape dirty, causing next {@link #draw(GL2ES2, RegionRenderer, int[]) draw()}
+ * to recreate the Graph shape and reset the region.
+ */
+ public final void markShapeDirty() {
+ synchronized ( dirtySync ) {
+ dirty |= DIRTY_SHAPE;
+ }
+ }
+
+ /**
+ * Marks the rendering state dirty, causing next {@link #draw(GL2ES2, RegionRenderer, int[]) draw()}
+ * to notify the Graph region to reselect shader and repaint potentially used FBOs.
+ */
+ public final void markStateDirty() {
+ synchronized ( dirtySync ) {
+ dirty |= DIRTY_STATE;
+ }
+ }
+
+ protected final boolean isShapeDirty() {
+ return 0 != ( dirty & DIRTY_SHAPE ) ;
+ }
+ protected final boolean isStateDirty() {
+ return 0 != ( dirty & DIRTY_STATE ) ;
+ }
+
+ /**
+ * Returns the unscaled bounding {@link AABBox} for this shape, borrowing internal instance.
+ *
+ * The returned {@link AABBox} will only cover this unscaled shape
+ * after an initial call to {@link #draw(GL2ES2, RegionRenderer, int[]) draw(..)}
+ * or {@link #validate(GL2ES2)}.
+ *
+ * @see #getBounds(GLProfile)
+ */
+ public final AABBox getBounds() { return box; }
+
+ /**
+ * Returns the scaled width of the bounding {@link AABBox} for this shape.
+ *
+ * The returned width will only cover the scaled shape
+ * after an initial call to {@link #draw(GL2ES2, RegionRenderer, int[]) draw(..)}
+ * or {@link #validate(GL2ES2)}.
+ *
+ * @see #getBounds()
+ */
+ public final float getScaledWidth() {
+ return box.getWidth() * getScaleX();
+ }
+
+ /**
+ * Returns the scaled height of the bounding {@link AABBox} for this shape.
+ *
+ * The returned height will only cover the scaled shape
+ * after an initial call to {@link #draw(GL2ES2, RegionRenderer, int[]) draw(..)}
+ * or {@link #validate(GL2ES2)}.
+ *
+ * @see #getBounds()
+ */
+ public final float getScaledHeight() {
+ return box.getHeight() * getScaleY();
+ }
+
+ /**
+ * Returns the unscaled bounding {@link AABBox} for this shape.
+ *
+ * This variant differs from {@link #getBounds()} as it
+ * returns a valid {@link AABBox} even before {@link #draw(GL2ES2, RegionRenderer, int[]) draw(..)}
+ * and having an OpenGL instance available.
+ *
+ * @see #getBounds()
+ */
+ public final AABBox getBounds(final GLProfile glp) {
+ validate(glp);
+ return box;
+ }
+
+ /** Experimental selection draw command used by {@link Scene}. */
+ public void drawToSelect(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) {
+ synchronized ( dirtySync ) {
+ validate(gl);
+ drawImpl0(gl, renderer, sampleCount, null);
+ }
+ }
+
+ private final float[] rgba_tmp = { 0, 0, 0, 1 };
+
+ /**
+ * Renders the shape.
+ * <p>
+ * {@link #setTransform(PMVMatrix)} is expected to be completed beforehand.
+ * </p>
+ * @param gl the current GL object
+ * @param renderer {@link RegionRenderer} which might be used for Graph Curve Rendering, also source of {@link RegionRenderer#getMatrix()} and {@link RegionRenderer#getViewport()}.
+ * @param sampleCount sample count if used by Graph renderModes
+ */
+ public void draw(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) {
+ final boolean isPressed = isPressed(), isToggleOn = isToggleOn();
+ final float[] rgba;
+ if( hasColorChannel() ) {
+ if( isPressed ) {
+ rgba = pressedRGBAModulate;
+ } else if( isToggleable() ) {
+ if( isToggleOn ) {
+ rgba = toggleOnRGBAModulate;
+ } else {
+ rgba = toggleOffRGBAModulate;
+ }
+ } else {
+ rgba = rgbaColor;
+ }
+ } else {
+ rgba = rgba_tmp;
+ if( isPressed ) {
+ rgba[0] = rgbaColor[0]*pressedRGBAModulate[0];
+ rgba[1] = rgbaColor[1]*pressedRGBAModulate[1];
+ rgba[2] = rgbaColor[2]*pressedRGBAModulate[2];
+ rgba[3] = rgbaColor[3]*pressedRGBAModulate[3];
+ } else if( isToggleable() ) {
+ if( isToggleOn ) {
+ rgba[0] = rgbaColor[0]*toggleOnRGBAModulate[0];
+ rgba[1] = rgbaColor[1]*toggleOnRGBAModulate[1];
+ rgba[2] = rgbaColor[2]*toggleOnRGBAModulate[2];
+ rgba[3] = rgbaColor[3]*toggleOnRGBAModulate[3];
+ } else {
+ rgba[0] = rgbaColor[0]*toggleOffRGBAModulate[0];
+ rgba[1] = rgbaColor[1]*toggleOffRGBAModulate[1];
+ rgba[2] = rgbaColor[2]*toggleOffRGBAModulate[2];
+ rgba[3] = rgbaColor[3]*toggleOffRGBAModulate[3];
+ }
+ } else {
+ rgba[0] = rgbaColor[0];
+ rgba[1] = rgbaColor[1];
+ rgba[2] = rgbaColor[2];
+ rgba[3] = rgbaColor[3];
+ }
+ }
+ synchronized ( dirtySync ) {
+ validate(gl);
+ drawImpl0(gl, renderer, sampleCount, rgba);
+ }
+ }
+
+ /**
+ * Validates the shape's underlying {@link GLRegion}.
+ * <p>
+ * If the region is dirty, it gets {@link GLRegion#clear(GL2ES2) cleared} and is reused.
+ * </p>
+ * @param gl current {@link GL2ES2} object
+ * @see #validate(GLProfile)
+ */
+ public final void validate(final GL2ES2 gl) {
+ synchronized ( dirtySync ) {
+ if( isShapeDirty() ) {
+ box.reset();
+ }
+ validateImpl(gl.getGLProfile(), gl);
+ dirty = 0;
+ }
+ }
+
+ /**
+ * Validates the shape's underlying {@link GLRegion} w/o a current {@link GL2ES2} object
+ * <p>
+ * If the region is dirty a new region is created
+ * and the old one gets pushed to a dirty-list to get disposed when a GL context is available.
+ * </p>
+ * @see #validate(GL2ES2)
+ */
+ public final void validate(final GLProfile glp) {
+ synchronized ( dirtySync ) {
+ if( isShapeDirty() ) {
+ box.reset();
+ }
+ validateImpl(glp, null);
+ dirty = 0;
+ }
+ }
+
+ /**
+ * Setup the pre-selected {@link GLMatrixFunc#GL_MODELVIEW} {@link PMVMatrix} for this object.
+ * - Scale shape from its center position
+ * - Rotate shape around optional scaled pivot, see {@link #setRotationPivot(float[])}), otherwise rotate around its scaled center (default)
+ * <p>
+ * Shape's origin should be bottom-left @ 0/0 to have build-in drag-zoom work properly.
+ * </p>
+ * @param pmv the matrix
+ * @see #setRotationPivot(float[])
+ * @see #getRotation()
+ * @see #moveTo(float, float, float)
+ * @see #setScale(float, float, float)
+ */
+ public void setTransform(final PMVMatrix pmv) {
+ final boolean hasScale = !VectorUtil.isVec3Equal(scale, 0, VectorUtil.VEC3_ONE, 0, FloatUtil.EPSILON);
+ final boolean hasRotate = !rotation.isIdentity();
+ final boolean hasRotPivot = !VectorUtil.isVec3Zero(rotPivot, 0, FloatUtil.EPSILON);
+ final float[] ctr = box.getCenter();
+ final boolean sameScaleRotatePivot = hasScale && hasRotate && ( !hasRotPivot || VectorUtil.isVec3Equal(rotPivot, 0, ctr, 0, FloatUtil.EPSILON) );
+
+ pmv.glTranslatef(position[0], position[1], position[2]); // translate, scaled
+
+ if( sameScaleRotatePivot ) {
+ // Scale shape from its center position and rotate around its center
+ pmv.glTranslatef(ctr[0]*scale[0], ctr[1]*scale[1], ctr[2]*scale[2]); // add-back center, scaled
+ pmv.glRotate(rotation);
+ pmv.glScalef(scale[0], scale[1], scale[2]);
+ pmv.glTranslatef(-ctr[0], -ctr[1], -ctr[2]); // move to center
+ } else if( hasRotate || hasScale ) {
+ if( hasRotate ) {
+ if( hasRotPivot ) {
+ // Rotate shape around its scaled pivot
+ pmv.glTranslatef(rotPivot[0]*scale[0], rotPivot[1]*scale[1], rotPivot[2]*scale[2]); // pivot back from rot-pivot, scaled
+ pmv.glRotate(rotation);
+ pmv.glTranslatef(-rotPivot[0]*scale[0], -rotPivot[1]*scale[1], -rotPivot[2]*scale[2]); // pivot to rot-pivot, scaled
+ } else {
+ // Rotate shape around its scaled center
+ pmv.glTranslatef(ctr[0]*scale[0], ctr[1]*scale[1], ctr[2]*scale[2]); // pivot back from center-pivot, scaled
+ pmv.glRotate(rotation);
+ pmv.glTranslatef(-ctr[0]*scale[0], -ctr[1]*scale[1], -ctr[2]*scale[2]); // pivot to center-pivot, scaled
+ }
+ }
+ if( hasScale ) {
+ // Scale shape from its center position
+ pmv.glTranslatef(ctr[0]*scale[0], ctr[1]*scale[1], ctr[2]*scale[2]); // add-back center, scaled
+ pmv.glScalef(scale[0], scale[1], scale[2]);
+ pmv.glTranslatef(-ctr[0], -ctr[1], -ctr[2]); // move to center
+ }
+ }
+ // TODO: Add alignment features.
+ }
+
+ /**
+ * Retrieve surface (view) size of this shape.
+ * <p>
+ * The given {@link PMVMatrix} has to be setup properly for this object,
+ * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}.
+ * @param viewport the int[4] viewport
+ * @param surfaceSize int[2] target surface size
+ * @return given int[2] {@code surfaceSize} for successful gluProject(..) operation, otherwise {@code null}
+ * @see #getSurfaceSize(com.jogamp.graph.ui.Scene.PMVMatrixSetup, int[], PMVMatrix, int[])
+ * @see #getSurfaceSize(Scene, PMVMatrix, int[])
+ */
+ public int[/*2*/] getSurfaceSize(final PMVMatrix pmv, final int[/*4*/] viewport, final int[/*2*/] surfaceSize) {
+ // System.err.println("Shape::getSurfaceSize.VP "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]);
+ final float[] winCoordHigh = new float[3];
+ final float[] winCoordLow = new float[3];
+ final float[] high = getBounds().getHigh();
+ final float[] low = getBounds().getLow();
+
+ if( pmv.gluProject(high[0], high[1], high[2], viewport, 0, winCoordHigh, 0) ) {
+ // System.err.printf("Shape::surfaceSize.H: shape %d: obj [%f, %f, %f] -> win [%f, %f, %f]%n", getName(), high[0], high[1], high[2], winCoordHigh[0], winCoordHigh[1], winCoordHigh[2]);
+ if( pmv.gluProject(low[0], low[1], low[2], viewport, 0, winCoordLow, 0) ) {
+ // System.err.printf("Shape::surfaceSize.L: shape %d: obj [%f, %f, %f] -> win [%f, %f, %f]%n", getName(), low[0], low[1], low[2], winCoordLow[0], winCoordLow[1], winCoordLow[2]);
+ surfaceSize[0] = (int)(winCoordHigh[0] - winCoordLow[0]);
+ surfaceSize[1] = (int)(winCoordHigh[1] - winCoordLow[1]);
+ // System.err.printf("Shape::surfaceSize.S: shape %d: %f x %f -> %d x %d%n", getName(), winCoordHigh[0] - winCoordLow[0], winCoordHigh[1] - winCoordLow[1], surfaceSize[0], surfaceSize[1]);
+ return surfaceSize;
+ }
+ }
+ return null;
+ }
+
+ /**
+ * Retrieve surface (view) size of this shape.
+ * <p>
+ * The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param pmvMatrixSetup {@link Scene.PMVMatrixSetup} to {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} given {@link PMVMatrix} {@code pmv}.
+ * @param viewport used viewport for {@link PMVMatrix#gluProject(float, float, float, int[], int, float[], int)}
+ * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
+ * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
+ * @param surfaceSize int[2] target surface size
+ * @return given int[2] {@code surfaceSize} for successful gluProject(..) operation, otherwise {@code null}
+ * @see #getSurfaceSize(PMVMatrix, int[], int[])
+ * @see #getSurfaceSize(Scene, PMVMatrix, int[])
+ */
+ public int[/*2*/] getSurfaceSize(final Scene.PMVMatrixSetup pmvMatrixSetup, final int[/*4*/] viewport, final PMVMatrix pmv, final int[/*2*/] surfaceSize) {
+ pmvMatrixSetup.set(pmv, viewport[0], viewport[1], viewport[2], viewport[3]);
+ setTransform(pmv);
+ return getSurfaceSize(pmv, viewport, surfaceSize);
+ }
+
+ /**
+ * Retrieve surface (view) size of this shape.
+ * <p>
+ * The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
+ * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
+ * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
+ * @param surfaceSize int[2] target surface size
+ * @return given int[2] {@code surfaceSize} for successful gluProject(..) operation, otherwise {@code null}
+ * @see #getSurfaceSize(PMVMatrix, int[], int[])
+ * @see #getSurfaceSize(com.jogamp.graph.ui.Scene.PMVMatrixSetup, int[], PMVMatrix, int[])
+ */
+ public int[/*2*/] getSurfaceSize(final Scene scene, final PMVMatrix pmv, final int[/*2*/] surfaceSize) {
+ return getSurfaceSize(scene.getPMVMatrixSetup(), scene.getViewport(), pmv, surfaceSize);
+ }
+
+ /**
+ * Retrieve pixel per scaled shape-coordinate unit, i.e. [px]/[obj].
+ * <p>
+ * The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
+ * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
+ * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
+ * @param pixPerShape float[2] pixel per scaled shape-coordinate unit result storage
+ * @return given float[2] {@code pixPerShape} for successful gluProject(..) operation, otherwise {@code null}
+ * @see #getPixelPerShapeUnit(int[], float[])
+ * @see #getSurfaceSize(Scene, PMVMatrix, int[])
+ * @see #getScaledWidth()
+ * @see #getScaledHeight()
+ */
+ public float[] getPixelPerShapeUnit(final Scene scene, final PMVMatrix pmv, final float[] pixPerShape) {
+ final int[] shapeSizePx = new int[2];
+ if( null != getSurfaceSize(scene, new PMVMatrix(), shapeSizePx) ) {
+ return getPixelPerShapeUnit(shapeSizePx, pixPerShape);
+ } else {
+ return null;
+ }
+ }
+
+ /**
+ * Retrieve pixel per scaled shape-coordinate unit, i.e. [px]/[obj].
+ * @param shapeSizePx int[2] shape size in pixel as retrieved via e.g. {@link #getSurfaceSize(com.jogamp.graph.ui.Scene.PMVMatrixSetup, int[], PMVMatrix, int[])}
+ * @param pixPerShape float[2] pixel scaled per shape-coordinate unit result storage
+ * @return given float[2] {@code pixPerShape}
+ * @see #getPixelPerShapeUnit(Scene, PMVMatrix, float[])
+ * @see #getSurfaceSize(com.jogamp.graph.ui.Scene.PMVMatrixSetup, int[], PMVMatrix, int[])
+ * @see #getScaledWidth()
+ * @see #getScaledHeight()
+ */
+ public float[] getPixelPerShapeUnit(final int[] shapeSizePx, final float[] pixPerShape) {
+ pixPerShape[0] = shapeSizePx[0] / getScaledWidth();
+ pixPerShape[0] = shapeSizePx[1] / getScaledHeight();
+ return pixPerShape;
+ }
+
+ /**
+ * Map given object coordinate relative to this shape to window coordinates.
+ * <p>
+ * The given {@link PMVMatrix} has to be setup properly for this object,
+ * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}.
+ * @param viewport the int[4] viewport
+ * @param objPos float[3] object position relative to this shape's center
+ * @param glWinPos int[2] target window position of objPos relative to this shape
+ * @return given int[2] {@code glWinPos} for successful gluProject(..) operation, otherwise {@code null}
+ * @see #shapeToWinCoord(com.jogamp.graph.ui.Scene.PMVMatrixSetup, int[], float[], PMVMatrix, int[])
+ * @see #shapeToWinCoord(Scene, float[], PMVMatrix, int[])
+ */
+ public int[/*2*/] shapeToWinCoord(final PMVMatrix pmv, final int[/*4*/] viewport, final float[/*3*/] objPos, final int[/*2*/] glWinPos) {
+ // System.err.println("Shape::objToWinCoordgetSurfaceSize.VP "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]);
+ final float[] winCoord = new float[3];
+
+ if( pmv.gluProject(objPos[0], objPos[1], objPos[2], viewport, 0, winCoord, 0) ) {
+ // System.err.printf("Shape::objToWinCoord.0: shape %d: obj [%f, %f, %f] -> win [%f, %f, %f]%n", getName(), objPos[0], objPos[1], objPos[2], winCoord[0], winCoord[1], winCoord[2]);
+ glWinPos[0] = (int)(winCoord[0]);
+ glWinPos[1] = (int)(winCoord[1]);
+ // System.err.printf("Shape::objToWinCoord.X: shape %d: %f / %f -> %d / %d%n", getName(), winCoord[0], winCoord[1], glWinPos[0], glWinPos[1]);
+ return glWinPos;
+ }
+ return null;
+ }
+
+ /**
+ * Map given object coordinate relative to this shape to window coordinates.
+ * <p>
+ * The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param pmvMatrixSetup {@link Scene.PMVMatrixSetup} to {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} given {@link PMVMatrix} {@code pmv}.
+ * @param viewport used viewport for {@link PMVMatrix#gluProject(float, float, float, int[], int, float[], int)}
+ * @param objPos float[3] object position relative to this shape's center
+ * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
+ * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
+ * @param glWinPos int[2] target window position of objPos relative to this shape
+ * @return given int[2] {@code glWinPos} for successful gluProject(..) operation, otherwise {@code null}
+ * @see #shapeToWinCoord(PMVMatrix, int[], float[], int[])
+ * @see #shapeToWinCoord(Scene, float[], PMVMatrix, int[])
+ */
+ public int[/*2*/] shapeToWinCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final int[/*4*/] viewport, final float[/*3*/] objPos, final PMVMatrix pmv, final int[/*2*/] glWinPos) {
+ pmvMatrixSetup.set(pmv, viewport[0], viewport[1], viewport[2], viewport[3]);
+ setTransform(pmv);
+ return this.shapeToWinCoord(pmv, viewport, objPos, glWinPos);
+ }
+
+ /**
+ * Map given object coordinate relative to this shape to window coordinates.
+ * <p>
+ * The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
+ * @param objPos float[3] object position relative to this shape's center
+ * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
+ * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
+ * @param glWinPos int[2] target window position of objPos relative to this shape
+ * @return given int[2] {@code glWinPos} for successful gluProject(..) operation, otherwise {@code null}
+ * @see #shapeToWinCoord(PMVMatrix, int[], float[], int[])
+ * @see #shapeToWinCoord(com.jogamp.graph.ui.Scene.PMVMatrixSetup, int[], float[], PMVMatrix, int[])
+ */
+ public int[/*2*/] shapeToWinCoord(final Scene scene, final float[/*3*/] objPos, final PMVMatrix pmv, final int[/*2*/] glWinPos) {
+ return this.shapeToWinCoord(scene.getPMVMatrixSetup(), scene.getViewport(), objPos, pmv, glWinPos);
+ }
+
+ /**
+ * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate.
+ * <p>
+ * The given {@link PMVMatrix} has to be setup properly for this object,
+ * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}.
+ * @param viewport the int[4] viewport
+ * @param glWinX in GL window coordinates, origin bottom-left
+ * @param glWinY in GL window coordinates, origin bottom-left
+ * @param objPos float[3] target object position of glWinX/glWinY relative to this shape
+ * @return given float[3] {@code objPos} for successful gluProject(..) and gluUnProject(..) operation, otherwise {@code null}
+ * @see #winToShapeCoord(com.jogamp.graph.ui.Scene.PMVMatrixSetup, int[], int, int, PMVMatrix, float[])
+ * @see #winToShapeCoord(Scene, int, int, PMVMatrix, float[])
+ */
+ public float[/*3*/] winToShapeCoord(final PMVMatrix pmv, final int[/*4*/] viewport, final int glWinX, final int glWinY, final float[/*3*/] objPos) {
+ final float[] ctr = getBounds().getCenter();
+ final float[] tmp = new float[3];
+
+ if( pmv.gluProject(ctr[0], ctr[1], ctr[2], viewport, 0, tmp, 0) ) {
+ // System.err.printf("Shape::winToObjCoord.0: shape %d: obj [%15.10ff, %15.10ff, %15.10ff] -> win [%d / %d -> %7.2ff, %7.2ff, %7.2ff, diff %7.2ff x %7.2ff]%n", getName(), ctr[0], ctr[1], ctr[2], glWinX, glWinY, tmp[0], tmp[1], tmp[2], glWinX-tmp[0], glWinY-tmp[1]);
+ if( pmv.gluUnProject(glWinX, glWinY, tmp[2], viewport, 0, objPos, 0) ) {
+ // System.err.printf("Shape::winToObjCoord.X: shape %d: win [%d, %d, %7.2ff] -> obj [%15.10ff, %15.10ff, %15.10ff]%n", getName(), glWinX, glWinY, tmp[2], objPos[0], objPos[1], objPos[2]);
+ return objPos;
+ }
+ }
+ return null;
+ }
+
+ /**
+ * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate.
+ * <p>
+ * The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param pmvMatrixSetup {@link Scene.PMVMatrixSetup} to {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} given {@link PMVMatrix} {@code pmv}.
+ * @param viewport used viewport for {@link PMVMatrix#gluUnProject(float, float, float, int[], int, float[], int)}
+ * @param glWinX in GL window coordinates, origin bottom-left
+ * @param glWinY in GL window coordinates, origin bottom-left
+ * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
+ * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
+ * @param objPos float[3] target object position of glWinX/glWinY relative to this shape
+ * @return given float[3] {@code objPos} for successful gluProject(..) and gluUnProject(..) operation, otherwise {@code null}
+ * @see #winToShapeCoord(PMVMatrix, int[], int, int, float[])
+ * @see #winToShapeCoord(Scene, int, int, PMVMatrix, float[])
+ */
+ public float[/*3*/] winToShapeCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final int[/*4*/] viewport, final int glWinX, final int glWinY, final PMVMatrix pmv, final float[/*3*/] objPos) {
+ pmvMatrixSetup.set(pmv, viewport[0], viewport[1], viewport[2], viewport[3]);
+ setTransform(pmv);
+ return this.winToShapeCoord(pmv, viewport, glWinX, glWinY, objPos);
+ }
+
+ /**
+ * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate.
+ * <p>
+ * The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
+ * @param glWinX in GL window coordinates, origin bottom-left
+ * @param glWinY in GL window coordinates, origin bottom-left
+ * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
+ * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
+ * @param objPos float[3] target object position of glWinX/glWinY relative to this shape
+ * @return given float[3] {@code objPos} for successful gluProject(..) and gluUnProject(..) operation, otherwise {@code null}
+ * @see #winToShapeCoord(PMVMatrix, int[], int, int, float[])
+ * @see #winToShapeCoord(com.jogamp.graph.ui.Scene.PMVMatrixSetup, int[], int, int, PMVMatrix, float[])
+ */
+ public float[/*3*/] winToShapeCoord(final Scene scene, final int glWinX, final int glWinY, final PMVMatrix pmv, final float[/*3*/] objPos) {
+ return this.winToShapeCoord(scene.getPMVMatrixSetup(), scene.getViewport(), glWinX, glWinY, pmv, objPos);
+ }
+
+ public float[] getColor() {
+ return rgbaColor;
+ }
+
+ /**
+ * Set base color.
+ * <p>
+ * Default base-color w/o color channel, will be modulated w/ pressed- and toggle color
+ * </p>
+ */
+ public final void setColor(final float r, final float g, final float b, final float a) {
+ this.rgbaColor[0] = r;
+ this.rgbaColor[1] = g;
+ this.rgbaColor[2] = b;
+ this.rgbaColor[3] = a;
+ }
+
+ /**
+ * Set pressed color.
+ * <p>
+ * Default pressed color-factor w/o color channel, modulated base-color. 0.75 * 1.2 = 0.9
+ * </p>
+ */
+ public final void setPressedColorMod(final float r, final float g, final float b, final float a) {
+ this.pressedRGBAModulate[0] = r;
+ this.pressedRGBAModulate[1] = g;
+ this.pressedRGBAModulate[2] = b;
+ this.pressedRGBAModulate[3] = a;
+ }
+
+ /**
+ * Set toggle-on color.
+ * <p>
+ * Default toggle-on color-factor w/o color channel, modulated base-color. 0.75 * 1.13 ~ 0.85
+ * </p>
+ */
+ public final void setToggleOnColorMod(final float r, final float g, final float b, final float a) {
+ this.toggleOnRGBAModulate[0] = r;
+ this.toggleOnRGBAModulate[1] = g;
+ this.toggleOnRGBAModulate[2] = b;
+ this.toggleOnRGBAModulate[3] = a;
+ }
+
+ /**
+ * Set toggle-off color.
+ * <p>
+ * Default toggle-off color-factor w/o color channel, modulated base-color. 0.75 * 0.86 ~ 0.65
+ * </p>
+ */
+ public final void setToggleOffColorMod(final float r, final float g, final float b, final float a) {
+ this.toggleOffRGBAModulate[0] = r;
+ this.toggleOffRGBAModulate[1] = g;
+ this.toggleOffRGBAModulate[2] = b;
+ this.toggleOffRGBAModulate[3] = a;
+ }
+
+ @Override
+ public final String toString() {
+ return getClass().getSimpleName()+"["+getSubString()+"]";
+ }
+
+ public String getSubString() {
+ final String pivotS;
+ if( !VectorUtil.isVec3Zero(rotPivot, 0, FloatUtil.EPSILON) ) {
+ pivotS = "pivot["+rotPivot[0]+", "+rotPivot[1]+", "+rotPivot[2]+"], ";
+ } else {
+ pivotS = "";
+ }
+ final String scaleS;
+ if( !VectorUtil.isVec3Equal(scale, 0, VectorUtil.VEC3_ONE, 0, FloatUtil.EPSILON) ) {
+ scaleS = "scale["+scale[0]+", "+scale[1]+", "+scale[2]+"], ";
+ } else {
+ scaleS = "scale 1, ";
+ }
+ final String rotateS;
+ if( !rotation.isIdentity() ) {
+ rotateS = "rot "+rotation+", ";
+ } else {
+ rotateS = "";
+ }
+ return "enabled "+enabled+", toggle[able "+toggleable+", state "+toggle+"], pos["+position[0]+", "+position[1]+", "+position[2]+
+ "], "+pivotS+scaleS+rotateS+
+ "box "+box;
+ }
+
+ //
+ // Input
+ //
+
+ public void setPressed(final boolean b) {
+ this.down = b;
+ markStateDirty();
+ }
+ public boolean isPressed() {
+ return this.down;
+ }
+
+ public void setToggleable(final boolean toggleable) {
+ this.toggleable = toggleable;
+ }
+
+ /**
+ * Returns true if this shape is toggable,
+ * i.e. rendered w/ {@link #setToggleOnColorMod(float, float, float, float)} or {@link #setToggleOffColorMod(float, float, float, float)}.
+ */
+ public boolean isToggleable() {
+ return toggleable;
+ }
+ public void setToggle(final boolean v) {
+ toggle = v;
+ markStateDirty();
+ }
+ public void toggle() {
+ if( isToggleable() ) {
+ toggle = !toggle;
+ }
+ markStateDirty();
+ }
+ public boolean isToggleOn() { return toggle; }
+
+ /**
+ * Set whether this shape is draggable,
+ * i.e. translated by 1-pointer-click and drag.
+ * <p>
+ * Default draggable is true.
+ * </p>
+ */
+ public void setDraggable(final boolean draggable) {
+ this.draggable = draggable;
+ }
+ public boolean isDraggable() {
+ return draggable;
+ }
+
+ /**
+ * Set whether this shape is resizable,
+ * i.e. zoomed by 1-pointer-click and drag in 1/4th bottom-left and bottom-right corner.
+ * <p>
+ * Default resizable is true.
+ * </p>
+ */
+ public void setResizable(final boolean resizable) {
+ this.resizable = resizable;
+ }
+ public boolean isResizable() {
+ return resizable;
+ }
+
+ public final void addMouseListener(final MouseGestureListener l) {
+ if(l == null) {
+ return;
+ }
+ @SuppressWarnings("unchecked")
+ final ArrayList<MouseGestureListener> clonedListeners = (ArrayList<MouseGestureListener>) mouseListeners.clone();
+ clonedListeners.add(l);
+ mouseListeners = clonedListeners;
+ }
+
+ public final void removeMouseListener(final MouseGestureListener l) {
+ if (l == null) {
+ return;
+ }
+ @SuppressWarnings("unchecked")
+ final ArrayList<MouseGestureListener> clonedListeners = (ArrayList<MouseGestureListener>) mouseListeners.clone();
+ clonedListeners.remove(l);
+ mouseListeners = clonedListeners;
+ }
+
+ /**
+ * Combining {@link MouseListener} and {@link GestureListener}
+ */
+ public static interface MouseGestureListener extends MouseListener, GestureListener {
+ }
+
+ /**
+ * Convenient adapter combining dummy implementation for {@link MouseListener} and {@link GestureListener}
+ */
+ public static abstract class MouseGestureAdapter extends MouseAdapter implements MouseGestureListener {
+ @Override
+ public void gestureDetected(final GestureEvent gh) {
+ }
+ }
+
+ /**
+ * {@link Shape} event info for propagated {@link NEWTEvent}s
+ * containing reference of {@link #shape the intended shape} as well as
+ * the {@link #objPos rotated relative position} to this shape.
+ * The latter is normalized to bottom-left zero origin, allowing easier usage.
+ */
+ public static class EventInfo {
+ /** The associated {@link Shape} for this event */
+ public final Shape shape;
+ /** The relative object coordinate of glWinX/glWinY to the associated {@link Shape}. */
+ public final float[] objPos;
+ /** The GL window coordinates, origin bottom-left */
+ public final int[] winPos;
+ /** The drag delta of the relative object coordinate of glWinX/glWinY to the associated {@link Shape}. */
+ public final float[] objDrag = { 0f, 0f };
+ /** The drag delta of GL window coordinates, origin bottom-left */
+ public final int[] winDrag = { 0, 0 };
+
+ /**
+ * Ctor
+ * @param glWinX in GL window coordinates, origin bottom-left
+ * @param glWinY in GL window coordinates, origin bottom-left
+ * @param shape associated shape
+ * @param objPos relative object coordinate of glWinX/glWinY to the associated shape.
+ */
+ EventInfo(final int glWinX, final int glWinY, final Shape shape, final float[] objPos) {
+ this.winPos = new int[] { glWinX, glWinY };
+ this.shape = shape;
+ this.objPos = objPos;
+ }
+
+ @Override
+ public String toString() {
+ return "EventDetails[winPos ["+winPos[0]+", "+winPos[1]+"], objPos ["+objPos[0]+", "+objPos[1]+", "+objPos[2]+"], "+shape+"]";
+ }
+ }
+
+ private boolean dragFirst = false;
+ private final float[] objDraggedFirst = { 0f, 0f }; // b/c its relative to Shape and we stick to it
+ private final int[] winDraggedLast = { 0, 0 }; // b/c its absolute window pos
+ private boolean inDrag = false;
+ private int inResize = 0; // 1 br, 2 bl
+ private static final float resize_sxy_min = 1f/200f; // 1/2% - TODO: Maybe customizable?
+ private static final float resize_section = 1f/5f; // resize action in a corner
+
+ /**
+ * Dispatch given NEWT mouse event to this shape
+ * @param e original Newt {@link MouseEvent}
+ * @param glWinX in GL window coordinates, origin bottom-left
+ * @param glWinY in GL window coordinates, origin bottom-left
+ * @param objPos object position of mouse event relative to this shape
+ */
+ /* pp */ final void dispatchMouseEvent(final MouseEvent e, final int glWinX, final int glWinY, final float[] objPos) {
+ final Shape.EventInfo shapeEvent = new EventInfo(glWinX, glWinY, this, objPos);
+
+ final short eventType = e.getEventType();
+ if( 1 == e.getPointerCount() ) {
+ switch( eventType ) {
+ case MouseEvent.EVENT_MOUSE_CLICKED:
+ toggle();
+ break;
+ case MouseEvent.EVENT_MOUSE_PRESSED:
+ dragFirst = true;
+ setPressed(true);
+ break;
+ case MouseEvent.EVENT_MOUSE_RELEASED:
+ // Release active shape: last pointer has been lifted!
+ setPressed(false);
+ inDrag = false;
+ inResize = 0;
+ break;
+ }
+ }
+ switch( eventType ) {
+ case MouseEvent.EVENT_MOUSE_DRAGGED: {
+ // 1 pointer drag and potential drag-resize
+ if(dragFirst) {
+ objDraggedFirst[0] = objPos[0];
+ objDraggedFirst[1] = objPos[1];
+ winDraggedLast[0] = glWinX;
+ winDraggedLast[1] = glWinY;
+ dragFirst=false;
+
+ final float ix = objPos[0];
+ final float iy = objPos[1];
+ final float minx_br = box.getMaxX() - box.getWidth() * resize_section;
+ final float miny_br = box.getMinY();
+ final float maxx_br = box.getMaxX();
+ final float maxy_br = box.getMinY() + box.getHeight() * resize_section;
+ if( minx_br <= ix && ix <= maxx_br &&
+ miny_br <= iy && iy <= maxy_br ) {
+ inResize = 1; // bottom-right
+ } else {
+ final float minx_bl = box.getMinX();
+ final float miny_bl = box.getMinY();
+ final float maxx_bl = box.getMinX() + box.getWidth() * resize_section;
+ final float maxy_bl = box.getMinY() + box.getHeight() * resize_section;
+ if( minx_bl <= ix && ix <= maxx_bl &&
+ miny_bl <= iy && iy <= maxy_bl ) {
+ inResize = 2; // bottom-left
+ } else {
+ inDrag = true;
+ }
+ }
+ if( DEBUG ) {
+ System.err.printf("DragFirst: drag %b, resize %d, obj[%.4f, %.4f, %.4f], drag +[%.4f, %.4f]%n",
+ inDrag, inResize, objPos[0], objPos[1], objPos[2], shapeEvent.objDrag[0], shapeEvent.objDrag[1]);
+ System.err.printf("DragFirst: %s%n", this);
+ }
+ return;
+ }
+ shapeEvent.objDrag[0] = objPos[0] - objDraggedFirst[0];
+ shapeEvent.objDrag[1] = objPos[1] - objDraggedFirst[1];
+ shapeEvent.winDrag[0] = glWinX - winDraggedLast[0];
+ shapeEvent.winDrag[1] = glWinY - winDraggedLast[1];
+ winDraggedLast[0] = glWinX;
+ winDraggedLast[1] = glWinY;
+ if( 1 == e.getPointerCount() ) {
+ final float sdx = shapeEvent.objDrag[0] * scale[0]; // apply scale, since operation
+ final float sdy = shapeEvent.objDrag[1] * scale[1]; // is from a scaled-model-viewpoint
+ if( 0 != inResize && resizable ) {
+ final float bw = box.getWidth();
+ final float bh = box.getHeight();
+ final float sx;
+ if( 1 == inResize ) {
+ sx = scale[0] + sdx/bw; // bottom-right
+ } else {
+ sx = scale[0] - sdx/bw; // bottom-left
+ }
+ final float sy = scale[1] - sdy/bh;
+ if( resize_sxy_min <= sx && resize_sxy_min <= sy ) { // avoid scale flip
+ if( DEBUG ) {
+ System.err.printf("DragZoom: resize %d, win[%4d, %4d], obj[%.4f, %.4f, %.4f], dxy +[%.4f, %.4f], sdxy +[%.4f, %.4f], scale [%.4f, %.4f] -> [%.4f, %.4f]%n",
+ inResize, glWinX, glWinY, objPos[0], objPos[1], objPos[2],
+ shapeEvent.objDrag[0], shapeEvent.objDrag[1], sdx, sdy,
+ scale[0], scale[1], sx, sy);
+ }
+ if( 1 == inResize ) {
+ move( 0, sdy, 0f); // bottom-right, sticky left- and top-edge
+ } else {
+ move( sdx, sdy, 0f); // bottom-left, sticky right- and top-edge
+ }
+ setScale(sx, sy, scale[2]);
+ }
+ return; // FIXME: pass through event? Issue zoom event?
+ } else if( inDrag && draggable ) {
+ if( DEBUG ) {
+ System.err.printf("DragMove: win[%4d, %4d] +[%2d, %2d], obj[%.4f, %.4f, %.4f] +[%.4f, %.4f]%n",
+ glWinX, glWinY, shapeEvent.winDrag[0], shapeEvent.winDrag[1],
+ objPos[0], objPos[1], objPos[2], shapeEvent.objDrag[0], shapeEvent.objDrag[1]);
+ }
+ move( sdx, sdy, 0f);
+ // FIXME: Pass through event? Issue move event?
+ }
+ }
+ }
+ break;
+ }
+ e.setAttachment(shapeEvent);
+
+ for(int i = 0; !e.isConsumed() && i < mouseListeners.size(); i++ ) {
+ final MouseGestureListener l = mouseListeners.get(i);
+ switch( eventType ) {
+ case MouseEvent.EVENT_MOUSE_CLICKED:
+ l.mouseClicked(e);
+ break;
+ case MouseEvent.EVENT_MOUSE_ENTERED:
+ l.mouseEntered(e);
+ break;
+ case MouseEvent.EVENT_MOUSE_EXITED:
+ l.mouseExited(e);
+ break;
+ case MouseEvent.EVENT_MOUSE_PRESSED:
+ l.mousePressed(e);
+ break;
+ case MouseEvent.EVENT_MOUSE_RELEASED:
+ l.mouseReleased(e);
+ break;
+ case MouseEvent.EVENT_MOUSE_MOVED:
+ l.mouseMoved(e);
+ break;
+ case MouseEvent.EVENT_MOUSE_DRAGGED:
+ l.mouseDragged(e);
+ break;
+ case MouseEvent.EVENT_MOUSE_WHEEL_MOVED:
+ l.mouseWheelMoved(e);
+ break;
+ default:
+ throw new NativeWindowException("Unexpected mouse event type " + e.getEventType());
+ }
+ }
+ }
+
+ /**
+ * @param e original Newt {@link GestureEvent}
+ * @param glWinX x-position in OpenGL model space
+ * @param glWinY y-position in OpenGL model space
+ * @param pmv well formed PMVMatrix for this shape
+ * @param viewport the viewport
+ * @param objPos object position of mouse event relative to this shape
+ */
+ /* pp */ final void dispatchGestureEvent(final GestureEvent e, final int glWinX, final int glWinY, final PMVMatrix pmv, final int[] viewport, final float[] objPos) {
+ if( resizable && e instanceof PinchToZoomGesture.ZoomEvent ) {
+ final PinchToZoomGesture.ZoomEvent ze = (PinchToZoomGesture.ZoomEvent) e;
+ final float pixels = ze.getDelta() * ze.getScale(); //
+ final int winX2 = glWinX + Math.round(pixels);
+ final float[] objPos2 = winToShapeCoord(pmv, viewport, winX2, glWinY, new float[3]);
+ if( null == objPos2 ) {
+ return;
+ }
+ final float dx = objPos2[0];
+ final float dy = objPos2[1];
+ final float sx = scale[0] + ( dx/box.getWidth() ); // bottom-right
+ final float sy = scale[1] + ( dy/box.getHeight() );
+ if( DEBUG ) {
+ System.err.printf("DragZoom: resize %b, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n",
+ inResize, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2],
+ dx, dy, sx, sy);
+ }
+ if( resize_sxy_min <= sx && resize_sxy_min <= sy ) { // avoid scale flip
+ if( DEBUG ) {
+ System.err.printf("PinchZoom: pixels %f, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n",
+ pixels, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2],
+ dx, dy, sx, sy);
+ }
+ // move(dx, dy, 0f);
+ setScale(sx, sy, scale[2]);
+ }
+ return; // FIXME: pass through event? Issue zoom event?
+ }
+ final Shape.EventInfo shapeEvent = new EventInfo(glWinX, glWinY, this, objPos);
+ e.setAttachment(shapeEvent);
+
+ for(int i = 0; !e.isConsumed() && i < mouseListeners.size(); i++ ) {
+ mouseListeners.get(i).gestureDetected(e);
+ }
+ }
+
+ //
+ //
+ //
+
+ protected abstract void validateImpl(final GLProfile glp, final GL2ES2 gl);
+
+ protected abstract void drawImpl0(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount, float[] rgba);
+
+ protected abstract void clearImpl0(final GL2ES2 gl, final RegionRenderer renderer);
+
+ protected abstract void destroyImpl0(final GL2ES2 gl, final RegionRenderer renderer);
+
+ /**
+ * Returns true if implementation uses an extra color channel or texture
+ * which will be modulated with the passed rgba color {@link #drawImpl0(GL2ES2, RegionRenderer, int[], float[])}.
+ *
+ * Otherwise the base color will be modulated and passed to {@link #drawImpl0(GL2ES2, RegionRenderer, int[], float[])}.
+ */
+ public abstract boolean hasColorChannel();
+
+ //
+ //
+ //
+}