summaryrefslogtreecommitdiffstats
path: root/src/demos/dualDepthPeeling/shaders/shade.fp
diff options
context:
space:
mode:
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/shade.fp')
-rw-r--r--src/demos/dualDepthPeeling/shaders/shade.fp40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/shade.fp b/src/demos/dualDepthPeeling/shaders/shade.fp
deleted file mode 100644
index 94f8dcc..0000000
--- a/src/demos/dualDepthPeeling/shaders/shade.fp
+++ /dev/null
@@ -1,40 +0,0 @@
-//--------------------------------------------------------------------------------------
-// Order Independent Transparency Fragment Shader
-//
-// Author: Louis Bavoil
-//
-// Copyright (c) NVIDIA Corporation. All rights reserved.
-//--------------------------------------------------------------------------------------
-
-uniform float Alpha;
-
-#define COLOR_FREQ 30.0
-#define ALPHA_FREQ 30.0
-
-#if 1
-vec4 ShadeFragment()
-{
- float xWorldPos = gl_TexCoord[0].x;
- float yWorldPos = gl_TexCoord[0].y;
- float diffuse = gl_TexCoord[0].z;
-
- vec4 color;
- float i = floor(xWorldPos * COLOR_FREQ);
- float j = floor(yWorldPos * ALPHA_FREQ);
- color.rgb = (fmod(i, 2.0) == 0) ? vec3(.4,.85,.0) : vec3(1.0);
- //color.a = (fmod(j, 2.0) == 0) ? Alpha : 0.2;
- color.a = Alpha;
-
- color.rgb *= diffuse;
- return color;
-}
-#else
-vec4 ShadeFragment()
-{
- vec4 color;
- color.rgb = vec3(.4,.85,.0);
- color.a = Alpha;
- return color;
-}
-#endif