summaryrefslogtreecommitdiffstats
path: root/src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp
diff options
context:
space:
mode:
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp')
-rw-r--r--src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp b/src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp
deleted file mode 100644
index 7f58b3e..0000000
--- a/src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp
+++ /dev/null
@@ -1,25 +0,0 @@
-//--------------------------------------------------------------------------------------
-// Order Independent Transparency with Depth Peeling
-//
-// Author: Louis Bavoil
-// Email: sdkfeedback@nvidia.com
-//
-// Copyright (c) NVIDIA Corporation. All rights reserved.
-//--------------------------------------------------------------------------------------
-
-uniform samplerRECT DepthTex;
-
-vec4 ShadeFragment();
-
-void main(void)
-{
- // Bit-exact comparison between FP32 z-buffer and fragment depth
- float frontDepth = textureRect(DepthTex, gl_FragCoord.xy).r;
- if (gl_FragCoord.z <= frontDepth) {
- discard;
- }
-
- // Shade all the fragments behind the z-buffer
- vec4 color = ShadeFragment();
- gl_FragColor = vec4(color.rgb * color.a, color.a);
-}