diff options
author | Sven Gothel <[email protected]> | 2012-02-18 16:59:52 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-02-18 16:59:52 +0100 |
commit | 390ef63a8da4c3e89b2f61526b641b1b2b82f42d (patch) | |
tree | ba0fd8f3294bc9af8381796efd4a91c871615c86 /src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp | |
parent | d7e533dca5c70d7c07d56457764e733085136c0a (diff) |
unify shader names(2)
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp')
-rw-r--r-- | src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp b/src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp deleted file mode 100644 index 7f58b3e..0000000 --- a/src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp +++ /dev/null @@ -1,25 +0,0 @@ -//-------------------------------------------------------------------------------------- -// Order Independent Transparency with Depth Peeling -// -// Author: Louis Bavoil -// Email: [email protected] -// -// Copyright (c) NVIDIA Corporation. All rights reserved. -//-------------------------------------------------------------------------------------- - -uniform samplerRECT DepthTex; - -vec4 ShadeFragment(); - -void main(void) -{ - // Bit-exact comparison between FP32 z-buffer and fragment depth - float frontDepth = textureRect(DepthTex, gl_FragCoord.xy).r; - if (gl_FragCoord.z <= frontDepth) { - discard; - } - - // Shade all the fragments behind the z-buffer - vec4 color = ShadeFragment(); - gl_FragColor = vec4(color.rgb * color.a, color.a); -} |